Version/ZombiePanicSource/3.2.7

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Revision as of 09:14, 13 October 2026 by Wuffesan (talk | contribs) (Created page with "{{Version | game = ZombiePanicSource | title = Large Update | version = 3.2.7 | image1 = | date = 2023-03-30 | prev = 3.2.6 | next = 3.2.8 | details = }} We're releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below: === Angelscript === * Added "CBaseEntity@ CZP_Player.GetInfectedBy()" method which returns the entity that infected this player. * Fixed weapon...")
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We're releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below:

Angelscript

  • Added "CBaseEntity@ CZP_Player.GetInfectedBy()" method which returns the entity that infected this player.
  • Fixed weapons never calling the "OnEntityUsed" forward.

Entities

  • Fixed "func_clip_vphysics" broken "start disabled" key/value pair.
  • Fixed weapons never calling the "OnPlayerUse" output.

Events

  • Added the ability to force disable an event by setting it's CVAR override to a negative value.
  • Optimized the system in general.

General

  • Code optimizations in several places.

User Interface

  • Fixed radio menus always disappearing after 5 seconds (note: the fix is applied only for radio menus created by Angelscript. SourceMod will use it's internal "workaround" to keep the menus displayed more than 5 seconds).
  • Fixed the annoying "Loading..." dialog taking the entire screen (rare on Windows, frequently on Linux).
  • Fixed uncloseable radio menus created by Angelscript.

Weapons

  • [Super Shorty] Changed the starting reload sequence to insert a buckshot straight away.