Version/ZombiePanicSource/2.0: Difference between revisions

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Created page with "{{Version | game = ZombiePanicSource | title = Major Update | version = 2.0 | image1 = | date = 2009-07-14 | prev = 1.6.2 | next = 2.1 | details = }} *Added ZPA gamemode. *Added "wounding" instead of infection for ZPA carriers. (Damage over time to humans) *Pistols and melee weapons dropped in ZPA fade after 20 seconds. *Choose4 now functions again in ZPA, allows you to switch team *Team autobalance is built-in. *"mp_zpanobalance" turns autobalance o..."
 
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| version = 2.0
| version = 2.0
| image1 =  
| image1 =  
| date = 2009-07-14
| date = 2009-10-31
| prev = 1.6.2
| prev = 1.6.2
| next = 2.1
| next = 2.1
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*Added trigger_capturepoint_zp (Capture points).
*Added trigger_capturepoint_zp (Capture points).
*Grenade cooking added.
*Grenade cooking added.
*Added new Character ([[Lea_Magnussen]]).
*Added new Character ([[Lea_Magnussen|Lea]]).
*Added Phong shader to models (All characters, hands, some guns, some props).
*Added Phong shader to models (All characters, hands, some guns, some props).
*Added new melee weapon: [[Baseball Bat|Baseball bat!]]
*Added new melee weapon: [[Weapon/Melee/Wooden_Bat|Baseball bat!]]
*Replaced frying pan with a highly detailed cast iron pan.
*Replaced frying pan with a highly detailed cast iron pan.
*Replaced [[Weapon/Melee/Pot|pot]].
*Replaced [[Weapon/Melee/Pot|pot]].

Latest revision as of 22:31, 12 October 2026


  • Added ZPA gamemode.
  • Added "wounding" instead of infection for ZPA carriers. (Damage over time to humans)
  • Pistols and melee weapons dropped in ZPA fade after 20 seconds.
  • Choose4 now functions again in ZPA, allows you to switch team
  • Team autobalance is built-in.
  • "mp_zpanobalance" turns autobalance off in ZPA.
  • "mp_zpabalancefactor" changes the degree to which teams can be imbalanced.
  • "sv_zp_checkautobalance" forces an autobalance check.
  • Automatic weapon spawning system, no need for weapon entities.
  • New team score system implemented for ZPA. Your score is always on the left, color indicates team.
  • "zpathink" proceeds to the next ZPA side objective in testmode, useful for testing.
  • "mp_zparespawndelay" changes how long humans have to wait until they respawn.
  • "mp_zpatimelimit" changes the time limit in ZPA mode.
  • "sv_zp_solo" implemented. It functions much like sv_testmode, but lets the round function normally. Only works in ZPA.
  • Added Berzerk mode for Zombies.
  • Added Objective list for levels.
  • Added Objective beacons for levels.
  • Added trigger_capturepoint_zp (Capture points).
  • Grenade cooking added.
  • Added new Character (Lea).
  • Added Phong shader to models (All characters, hands, some guns, some props).
  • Added new melee weapon: Baseball bat!
  • Replaced frying pan with a highly detailed cast iron pan.
  • Replaced pot.
  • Updated animations for all melee weapons.
  • Waitress playermodel and texture updated.
  • Eugene_Grant playermodel fixed weights and small updates to texture.
  • Fixed Unload weapon bug.
  • Fixed remaining issues with turning hardcore on/off. (Extra carriers, etc.)
  • Fixed exploit when a player could block a door by spamming +use. Doors can't be closed while opening anymore.
  • Updated weapon pickup system, should be more accurate now.
  • Spawn points can now be enabled or disabled (Leveldesign).
  • Buttons now have a built-in team filter (Leveldesign).
  • Humanclip and Zombie clip now only block players, bullets can get through (Leveldesign).
  • Added a new rain precipitation sprite and tweaked settings to get better looking rain.
  • Added filter property to momentary_rot_button entity, which limits rotation to those activators who match the filter_activator_  conditions (see filter_activator_team).
  • Added game_text recipient filter attribute, allowing mappers to filter recipients of text messages via the filter_activator_ (like filter_activator_team).
  • Timer visibility and scaling improvements.
  • Added a new song (KM_Horde.mp3)
  • Added Zpo_Shreddingfield
  • Added Zps_Clubzombo.
  • Added Zpa_Badbayou
  • Added Zpa_Town
  • Updated Policestation.
  • Updated Biotec
  • Updated Nightmare.
  • Updated Asylum.
  • Updated Deadend.
  • Updated Haunted.
  • Updated Tanker.
  • Updated Keretti.
  • Updated Subway (ZPO version).
  • Updated Deadblock (ZPO version).
  • Removed Deadblock (ZPS version).
  • Removed Subway (ZPS version).
  • Removed Golfclub from Starting melee weapons.