Version/ZombiePanicSource/3.0.2
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Large Update
Release Date: December 15, 2017
Previous: 3.0.1 - Large Update
Next: 3.0.3 - Christmas Update
Code
- Added ability to drop half of your armor when using "Half Mag Amount"
- Added Armor drop on death, if the player have, or had, any armor
- Updated ZPAC functionality
- Updated Workshop updater for servers
- Updated MP5 to use pistol ammo instead of rifle
- Updated Game Description from "Zombie Panic! Source" to "ZPS 3.0.2" (Custom servers will show "Custom" at the end automatically)
- Fixed where FMOD refused to mute itself when ZPS was not in focus (If "Disable audio when not in focus" was enabled)
- Fixed lobby shuffling bug#2
- Fixed where the round would end prematurely
- Fixed where spamming F1 or F2 when joining could cause the server to crash
- Fixed where StopMP3 wouldn't stop the music if the user would bring up the mainmenu while in game
- Fixed a bug where the "cl_panicmode 1" would switch to IED, phone or emptyhand if the user had no melee weapon
- Fixed where "cl_togglewalk 1" didn't work as intended
- Fixed where zombies would go T-Pose on spawn
- Fixed side stepping exploit
- Fixed doors having a large "use cooldown" when opened
- Fixed where the headshot sound would play if you were on fire
- Fixed the jump height being the wrong value
- Fixed crouch jumping adding X more height
- Fixed weapon recoil for MP5, M4 and AK47
- Fixed barricade props having too much physresistance
- Increased the damage for all survivor melee weapons
- Removed spectate and fade commands
- Reduced the human's gibs from 33 to 11
- Reduced the headshot damage for zombie arms
AngelScript
- Added hook ClientConnectedToServer
Added hook OnPlayerSpawn Added hook OnPlayerInfected Added hook OnPlayerInfectedCompleted Added GrabPing() object for CHL2MP_Player@ Added GrabValue(PlyValue PlyValue) object for CHL2MP_Player@ Added Global object GetRandomPlayer(int iTeam) to grab a random CHL2MP_Player@ from specified team
- Updated the API ( https://api.zombiepanicsource.com/ )
Maps
- zps_town
- Some props updated to static
Prop_door_rotating fixes Clipped off barricaded stairs Added a bit more random_ammo entity Some func_door_rotating updated to prop_door_rotating
- zps_sapidcerebrum
- Door Fixes
- Added Doors
- Zombie Ladder to Light Booth
- Basement fixes
- Camera adjustment in lobby (camera was buried)
- zpo_shreddingfield
- Removed last ZM spawn inside the building
- zpo_subway
- Fixed control room buttons not starting locked
- Added filters and branches to make sure those buttons are unusable until the right time.
- Fixed issue where the easter egg door would block off the vent path above it.
- zpo_tanker
- Reduced the C4 timer by 1 minute
- Changed 2 non breakable doors to breakable state @ the lower levels
- Added 1 more door in the lower levels
- Added pistol ammo and medkits at the island
- zpo_keretti
- Fixed where the last objective was activated prematurely