Version/ZombiePanicSource/2.1
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- New waitress (human and zombie)
- New Main Menu Screen
- Fixed Knockback
- Prevent zombies and humans from blocking other zombie/human melee attacks
- Recognize kill assists
- Headbobbing is now present in the game (it's on by default, but you can switch it off in the multiplayer options)
- Add baseball bats to fgd and random_def entity
- Official Maps Flagged.
- non-whitey zombie claws
- zpo_tanker update
- zps_silence update
- zpo_harvest update
- zpo_biotec update
- zps_underground added
- zps_thrillvile added
- zpo_murksville added
- zps_ruralpanic added
- Carrier roar + roar highlight feature added
- Weapon & ammo scaling feature added (zps only)
- New ammo weight system (30 lbs is the max)
- Plant IED feature added
- User who planted IED can pick it up whilst planted
- Player who planted IED if killed loses ownership of IED and it becomes a phys object again for others to pick up
- New waitress vocals
- Infected players can't talk or drop/pick up weapons/items in 2nd phase of infection
- Infected players can't deduct zombie lives
- Can choose playermodel now
- First person spectating added
- New keyboard model
- New Winchester reload
- New yellow border for donors and green for playtesters.
- Keyboard attack produces random messages
- Minor bug fixes
- Feed-o-meter is yellow while being drained.
- Sv_gravity changes physics objects' gravity (Not only players)
- If you're nearby a grenade that explodes, it shakes your screen a bit (similar to the IED screenshake)
- If you're by yourself and if you have sv_testmode 1, you spawn as the carrier if you join the zombie team
- There's a delay to suicide if you use the kill command (5 seconds)
- New entity: logic_end_game.
- Barricades take phys damage
- Spectators/Players in lobby are unable to talk to living players to prevent ghosting (team chat is still available)
- weapon_hammer is removed
- zpo_deadblock removed