Version/ZombiePanicSource/2.4.1b

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Revision as of 22:44, 12 October 2026 by Wuffesan (talk | contribs) (Created page with "{{Version | game = ZombiePanicSource | title = Maps Update | version = 2.4.1b | image1 = | date = 2016-07-19 | prev = 2.4.1a | next = 2.4.1c | details = }} === General === * Added score points for completing objectives on ZPO maps. * Removed unused files inside the models and materials folders. * Removed zpl_armory2. * Updated Store Page. === New Maps === * ZPS_blackout * ZPS_corpsington * ZPS_keretti * ZPS_sapidcerebrum ** A Community Map === Updated Maps...")
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General

  • Added score points for completing objectives on ZPO maps.
  • Removed unused files inside the models and materials folders.
  • Removed zpl_armory2.
  • Updated Store Page.

New Maps

  • ZPS_blackout
  • ZPS_corpsington
  • ZPS_keretti
  • ZPS_sapidcerebrum
    • A Community Map

Updated Maps

  • ZPO_aquatica
    • Added some new melee weapons
    • Added a human clip to the vent to the zombie spawn
    • Fixed humans being able to skip picking up the item
    • Fixed water not covering the park area
    • Fixed the starting vent shortcut for zombies
    • Fixed vent not working sometimes
    • Vent to the roof at the toilet enables a bit faster after the explosion
    • Documents sign in the vent disables after the objective is done
    • Tweaked some fading objects
    • Fixed screen overlays not disabling if a round ends with one active
    • Fixed so people can't get stuck by the cart
    • Fixed water not covering upper offices
    • Improved lighting and optimization.
    • All physics props gets motion disabled after the explosion (should reduce the trigger lag a little at least)
  • ZPO_biotec
    • Added playerclip on the water fountain.
    • Added playerclip on the Zspawn for smooth jump through the windows.
    • Added human-clip inside the first Zspawn.
    • Added props on the second floor of the hallway preventing players camping.
    • Added a beacon on the key if a survivor walks closer to it.
    • Basement gets locked when survivors successfully grabs the ant-virus.
    • Metal barricade inside the lab is breakable ONLY when a zombie is closer to it or when the survivors grabs the ant-virus.
  • ZPO_harvest
    • Added a visible warning when the C4 is about to explode.
    • Added more metal fences as cover for the zombies on the barn stairway.
    • Improved areaportal and lighting.
    • Fixed props collision with the frying pan and a pot in the kitchen.
    • Fixed props collision in the basement.
    • Fixed a glitch spot on the barn.
    • Fixed a glitch on Zspawn where humans could go over it.
    • Fixed a glitch on the planks of the bridge.
    • Fixed a glitch on the barricades of the house.
    • Fixed a rare issue with the fuse being able to get players stuck when picked up.
  • ZPO_keretti
    • Added human clip above the cargo trucks.
    • Added human clip inside the tunnel of the mine.
    • Added 4 random ammo spawn positions.
    • Added radio beacon as "primary objective".
    • Added cover for zombies on the walkway outside.
    • Improved objective texts display on round start.
    • Heavily optimized.
    • Fixed hundreds map problems and brushes.
    • Fixed mine and warehouse's door sounds.
  • ZPO_murskville
    • Added a playerclip on fences.
    • Added a playerclip in shelves on a storage building.
    • Fixed a door glitch at gas station.
    • Fixed a glitch spot on a tree.
    • Fixed a playerclip on the street.
  • ZPO_shreddingfield
    • Added playerclip above the lamps on the warehouse.
    • Added playerclip around the buildings in the city.
    • Added a second Zspawn location in the final objective.
    • Fixed survivors getting stuck on the spawn if latejoin.
    • Fixed a door glitch at supermarket.
    • Removed unnecessary details and props for better map performance.
    • Replaced some brushes as "playerclip" and "lightblock"
    • Replaced human spawns that spawned players in the gun shop floor.
    • Heavily optimized.
  • ZPO_tanker
    • Added new random ammo and weapons spawns.
    • All hatches are easier to be closed by one person now.
    • Fixed props fade in/out issues.
    • Fixed lighting scale issues.
    • Fixed prop clip positions.
    • Fixed decals issues on the walls.
    • Fixed objective texts display in-game.
    • Fixed a glitch on the boats area clip.
    • Fixed a glitch on the roof of the ship.
    • Removed camping roof spot closer to the helipad.
    • Removed helipad.
    • Made mostly all the props immovable.
    • Heavily optimized.
    • Improved lighting and HDR.
  • ZPO_subway
    • Added HDR.
    • Added a beacon at the generator.
    • Fixed a glitch spot in Platform 1.
    • Fixed hundreds of textures issues.
    • Fixed areaportal issues.
    • Fixed trigger hurt for humans at the escape train tunnel.
    • Improved optimization lighting.
  • ZPS_asylum
    • Added cubemaps and HDR
    • Added door frames in the middle of the map.
    • Added new weapon spawns when there are more than 12 survivors.
    • Fixed a glitch spot on a window at the second floor.
    • Fixed a glitch spot in the hallway.
    • Fixed lots of glitch spots outside.
  • ZPS_cinema
    • Added 3 new random ammo spawns.
    • Added playerclip above the fences at human spawn.
    • Added clips on the corridors of Cinema
    • Added a ladder in Cinema 3.
    • Added HDR
    • Fixed props clip at Cinema 3 making it more smooth to walk over.
    • Fixed some info_overlay entities.
    • Improved cubemaps positions and lighting.
    • Removed one door in the "break" room.
  • ZPS_deadend
    • Added HDR.
    • Added a white van on the gas station.
    • Added a new Zspawn inside the building closer to gas station.
    • Added new weapon and ammo spawns.
    • Added cover on the gas station's roof.
    • Fixed a texture issue inside the church.
    • Fixed a glitch spot on the human spawn truck.
    • Fixed a glitch spot on Zspawn.
    • Fixed a glitch spot outside the church and above the fences.
    • Fixed ladder module style.
    • Made the vehicles in the tunnel immovable.
    • Improved lighting and optimization.
    • Removed 870 Remmy spawn in the Zspawn.
  • ZPS_silence
    • Added few crates closer to the gas tanker outside.
    • Fixed a glitch spot above the gas tanker outside.
    • Fixed a glitch spot in the basement.
  • ZPS_nightmare
    • Added playerclip inside an abandoned building.
    • Fixed a glitch spot on 'LIQUOR' sign outside.
    • Fixed a glitch spot behind the metal fence outside.
    • Fixed a glitch spot on one metal support outside.
    • Fixed a glitch spot on a building.
    • Improved lighting and optimization.
  • ZPS_haunted
    • Added HDR.
    • Fixed a glitch spot on the roof of the bridge.
    • Fixed a glitch spot on the window barricades of the house.
    • Fixed glitch spots on the playground.
    • Fixed lots of glitch spots on the pillars outside.
    • Replaced water texture.
  • ZPS_policestation
    • Added HDR.
    • Added playerclip around the buildings outside.
    • Added new ammo and weapon spawns.
    • Fixed a glitch spot on the police station sign outside.
    • Fixed a glitch spot above the police station entrance.
    • Fixed a glitch spot above the vents inside police station.
    • Removed "fake" weapons in the gun shop.
    • Replaced them with 4 real random pistols.
  • ZPS_underground
    • Tweaked weapons and ammo spawns.
    • Improved optimization.