Version/ZombiePanicSource/1.01b: Difference between revisions

From Zombie Panic! Official Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
| version = 1.01b
| version = 1.01b
| image1 =  
| image1 =  
| date = 2004-10-30
| date = 2008-01-11
| prev = 1.0
| prev = 1.0
| next = 1.2b
| next = 1.2b

Revision as of 13:15, 12 October 2026


  • Fixed exploits in Town
  • Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game.
  • Increased maximum number of pistol rounds you can carry to 45
  • Fixed the bug that caused the last player in a server to skip the ready room.
  • Maps should not cycle now unless the round is over.
  • Increased maximum speeds for all players.
  • Added several custom textures.
  • Swapped Zombie counter icon and the counter's locations.
  • Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps in their default map cycle.
  • Added Armory maps to the hidden map list, they were mainly for testing anyway.
  • Removed respawn_entities command functionality.
  • Removed bug that caused dropped ammo to create a new ammo respawn point.
  • Zombievision sounds play on the client only.
  • Head hitboxes now work, headshots should take 2.5 damage now.
  • Zombie lunge time has been lowered.
  • Zombie life calculator at round start will now max out at 25 zombie lives.
  • Grenade damage increased to 300 (Was 150).
  • Added new song km_plague.mp3.
  • Added new song km_rebirth.mp3.
  • Added panic sounds.
  • Updated server settings and added advanced options to multiplayer settings.
  • Fixed pickup item bug where it would light up and you could not get it.
  • Added death notice icons.
  • Only survivors can spray paint now.
  • Fixed tpose for servers not properly set up.
  • Ammo weights are a bit heavier now.
  • Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default.
  • Melee damages, swing rates, and swing distances have been tweaked.