Version/ZombiePanicSource/1.3

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Revision as of 13:27, 12 October 2026 by Wuffesan (talk | contribs) (Created page with "{{Version | game = ZombiePanicSource | title = Orange Box Stability | version = 1.3 | image1 = | date = 2008-10-02 | prev = 1.25b | next = 1.3.1 | details = }} *Switched to Orange Box engine. *Weapon highlights as red if it is empty. *New decals for melee/zombie impacts. *Bug where you could swing melee weapons faster by switching back and forth fixed. *Chunky gibs when blown up. *Updated AK47 model, animations, and sounds *Added a new song ('''KM_ChapelOfUnrest....")
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  • Switched to Orange Box engine.
  • Weapon highlights as red if it is empty.
  • New decals for melee/zombie impacts.
  • Bug where you could swing melee weapons faster by switching back and forth fixed.
  • Chunky gibs when blown up.
  • Updated AK47 model, animations, and sounds
  • Added a new song (KM_ChapelOfUnrest.mp3)
  • Removed mic chat limitation when you're too far away from team members
  • Updated some sounds (pickup, grenade, victory, and etc.)
  • Increased fatigue recovery
  • Increased volume on footsteps
  • Updated Multiplayer options to match other OB games
  • Fixed bug that limited mp_zombomaxlives to 25
  • Added loading tips screen
  • Changed ZPO weights to match ZPL weights
  • Optimized engine a bit
  • You can no longer rejoin a game in progress once zombie lives have run out
  • New zombie regen system
  • Fall damage is now enabled by default. Zombies get half as much damage, and start regenerating immediately from fall damage.
  • Scoreboard now uses avatars
  • Collision system for teammates similar to TF2 (can walk through teammates, anti-grief system)
  • Inventory now fills in gaps when you drop a weapon or use up all of your grenades (inventory scoot)
  • Explosive props now damage like grenades (other team and self only)
  • Fixed bug where recoil would increase when holding down fire while reloading
  • Fixed no recoil bug if you hold down reload while firing w/ no extra ammo in backpack
  • Fixed spectator within the playable map area during an active round bug
  • Fixed brass ejection and muzzle flash on guns
  • Fixed bug where an infected would not remain ducking when turning into a zombie
  • Damage indicator is now directional, and enhanced graphically.
  • Added dryfire to the machine guns
  • Fixed weapons sounds being overlapped by pickup sounds
  • Included map zpo_deadblock
  • Updates to various other maps