Version/ZombiePanicSource/3.1.3
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Angelscript
- Added new "CBreakableProp" class which is a child of "CBaseEntity".
- Added "CBreakableProp.SetBreakable( bool state )" to set breakable state on props.
- Added "Globals.SetCustomCarrierArmsPushForce( float flForce )", "Globals.SetCustomHandsPushForce( float flForce )" and "Globals.SetCustomZombieArmsPushForce( float flForce )" to set the Carrier arms, Survivors hands and Zombies arms push force respectively.
SIDENOTE: Enabling this will mark the server as "Custom" and disable achievements progression. - Re-added "admin unban <steamid3>" CVAR command.
- Fixed console variables registers.
General
- Added CVAR "cl_zps_gibs_life_time" (range = [0;20]) that controls the time in seconds before door/player gibs fade out (default = 20). If set to 0, don't spawn player/doors gibs.
- Fixed progress based achievements not working properly.
- Fixed clients not downloading Workshop items whose IDs wouldn't fit a 32 bits integer.
- Fixed map not being changed when round state is "Waiting For Players".
- Players can no longer join the Zombie team when all lives are used (they will join as Spectator instead).
- Fixed Carrier role cycling to other dead Zombies.
- Fixed players being able to Zombie skip by reconnecting and late joining as Survivor.
- Fixed snow ball and tennis ball dealing armor damage.
- Fixed Zombie Vision highlighting fatigue on Zombies.
- Fixed some sounds muting background music.
- Potential fixes for score manager crash on Linux Dedicated Servers.
- Potential fixes for flashlight/weapons highlight/Zombie Vision issues.
- Various code optimizations.
Balance
- Increased Zombie Feed-O-Meter regeneration speed.
- Increased Normal Zombie base movement speed slightly (162).
- Reduced Stamina regeneration speed.
- Increased Survivor walk speed slightly.
- Added a delay to when stamina regeneration starts after walking or crouching.
- Increased Panic cooldown to 55 seconds.
- Increased Panic duration to 5 seconds.
- Increased Panic movement speed slightly (206).
- Changed consecutive idle (camping) sound delay from 15 to 20 sec.
Weapons
- All Shotguns now share the same base damage.
- Drastically reduced the spread on all Shotguns.
- Reduced all Shotguns damage drop off. (They now do damage at longer distances.)
- Increased Magnum damage drop off. (One headshot kills on Normal Zombies now only possible within about 680 hammer units distance.)
- Increased Shotgun and Magnum weight.
- Changes to AK47, Keyboard, Winchester and empty hands view models (fixing sound and other clipping/visual bugs).
- Fixed missing texture on Winchester's shells.
Maps
- Aquatica
- Added some fences outside to indicate where to go.
- Added better vent shortcuts beacons for Zombies.
- Increased "Antivirus receive" brush trigger.
- Increased random chance to activate easter egg.
- Fine tuned melee weapons around the map.
- Fixed dynamic Zombie respawn timer.
- Fixed the boat randomly disappearing.
- Fixed boat leaving without the Antivirus.
- Made roof outside event teleport better after explosion.
- Removed Survivors 'have to be on boat to win' check.
- Overall map optimization.
- Harvest
- Added a Kevlar vest in the house.
- Added an extra rifle/shotgun ammo box in the house.
- Buffed the reward for doing objectives.
- Fixed bad clipping at the tunnel.
- Reduced the broadcast starting time by 30 seconds.
- Frozenheart
- Added a new Zombie spawn in a store shop building.
- Fixed players being able to go to the roof area earlier.
- Fixed crate not spawning boards and barricade hammer.
- Updated Zombie spawn timers and locations.
- Tanker
- Added Survivor clip in front of the boat to prevent players from not doing objectives.
- Fixed players being able to surf on the water without taking damage.
- Fixed a bed prop fading too close.
- Overall balance changes to ammo and weapon spawns.
- Others
- Changed Zombie respawn delay dynamically on Subway.
- Updated ammo and weapon spawns on Blackout.
- Fixed a clipping spot on Town.
Point Score System
- Buffed suicide penalty.
- Fixed inconsistencies between score/kills. (Scores being added to kills, and vice-versa.)
- Fixed score and assists not being reset when client reset.
- Fixed suicide not subtracting a kill.
- Reduced Carrier reward for respawning Zombie using roar.
- Reduced Survivor prop/melee and generic kills Zombie multipliers.
- Reduced Zombie prop and generic kills Survivor multipliers.
- Removed reward for using green inoculator on yourself.
UI
- The Scoreboard can now be viewed during the End Round Results screen.
- Added CVAR "cl_zps_hud_draw_badge_reward_announcements" to show/hide the badge rewards (on by default)
- Fixed "timeleft" showing negative values.
- Fixed some broken English tips.
- Potential fix for server browsers related crashes when the Steam API instance is down.
Misc
- Added more Contributors as BOT nicknames.
- BOTs and SourceTV can no longer earn achievements.
- Updated contributors list on Credits.