Version/ZombiePanicSource/1.6
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- Hardcore mode added
- Enable for one level cycle with sv_hardcore cvar. Indicated in game name with a lowercase h (ZPS 1.6h)
- Turn on permanently with sv_hardcore_alwayson cvar. Indicated in game name with an uppercase H (ZPS 1.6H)
- sv_hardcore will be set to 1 automatically for maps with a zph prefix.
- Hardcore mode enables the following features:
- Decreased weapon efficiency.
- Increased zombie life counters.
- Dramatically shorter round time limits.
- 100% infection.
- Increased number of starting zombies.
- All starting zombies start off as carriers.
- No delay in starting zombie regen after being damaged.
- More effective zombie push.
- Survivors spawn with weaker weaponry.
- Survivors get 1 point for every 30 seconds they survive.
- Barricades have half health.
- Survivors can see the scoreboard as zombies see it. Minus infection indicators.
- Infected that turn will change into carriers.
- An on-screen timer is enabled.
- Late joining as a human is now disabled. Late joiners only spawn as zombies now.
- In-game tips added to help players realize this.
- Default timer for joining the round extended to compensate for poor connections.
- Zombies that leave or suicide with a high amount of health will add one spawn to the zombie life counter.
- The "Half magazine" drop ammo amount was removed.
- Text added to indicate who said a voice command, and what the command was.
- Large weapons now take up two slots in the inventory.
- Added testmode as a checkbox for starting a listen server.
- Added default icons to the map browser. More icons to come.