Version/ZombiePanicSource/1.4.1
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- Autovision and noscoot cvars should now save settings.
- Zombies can now lunge "through" knockback.
- Bullet knockback has been significantly reduced. (Slowdown on bullet hits only apply now).
- If a carrier disconnects, a new carrier will be chosen.
- sv_usescustom cvar now added for people who use custom plugins. This will help differentiate standard gameplay servers from ones with gameplay modifications.
- Fixes for various ladder bugs.
- Fixes for various maps.
- Flashlight will now flicker out after extended use, but will recharge at the same rate. Use it sparingly.
- Some minor sound tweaks.
- Infections have mutated, and no longer take an exact amount of time to fully turn a human.
- Zombies can no longer walk. Also walk is now disabled during panic.
- Stamina meter now indicates whether or not you are walking.
- Toggle keys no longer stall out respawning.
- Hitting the lunge key without taking any action should now have very little effect on your feed-o-meter.
- Collision system is now a bit smoother.
- Tweaked M4 recoil, and M4/Shotgun damage levels.
- Bug where dryfire would repeat if you started to shoot a rifle while reloading is fixed.
- You can no longer drop ammo while you are trying to reload a gun.
- A few helpful messages will show up if you are trying to do something that an in-game timer prevents you from doing too often.
- Alt firing while underwater with certain guns no longer plays a dryfire sound.
- Backwards bunnyhopping is no longer possible.
- Fixed a bug that prevented footstep sounds from playing when you are extremely weighed down.
- Removed some meaningless console errors.