Version/ZombiePanicSource/3.1d

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Revision as of 23:11, 12 October 2026 by Wuffesan (talk | contribs) (Created page with "{{Version | game = ZombiePanicSource | title = Small Update | version = 3.1d | image1 = | date = 2019-01-19 | prev = 3.1c | next = 3.1e | details = }} * Added a new sound when using green inoculator. * Added a visual cue when using green inoculator. * Added "time is gonna be over" sound cue for Objective game mode. * Fixed Angelscript's "OnPlayerSpawn" not working for spectators. * Fixed charging heavy melee damage calculations. * Fixed fatigue not being reset properly...")
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  • Added a new sound when using green inoculator.
  • Added a visual cue when using green inoculator.
  • Added "time is gonna be over" sound cue for Objective game mode.
  • Fixed Angelscript's "OnPlayerSpawn" not working for spectators.
  • Fixed charging heavy melee damage calculations.
  • Fixed fatigue not being reset properly in certain cases.
  • Fixed issues with explosive props and damage.
  • Fixed prop pushing exploit.
  • Fixed more issues related to glowing.
  • Fixed team killing exploit with explosive props.

Maps

  • [Club Zombo] Added a secondary escape from the road zombie spawn.
  • [Club Zombo] Visual fixes.
  • [Corpsington (Objective)] Changed fuse box health calculations method.
  • [Corpsington (Objective)] Changed zombies respawn delay.
  • [Sapidcerebrum] Visual fixes.
  • [Subway (Objective)] Changed zombies respawn delay.