Version/ZombiePanicSource/1.2b: Difference between revisions

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Created page with "{{Version | game = ZombiePanicSource | title = Patch v1.2b | version = 1.2b | image1 = | date = 2008-02-15 | prev = 1.0 | next = 1.2b | details = }} *Global banning is now in effect. *A player now catches on fire if they stand in a fire for atleast 2.5 secs. *Slowed players down when bunny hopping or backpedaling. *Adjusted weights on items. *Updated weapon skins. *Fixed weapon icons clipping and detail issues. *Added objective mode (Map..."
 
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| date = 2008-02-15
| date = 2008-02-15
| prev = 1.0
| prev = 1.0
| next = 1.2b
| next = 1.21b
| details =  
| details =  
}}
}}

Latest revision as of 13:21, 12 October 2026


  • Global banning is now in effect.
  • A player now catches on fire if they stand in a fire for atleast 2.5 secs.
  • Slowed players down when bunny hopping or backpedaling.
  • Adjusted weights on items.
  • Updated weapon skins.
  • Fixed weapon icons clipping and detail issues.
  • Added 2 new models (human cop w/ its zombie version).
  • Fixed various memory access and allocation bugs (improves stability).
  • Added roundtimeleft and lastinv console command.
  • Adjusted ak47 rate of fire, recoil, and damage.
  • Adjusted mp5 recoil and damage.
  • Panic is now on a 20 sec cooldown and when used it bypass fatigue for 5 secs.
  • Increased overall movement speed slightly to fit with new fatigue system.
  • Carrier is now highlighted in the scoreboard.
  • Fatigue system now working, fatigue indicator is in top left corner. Should be almost as slow as a zombie when fully fatigued.
  • Walk now enabled, fatigue should not take effect when you are walking.
  • Enabled spectator modes.
  • Carrier now have a chance of infecting survivors from an attack (10%).
  • Humans should now not be able to see each other's health.
  • Fixed zombies being able to see survivors' head label.
  • Fixed major bug where players kept a death grip of their current weapon when they die or disconnect (made weapon disappear for an entire round).
  • Players can now push objects around using alternate fire when hands are empty. (Zombies hold no weapons so can always push)
  • Fixed bug where the player was facing the wrong direction to others.
  • Drown sound plays when you die in the water.
  • Anti-camping sound plays every 15 secs when you camp for 30 secs.
  • Fixed squashed player list dialog.
  • Added some miscellaneous missing files.
  • Sourcemod menus should now work
  • Zombie life calculator should now also count people in the lobby when calculating.