Version/ZombiePanicSource/3.1b

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Revision as of 23:09, 12 October 2026 by Wuffesan (talk | contribs) (Created page with "{{Version | game = ZombiePanicSource | title = Small Update | version = 3.1b | image1 = | date = 2018-12-10 | prev = 3.1a | next = 3.1c | details = }} * Added a "message read" indicator for the phone. * Added more names for the phone (and fixed the long ones). * Decreased zombies' outline radius by 50%. It was far too strong to be able to see teammates across the entire map. * Increased cooldown for voice command and taunts to counter spamming. * Increased player movem...")
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  • Added a "message read" indicator for the phone.
  • Added more names for the phone (and fixed the long ones).
  • Decreased zombies' outline radius by 50%. It was far too strong to be able to see teammates across the entire map.
  • Increased cooldown for voice command and taunts to counter spamming.
  • Increased player movement speed for both teams by 10%.
  • Fixed Angelscript "GetMoveType" and "SetMoveType" functions.
  • Fixed Angelscript "OnEntityCreation" not being triggered.
  • Fixed server not waiting for the round to end before switching to the next map.
  • Fixed infected players keeping the level of fatigue.
  • Fixed infected players turning into Carriers not having the proper model (and Santa hat in December).
  • Fixed objective display on the phone.
  • Fixed the "Multiple Personalities" achievement not being earnable.
  • Fixed the pipe melee weapon not being spawned.
  • Fixed the weight issue with the I.E.D. and M69 Fragmentation Grenade.
  • Multiple Carriers can now roar in Hardcore.
  • Reworked the Angelscript algorithm on all official maps. This will fix the lack of ammunition and weaponry when playing with a high number of players. We also set a new rule to not spawn a specific type of ammo if the weapon isn't present in the map.
  • Reworked the "Create Listen Server" dialog.
  • Reworked the entire localization system; a translator application is available in the Mod Tools for volunteers that want to translate the game in their native language.
  • Reworked the spawn selection algorithm.
  • Reworked the starting zombie selection algorithm.
  • Reworked the Zombie HP regen algorithm to be more like early ZPS versions.
  • Reworked the Zombie Vision texture.
  • Swapped "I need a weapon!" and "I need ammo!" in the radial menu to be identical to previous ZPS versions.
  • Zombies lives are now capped to 32 max.