Version/ZombiePanicSource/3.0.2

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Code

  • Added ability to drop half of your armor when using "Half Mag Amount"
  • Added Armor drop on death, if the player have, or had, any armor
  • Updated ZPAC functionality
  • Updated Workshop updater for servers
  • Updated MP5 to use pistol ammo instead of rifle
  • Updated Game Description from "Zombie Panic! Source" to "ZPS 3.0.2" (Custom servers will show "Custom" at the end automatically)
  • Fixed where FMOD refused to mute itself when ZPS was not in focus (If "Disable audio when not in focus" was enabled)
  • Fixed lobby shuffling bug#2
  • Fixed where the round would end prematurely
  • Fixed where spamming F1 or F2 when joining could cause the server to crash
  • Fixed where StopMP3 wouldn't stop the music if the user would bring up the mainmenu while in game
  • Fixed a bug where the "cl_panicmode 1" would switch to IED, phone or emptyhand if the user had no melee weapon
  • Fixed where "cl_togglewalk 1" didn't work as intended
  • Fixed where zombies would go T-Pose on spawn
  • Fixed side stepping exploit
  • Fixed doors having a large "use cooldown" when opened
  • Fixed where the headshot sound would play if you were on fire
  • Fixed the jump height being the wrong value
  • Fixed crouch jumping adding X more height
  • Fixed weapon recoil for MP5, M4 and AK47
  • Fixed barricade props having too much physresistance
  • Increased the damage for all survivor melee weapons
  • Removed spectate and fade commands
  • Reduced the human's gibs from 33 to 11
  • Reduced the headshot damage for zombie arms

AngelScript

  • Added hook ClientConnectedToServer

Added hook OnPlayerSpawn Added hook OnPlayerInfected Added hook OnPlayerInfectedCompleted Added GrabPing() object for CHL2MP_Player@ Added GrabValue(PlyValue PlyValue) object for CHL2MP_Player@ Added Global object GetRandomPlayer(int iTeam) to grab a random CHL2MP_Player@ from specified team

Maps

  • zps_town
    • Some props updated to static

Prop_door_rotating fixes Clipped off barricaded stairs Added a bit more random_ammo entity Some func_door_rotating updated to prop_door_rotating

  • zps_sapidcerebrum
    • Door Fixes
    • Added Doors
    • Zombie Ladder to Light Booth
    • Basement fixes
    • Camera adjustment in lobby (camera was buried)
  • zpo_shreddingfield
    • Removed last ZM spawn inside the building
  • zpo_subway
    • Fixed control room buttons not starting locked
    • Added filters and branches to make sure those buttons are unusable until the right time.
    • Fixed issue where the easter egg door would block off the vent path above it.
  • zpo_tanker
    • Reduced the C4 timer by 1 minute
    • Changed 2 non breakable doors to breakable state @ the lower levels
    • Added 1 more door in the lower levels
    • Added pistol ammo and medkits at the island
  • zpo_keretti
    • Fixed where the last objective was activated prematurely