Version/ZombiePanicSource/2.3

From Zombie Panic! Official Wiki
Revision as of 22:36, 12 October 2026 by Wuffesan (talk | contribs) (Created page with "{{Version | game = ZombiePanicSource | title = Major Update | version = 2.3 | image1 = | date = 2012-07-26 | prev = 2.2.1 | next = 2.3.1 | details = }} *Included map zpo_corpsington. *Added ammo specification for NeedAmmo message. *Fixed delay when displaying new map at loading screen. *Fixed Panic reequipping active weapon. *Fixed starting round walking. *Fixed spawns disabling. *Fixed grenade timer bug. *Added entity to disable automatic weap...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


  • Included map zpo_corpsington.
  • Added ammo specification for NeedAmmo message.
  • Fixed delay when displaying new map at loading screen.
  • Fixed Panic reequipping active weapon.
  • Fixed starting round walking.
  • Fixed spawns disabling.
  • Fixed grenade timer bug.
  • Added entity to disable automatic weaponry balance.
  • Added option to not spawn a weapon/ammo under a certain amount of players.
  • Added server convar to disable bunnyhop block, sv_bunnyhopblock.
  • Added ladder prediction.
  • Added Community Map Rating system.
  • Changed crosshair.
  • Fixed most stuck cases.
  • Added max ammo weight support for third party modding.
  • Added convars to limit ragdolls, cl_maxragdolls and sv_maxragdolls.
  • Added ragdoll persistence.
  • Readded infected collision.
  • Joined walk and lunge keys.
  • Fixed ZPA bugs.
  • Added game_image entity.
  • Added font support to game_text.
  • Added Display Weight and Hide Empty Ammo options.
  • Added fire spreading.
  • Changed Ammo, Stamina, Health, Armor and Weapon HUD.
  • Added Melee headshot.
  • Added trigger for phone primary attack, trigger_phone.
  • Added ConVar for head shots only mode, mp_headshotsonly.
  • Fixed PushAway force.
  • Tweaked Barricades physics impact resistance.
  • Fixed survivor detecting zombies in chat and mic.
  • Fixed winchester reloading animation.
  • Added math entity to remember between rounds, math_static.
  • Fixed server overwriting player default model.
  • Improved sv_gravity changes.
  • Added survivors seeing what the teammate is carrying.
  • Added late join with zombie and weaponry scaling.
  • Added infection to random player when there's not enough zombies.
  • Fixed being carrier in a row.
  • Added key to drop all unused ammo (ALT).
  • Increased player ability while crouching.
  • Tweaked shotguns.
  • Added system to remember players who left after joining.
  • Added crouch walking.
  • Enabled picking damaged boards.
  • Readded option to drop smaller amount of ammos.
  • Added dropped items grouping.
  • Fixed triggers not interacting with weapons and items.
  • Added new character Vanessa.
  • Fixed remaining health for medkits, pills and armor.
  • Added zombie group health indicator.
  • Added option to drop armor on ammo menu.
  • Fixed Push recharge time when missing objects.
  • Fixed setting cl_playermodel to carrier model.
  • Fixed USE sound blocking other sounds.
  • Fixed wasting lunge without lunge speed.
  • Removed Commons collision.
  • Fixed zombie respawn with a life available before death.
  • Added distance for info_beacon.
  • Fixed Can't init entities bug.
  • Removed beacons limit.
  • Fixed plugin's ChangeTeam compatibility.
  • Fixed IEDs stuck with players while there's an active IED.
  • Added new Zombie Vision. (Press L to toggle between new and old)
  • Added item_delivery and trigger_itemreceiver.
  • Added client and server convars to enable sprays.
  • Added option for info_beacon to display only for a selected team.