Version/ZombiePanicSource/3.2.9

From Zombie Panic! Official Wiki
Revision as of 09:16, 13 October 2026 by Wuffesan (talk | contribs) (Created page with "{{Version | game = ZombiePanicSource | title = Small Update | version = 3.2.9 | image1 = | date = 2024-10-24 | prev = 3.2.8 | next = 3.3 | details = }} === Angelscript === * Added "Utils.RemoveImage". * Fixed "Globals.SetAutoBalanceBlocked(bool)" not working in Objective maps. === Characters === * Fixed missing texture on Paul Zombie's viewmodel arms. === Client === * Added checks to prevent changes to DirectX levels. * Fixed a case where a certain player wouldn't...")
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Angelscript

  • Added "Utils.RemoveImage".
  • Fixed "Globals.SetAutoBalanceBlocked(bool)" not working in Objective maps.

Characters

  • Fixed missing texture on Paul Zombie's viewmodel arms.

Client

  • Added checks to prevent changes to DirectX levels.
  • Fixed a case where a certain player wouldn't be displayed in 'Player List'.

Game rules

  • Added experimental forced infection cure when someone dies.
  • Fixed auto balance chat spam mostly on custom gamemodes such as PG maps and The Hidden.

Maps

  • Added and updated item balance and other AS event scripts in the following maps: Aquatica, Biotec, Corpsington and Sapidcerebrum.

Aquatica

  • Changed zombie respawn timer to not go below 1.

Biotec

  • Fixed Lab's side doubledoors not correctly breaking via I.E.D and smoothed the zombie ladders on outside tree spawn.

Frozenheart

  • Fixed garage side door not properly opening when being blocked and updated tree models skyboxes with less verts.

Cinema

  • Added an anti-idle zombie method on certain spots where Survivors can't reach.

General

  • Removed unnecessary Half-Life 2 singleplayer stuff.

User Interface

  • Changed badge popups (Commander, Medic, etc...) to be an Angelscript (and SourceMod) exclusive feature.
  • Minor font scaling changes to scoreboard and ammobank hud for 1080p and higher resolutions.

Weapons

  • Updated Glock17 spread and yx with better values.
  • Updated Revolver damage multiplier on head only.
  • Updated Chair dmg multiplier and removed its unique vertical trace module.
  • Updated Shovel dmg multiplier both head and body slightly.
  • Fixed collision and rigging on Grenade worldmodel.
  • Fixed Winchester secondary attack not refreshing camping timer.
  • Updated phone names list.