Version/ZombiePanicSource/3.1b
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- Added a "message read" indicator for the phone.
- Added more names for the phone (and fixed the long ones).
- Decreased zombies' outline radius by 50%. It was far too strong to be able to see teammates across the entire map.
- Increased cooldown for voice command and taunts to counter spamming.
- Increased player movement speed for both teams by 10%.
- Fixed Angelscript "GetMoveType" and "SetMoveType" functions.
- Fixed Angelscript "OnEntityCreation" not being triggered.
- Fixed server not waiting for the round to end before switching to the next map.
- Fixed infected players keeping the level of fatigue.
- Fixed infected players turning into Carriers not having the proper model (and Santa hat in December).
- Fixed objective display on the phone.
- Fixed the "Multiple Personalities" achievement not being earnable.
- Fixed the pipe melee weapon not being spawned.
- Fixed the weight issue with the I.E.D. and M69 Fragmentation Grenade.
- Multiple Carriers can now roar in Hardcore.
- Reworked the Angelscript algorithm on all official maps. This will fix the lack of ammunition and weaponry when playing with a high number of players. We also set a new rule to not spawn a specific type of ammo if the weapon isn't present in the map.
- Reworked the "Create Listen Server" dialog.
- Reworked the entire localization system; a translator application is available in the Mod Tools for volunteers that want to translate the game in their native language.
- Reworked the spawn selection algorithm.
- Reworked the starting zombie selection algorithm.
- Reworked the Zombie HP regen algorithm to be more like early ZPS versions.
- Reworked the Zombie Vision texture.
- Swapped "I need a weapon!" and "I need ammo!" in the radial menu to be identical to previous ZPS versions.
- Zombies lives are now capped to 32 max.