Version/ZombiePanic/0.94
< Version | ZombiePanic
Changelog
Fixes:
- Anti-telefragging code re-re-written by Rhone, now with special non-spawn-inside-your-friends-or-walls-or-outside-the-map Technology™
- Spectator mode disabled temporarily to prevent exploits.
- Set many more entities to reset upon a new round beginning (To avoid doors not resetting, sounds still continuing to play, etc).
Changes:
- Objective style maps more fully implemented (zpo_mapname).
- New brush-based entity trigger_endround will trigger a win for the Survivor team when any Survivor touches it.
- func_buttons can be set to triggerable only by the Survivor team.
- "Damaged by Explosions only" flag added to func_breakables. When checked, only explosive damage counts towards breaking the func_breakable.
- game_text entities can be set to be viewable by either team only or both.
- New zombie.fgd file to reflect the entity changes.
- New version of zp_zna (Thanks Bloodix!)
- Added zp_hotel_final (Thanks incy247!)
- Added zpo_darkslay (Thanks Bloodix!)
- Added zpo_nation_pt1 (Thanks hi!)
- Added zpo_quad17 (No thanks to Twilight!)
- Linux Server .so file updated to 0.94