Version/ZombiePanicSource/2.1: Difference between revisions

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Created page with "{{Version | game = ZombiePanicSource | title = Major Update | version = 2.1 | image1 = | date = 2011-02-04 | prev = 2.0 | next = 2.1 | details = }} *New waitress (human and zombie) *New Main Menu Screen *Fixed Knockback *Prevent zombies and humans from blocking other zombie/human melee attacks  *Recognize kill assists *Headbobbing is now present in the game (it's on by default, but you can switch it off in the multiplayer options) *Add baseball bats to fgd and random_..."
 
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| date = 2011-02-04
| date = 2011-02-04
| prev = 2.0
| prev = 2.0
| next = 2.1
| next = 2.2
| details =  
| details =  
}}
}}

Latest revision as of 22:33, 12 October 2026


  • New waitress (human and zombie)
  • New Main Menu Screen
  • Fixed Knockback
  • Prevent zombies and humans from blocking other zombie/human melee attacks 
  • Recognize kill assists
  • Headbobbing is now present in the game (it's on by default, but you can switch it off in the multiplayer options)
  • Add baseball bats to fgd and random_def entity
  • Official Maps Flagged.
  • non-whitey zombie claws
  • zpo_tanker update
  • zps_silence update
  • zpo_harvest update
  • zpo_biotec update
  • zps_underground added
  • zps_thrillvile added
  • zpo_murksville added
  • zps_ruralpanic added
  • Carrier roar + roar highlight feature added
  • Weapon & ammo scaling feature added (zps only)
  • New ammo weight system (30 lbs is the max)
  • Plant IED feature added
  • User who planted IED can pick it up whilst planted
  • Player who planted IED if killed loses ownership of IED and it becomes a phys object again for others to pick up
  • New waitress vocals
  • Infected players can't talk or drop/pick up weapons/items in 2nd phase of infection
  • Infected players can't deduct zombie lives
  • Can choose playermodel now
  • First person spectating added
  • New keyboard model
  • New Winchester reload
  • New yellow border for donors and green for playtesters.
  • Keyboard attack produces random messages
  • Minor bug fixes
  • Feed-o-meter is yellow while being drained.
  • Sv_gravity changes physics objects' gravity (Not only players)
  • If you're nearby a grenade that explodes, it shakes your screen a bit (similar to the IED screenshake)
  • If you're by yourself and if you have sv_testmode 1, you spawn as the carrier if you join the zombie team
  • There's a delay to suicide if you use the kill command (5 seconds)
  • New entity: logic_end_game.
  • Barricades take phys damage
  • Spectators/Players in lobby are unable to talk to living players to prevent ghosting (team chat is still available)
  • weapon_hammer is removed
  • zpo_deadblock removed