Version/ZombiePanic/0.94

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Revision as of 19:16, 9 June 2025 by Wuffesan (talk | contribs) (Created page with "{{Version | title = Version 0.94 | game = ZombiePanic | image1 = | version = 0.94 | date = 2005-02-15 | prev = 0.93 | next = 1.0 | details = }} === Changelog === Fixes: * Anti-telefragging code re-re-written by Rhone, now with special non-spawn-inside-your-friends-or-walls-or-outside-the-map Technology™ * Spectator mode disabled temporarily to prevent exploits. * Set many more entities to reset upon a new round beginning (To avoid doors not resetting, sounds stil...")
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Changelog

Fixes:

  • Anti-telefragging code re-re-written by Rhone, now with special non-spawn-inside-your-friends-or-walls-or-outside-the-map Technology™
  • Spectator mode disabled temporarily to prevent exploits.
  • Set many more entities to reset upon a new round beginning (To avoid doors not resetting, sounds still continuing to play, etc).

Changes:

  • Objective style maps more fully implemented (zpo_mapname).
  • New brush-based entity trigger_endround will trigger a win for the Survivor team when any Survivor touches it.
  • func_buttons can be set to triggerable only by the Survivor team.
  • "Damaged by Explosions only" flag added to func_breakables. When checked, only explosive damage counts towards breaking the func_breakable.
  • game_text entities can be set to be viewable by either team only or both.
  • New zombie.fgd file to reflect the entity changes.
  • New version of zp_zna (Thanks Bloodix!)
  • Added zp_hotel_final (Thanks incy247!)
  • Added zpo_darkslay (Thanks Bloodix!)
  • Added zpo_nation_pt1 (Thanks hi!)
  • Added zpo_quad17 (No thanks to Twilight!)
  • Linux Server .so file updated to 0.94