Version/ZombiePanicSource/3.1.3

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Revision as of 23:34, 12 October 2026 by Wuffesan (talk | contribs) (Created page with "{{Version | game = ZombiePanicSource | title = Small Update | version = 3.1.3 | image1 = | date = 2020-12-15 | prev = 3.1.2 | next = 3.2 | details = }} === Angelscript === * Added new "CBreakableProp" class which is a child of "CBaseEntity". * Added "CBreakableProp.SetBreakable( bool state )" to set breakable state on props. * Added "Globals.SetCustomCarrierArmsPushForce( float flForce )", "Globals.SetCustomHandsPushForce( float flForce )" and "Globals.SetCustomZombieA...")
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Angelscript

  • Added new "CBreakableProp" class which is a child of "CBaseEntity".
  • Added "CBreakableProp.SetBreakable( bool state )" to set breakable state on props.
  • Added "Globals.SetCustomCarrierArmsPushForce( float flForce )", "Globals.SetCustomHandsPushForce( float flForce )" and "Globals.SetCustomZombieArmsPushForce( float flForce )" to set the Carrier arms, Survivors hands and Zombies arms push force respectively.
    SIDENOTE: Enabling this will mark the server as "Custom" and disable achievements progression.
  • Re-added "admin unban <steamid3>" CVAR command.
  • Fixed console variables registers.

General

  • Added CVAR "cl_zps_gibs_life_time" (range = [0;20]) that controls the time in seconds before door/player gibs fade out (default = 20). If set to 0, don't spawn player/doors gibs.
  • Fixed progress based achievements not working properly.
  • Fixed clients not downloading Workshop items whose IDs wouldn't fit a 32 bits integer.
  • Fixed map not being changed when round state is "Waiting For Players".
  • Players can no longer join the Zombie team when all lives are used (they will join as Spectator instead).
  • Fixed Carrier role cycling to other dead Zombies.
  • Fixed players being able to Zombie skip by reconnecting and late joining as Survivor.
  • Fixed snow ball and tennis ball dealing armor damage.
  • Fixed Zombie Vision highlighting fatigue on Zombies.
  • Fixed some sounds muting background music.
  • Potential fixes for score manager crash on Linux Dedicated Servers.
  • Potential fixes for flashlight/weapons highlight/Zombie Vision issues.
  • Various code optimizations.

Balance

  • Increased Zombie Feed-O-Meter regeneration speed.
  • Increased Normal Zombie base movement speed slightly (162).
  • Reduced Stamina regeneration speed.
  • Increased Survivor walk speed slightly.
  • Added a delay to when stamina regeneration starts after walking or crouching.
  • Increased Panic cooldown to 55 seconds.
  • Increased Panic duration to 5 seconds.
  • Increased Panic movement speed slightly (206).
  • Changed consecutive idle (camping) sound delay from 15 to 20 sec.

Weapons

  • All Shotguns now share the same base damage.
  • Drastically reduced the spread on all Shotguns.
  • Reduced all Shotguns damage drop off. (They now do damage at longer distances.)
  • Increased Magnum damage drop off. (One headshot kills on Normal Zombies now only possible within about 680 hammer units distance.)
  • Increased Shotgun and Magnum weight.
  • Changes to AK47, Keyboard, Winchester and empty hands view models (fixing sound and other clipping/visual bugs).
  • Fixed missing texture on Winchester's shells.

Maps

  • Aquatica
    • Added some fences outside to indicate where to go.
    • Added better vent shortcuts beacons for Zombies.
    • Increased "Antivirus receive" brush trigger.
    • Increased random chance to activate easter egg.
    • Fine tuned melee weapons around the map.
    • Fixed dynamic Zombie respawn timer.
    • Fixed the boat randomly disappearing.
    • Fixed boat leaving without the Antivirus.
    • Made roof outside event teleport better after explosion.
    • Removed Survivors 'have to be on boat to win' check.
    • Overall map optimization.
  • Harvest
    • Added a Kevlar vest in the house.
    • Added an extra rifle/shotgun ammo box in the house.
    • Buffed the reward for doing objectives.
    • Fixed bad clipping at the tunnel.
    • Reduced the broadcast starting time by 30 seconds.
  • Frozenheart
    • Added a new Zombie spawn in a store shop building.
    • Fixed players being able to go to the roof area earlier.
    • Fixed crate not spawning boards and barricade hammer.
    • Updated Zombie spawn timers and locations.
  • Tanker
    • Added Survivor clip in front of the boat to prevent players from not doing objectives.
    • Fixed players being able to surf on the water without taking damage.
    • Fixed a bed prop fading too close.
    • Overall balance changes to ammo and weapon spawns.
  • Others
    • Changed Zombie respawn delay dynamically on Subway.
    • Updated ammo and weapon spawns on Blackout.
    • Fixed a clipping spot on Town.

Point Score System

  • Buffed suicide penalty.
  • Fixed inconsistencies between score/kills. (Scores being added to kills, and vice-versa.)
  • Fixed score and assists not being reset when client reset.
  • Fixed suicide not subtracting a kill.
  • Reduced Carrier reward for respawning Zombie using roar.
  • Reduced Survivor prop/melee and generic kills Zombie multipliers.
  • Reduced Zombie prop and generic kills Survivor multipliers.
  • Removed reward for using green inoculator on yourself.

UI

  • The Scoreboard can now be viewed during the End Round Results screen.
  • Added CVAR "cl_zps_hud_draw_badge_reward_announcements" to show/hide the badge rewards (on by default)
  • Fixed "timeleft" showing negative values.
  • Fixed some broken English tips.
  • Potential fix for server browsers related crashes when the Steam API instance is down.

Misc

  • Added more Contributors as BOT nicknames.
  • BOTs and SourceTV can no longer earn achievements.
  • Updated contributors list on Credits.