Version/ZombiePanic/1.0

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Changelog

Fixed:

  • The grenade exploit is no more.
  • Random weapon spawning in the player spawning area removed. ( We have pleased the heathen gods. )
  • Wall/Strafe running exploit should no longer be effective.
  • Cracked Survivor Face model repaired. (Thanks CoolCookieCooks!)

Changes:

  • Players can mute each other now.
  • Spectator mode was restored, but removed again due to a difficult to find crashing bug. Sorry guys!
  • Rifle ammo will now drop when the player uses Drop Unusable Ammo.
  • There are now default keys for selecting ammo type, dropping selected ammo type, dropping all unusable ammo, and Panic!
  • Players may only suicide after they've been alive for 20 seconds and theres a 5 second delay before the player actually croaks.
  • Zombie jump delay increased to 2 seconds.
  • You can now drop whatever ammo you have left, even if it's not enough to fill a magazine.
  • Players can no longer pick up a weapon if they already have that weapon (thus destroying the gun).
  • Locked cl_pitchup and cl_pitchdown.
  • Func_train and Func_wall_toggle entities now reset upon round reset.
  • Flag for func_buttons to allow them to be usable by certain teams only. (To use this you will need to recompile the map with the new .fgd, but otherwise it's not mandatory.)
  • Both Survivors and Zombies should move about 15% faster.
  • New version of zp_thelabs (Thanks spacer!)
  • New version of zp_ruins (Thanks Watchmaker!)
  • Added zp_santeria (Thanks spacer!)
  • Added zp_contingency and zpo_contingency (Thanks Olmy!)
  • Linux Server .so file updated to v1.0 (Included in the dlls directory)