Version/ZombiePanicSource/3.3.1
Hello everyone! We're so glad to hear you've been enjoying the v3.3 update and the all positive feedback we received on Discord, forums and in-game throughout these past months! This greatly helps us to decide what kind of balance changes to make and to continue shipping these adjustments to you!
Today's patch will address some of those issues, which includes suggestions on Pistols, Carrier's attack speed and few changes for Hardcore gamemode that we think it's worth giving a shot. Before jumping straight to the changelog, we'd like to give the spotlight to something pretty exciting.
Characters Remake Previews
Our community contributors have been hard at work on their projects we've announced last year to keep ZPS up to today's standards, bringing lots of fresh content to the game. If you haven't heard yet, the first batch of their project, being the new Carrier model, has already been released as a Workshop addon for you to try it! It's critical to hear your thoughts on it before it's shipped officially in the future.
https://steamcommunity.com/sharedfiles/filedetails/?id=3630293163
Regarding our legendary survivor Eugene, he's still being worked on by Vahrdon and will be out on the Workshop when it's ready. Until then, please enjoy these sneak peeks (Face concept by LucaBuca2000):
Patch Notes
Addons system
- Changed mounting behavior to skip text and sound cache files.
- Changed reloading behavior to be less "aggressive".
- Updated console warnings.
- Updated README.
Admin system
- Fixed direct beacon sound precache server console spam.
Characters
- Restored head turning and eyes blinking functionality (only for custom character models who support said features).
Debugging bots
- Fixed "cl_sprint_to_berserk" console spam.
Maps
- [OBJ Corpsington] Adjusted zombie spawn timers and positions slightly.
- [Frozenheart] Improved car looting sequence (animations and sounds), objective scripting cleanup and some major outdoors optimization.
- [Pithole] Potential server crash fix above 12+ player count or during reverse round.
- [Tanker] Removed zombie spawns in the lower deck corridors and other miscs.
- [Subway and Zomboeing] Updated legacy weapon entities spawns.
Localization
- Updated French translations.
- Updated Dutch Steam achievement translations. (thanks Vincendio)
- Updated Spanish Steam achievement translations. (thanks Umi)
Server
- Potential fix for "m_angEyeAngles" datatable console spam.
User interface
- Fixed extra Feed-O-Meter & Berserk bars being shown on modded servers with increased stamina.
- Fixed Survival HardCore chat message being shown instead of the Objective one when server enables HardCore on an Objective map on round start.
Weapons
- Chair
- Tweaked attack start animation slightly.
- PPK
- Increased headshot multiplier from 40 to 42
- Decreased base damage from 20 to 19
- USP
- Increased base damage from 20 to 24
- Increased damage drop from 450 to 475.
- Glock (17 and 18c)
- Decreased headshot multiplier from 40 to 38
- Increased base damage from 20 to 22
- Increased damage drop from 450 to 475.
Zombies
- [Hardcore] Added a new Carrier lunge movement speed - 192.5 (4% faster than usual speed).
- [Hardcore] Carrier will now use carrier_hardcore.mdl rather as a skin for future custom support.
- [Hardcore] Increased Zombie damage body resistance from 30% to 40%.
- [Hardcore] Increased infection rate chance from 35% to 75%.
- Increased Carrier attack speed (firerate) to 0.67 (same as regular zombie)
https://steamcommunity.com/ogg/17500/announcements/detail/501694842286375222?snr=2___
As a reminder, this is the final patch for 3.x versions as we prepare to put our plan to migrate ZPS to the latest 'TF2 SDK' update-branch into motion. In case you're unaware, we'd like to bring 64-bit support, peer-to-peer and many other improvements from it to ZPS. We talked about it all in our previous announcement last year, which you can learn more below!
These things, they take time. So see you in the near future! 🎃
The Zombie Panic! Team