Version/ZombiePanicSource/1.6

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  • Enable for one level cycle with sv_hardcore cvar. Indicated in game name with a lowercase h (ZPS 1.6h)
  • Turn on permanently with sv_hardcore_alwayson cvar. Indicated in game name with an uppercase H (ZPS 1.6H)
  • sv_hardcore will be set to 1 automatically for maps with a zph prefix.
  • Hardcore mode enables the following features:
  • Decreased weapon efficiency.
  • Increased zombie life counters.
  • Dramatically shorter round time limits.
  • 100% infection.
  • Increased number of starting zombies.
  • All starting zombies start off as carriers.
  • No delay in starting zombie regen after being damaged.
  • More effective zombie push.
  • Survivors spawn with weaker weaponry.
  • Survivors get 1 point for every 30 seconds they survive.
  • Barricades have half health.
  • Survivors can see the scoreboard as zombies see it. Minus infection indicators.
  • Infected that turn will change into carriers.
  • An on-screen timer is enabled.
  • Late joining as a human is now disabled. Late joiners only spawn as zombies now.
  • In-game tips added to help players realize this.
  • Default timer for joining the round extended to compensate for poor connections.
  • Zombies that leave or suicide with a high amount of health will add one spawn to the zombie life counter.
  • The "Half magazine" drop ammo amount was removed.
  • Text added to indicate who said a voice command, and what the command was.
  • Large weapons now take up two slots in the inventory.
  • Added testmode as a checkbox for starting a listen server.
  • Added default icons to the map browser. More icons to come.