Version/ZombiePanicSource/1.01b
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Initial Release
Release Date: October 30, 2004
Previous: 1.0 - Initial Release
Next: 1.2b - Patch v1.2b
- Fixed exploits in Town
- Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game.
- Increased maximum number of pistol rounds you can carry to 45
- Fixed the bug that caused the last player in a server to skip the ready room.
- Maps should not cycle now unless the round is over.
- Increased maximum speeds for all players.
- Added several custom textures.
- Swapped Zombie counter icon and the counter's locations.
- Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps in their default map cycle.
- Added Maps/zps_armory maps to the hidden map list, they were mainly for testing anyway.
- Removed respawn_entities command functionality.
- Removed bug that caused dropped ammo to create a new ammo respawn point.
- Zombievision sounds play on the client only.
- Head hitboxes now work, headshots should take 2.5 damage now.
- Zombie lunge time has been lowered.
- Zombie life calculator at round start will now max out at 25 zombie lives.
- Grenade damage increased to 300 (Was 150).
- Added new song km_plague.mp3.
- Added new song km_rebirth.mp3.
- Added panic sounds.
- Updated server settings and added advanced options to multiplayer settings.
- Fixed pickup item bug where it would light up and you could not get it.
- Added death notice icons.
- Only survivors can spray paint now.
- Fixed tpose for servers not properly set up.
- Ammo weights are a bit heavier now.
- Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default.
- Added sound for panic.
- Melee damages, swing rates, and swing distances have been tweaked.