Version/ZombiePanicSource/3.0.1: Difference between revisions

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Created page with "{{Version | game = ZombiePanicSource | title = Large Update | version = 3.0.1 | image1 = | date = 2017-12-12 | prev = 3.0 | next = 3.0.1 | details = }} '''Update:''' We're re-releasing a new patch with additional fixes for the annoying shuffle bug, zpo_keretti regarding the radio obj and updates for ZP Anti Cheat (ZPAC) ===Code=== *Fixed an exploit where if you spammed F1, or F2, you it would skip some functions *Fixed an exploit with explode and kill commands *Fixed w..."
 
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| date = 2017-12-12
| date = 2017-12-12
| prev = 3.0
| prev = 3.0
| next = 3.0.1
| next = 3.0.2
| details =  
| details =  
}}
}}

Latest revision as of 22:50, 12 October 2026


Update: We're re-releasing a new patch with additional fixes for the annoying shuffle bug, zpo_keretti regarding the radio obj and updates for ZP Anti Cheat (ZPAC)

Code

  • Fixed an exploit where if you spammed F1, or F2, you it would skip some functions
  • Fixed an exploit with explode and kill commands
  • Fixed where gagging someone didn't work
  • Fixed where vote ban and vote gag would crash the server if the client has left the game beforehand
  • Fixed VR related crash (Steam VR will still show when going to the Options, nothing we can do about that)
  • Fixed where the score board would cause a crash if it wasn't fully initialized
  • Fixed admin gag and ungag timer values
  • Fixed where Game Instructor would cause server to freak out with 17 or more players.
  • Fixed where cl_playerspraydisable would ignore if it was disabled
  • Fixed where on round end, it would print "Survivor Win" even tho the survivor(s) died
  • Fixed the music volume bar not setting the music volume properly
  • Fixed a vulnerable security issue, that could overwrite VAC or GameBans.
  • Fixed crosshair convar not working properly

AngelScript

  • Updated Engine.EmitSound to play from the player and not from the world, and fixed the dB levels
  • Added forward function HL2MPRulesInitialize()
  • Added Globals.CurTime

Maps

  • zpo_subway
    • Moved I/O for plan B door to different ent hopefully fixed premature opening
    • Changed security room door to a breakable prop_door_rotating
    • Changed obj list text to Train Leaves Very Soon insted of Few Minutes
  • zpo_zomboeing
    • Scaled back capturepoint speed multipliers cuz they were too fast
    • Changed scripting on starting zombie spawns in conveyor area to work more betterz
    • Fixed texture on police tape
  • zpo_tanker
    • Added player respawn delay, which automatically updates on playercount
  • zpo_keretti
    • Fixed two granades getting stuck on the truck.
    • Fixed one minor bug on final obj trigger escape/win.
  • zps_deadend
    • Fixed police line brush not being not solid
  • zps_keretti
    • Fixed two doors stuck at same location in second floor offices.
    • Fixed soundscapes not playing
    • Updated fire sounds at zombie spawn.
  • zps_policestation
    • Adjusted some zombie spawns
    • Tweaked AS balance script
    • Update the loading screen and changed spawn point of observer camera
  • zps_sapidcerebrum
    • Fixed zombie spawn doors
    • Fixed the elevator
    • Fixed the missing texture in the conference room
    • Disabled the shadows for the curtains in the costume shop

Models

  • Fixed models/custom/aircondition.mdl reading a broken VMT

Weapons

  • Updated weapon_chair animations
  • Updated weapon_shovel and weapon_sledgehammer attack rate (Reduced by 1 seoond)