Version/ZombiePanicSource/1.01b: Difference between revisions
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Created page with "{{Version | game = ZombiePanicSource | title = Initial Release | version = 1.01b | image1 = | date = 2004-10-30 | prev = 1.0 | next = 1.2b | details = }} *Fixed exploits in Town *Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game. *Increased maximum number of pistol rounds you can carry to 45 *Fixed the bug that caused the last player in a server to skip the ready room. *Maps should not cycle..." |
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{{Version | {{Version | ||
| game = ZombiePanicSource | | game = ZombiePanicSource | ||
| title = | | title = Patch v1.01b | ||
| version = 1.01b | | version = 1.01b | ||
| image1 = | | image1 = | ||
| date = | | date = 2008-01-11 | ||
| prev = 1.0 | | prev = 1.0 | ||
| next = 1.2b | | next = 1.2b | ||
| Line 28: | Line 28: | ||
*Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps in their default map cycle. | *Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps in their default map cycle. | ||
*Added [[Maps/zps_armory]] maps to the hidden map list, they were mainly for testing anyway. | *Added [[Maps/zps_armory|Armory]] maps to the hidden map list, they were mainly for testing anyway. | ||
*Removed respawn_entities command functionality. | *Removed respawn_entities command functionality. | ||
Latest revision as of 13:16, 12 October 2026
- Fixed exploits in Town
- Fixed bug that caused people to be able to join zombie team when life counter was empty late in the game.
- Increased maximum number of pistol rounds you can carry to 45
- Fixed the bug that caused the last player in a server to skip the ready room.
- Maps should not cycle now unless the round is over.
- Increased maximum speeds for all players.
- Added several custom textures.
- Swapped Zombie counter icon and the counter's locations.
- Added mapcycle.txt, so dedicated servers do not default to having HL2DM maps in their default map cycle.
- Added Armory maps to the hidden map list, they were mainly for testing anyway.
- Removed respawn_entities command functionality.
- Removed bug that caused dropped ammo to create a new ammo respawn point.
- Zombievision sounds play on the client only.
- Head hitboxes now work, headshots should take 2.5 damage now.
- Zombie lunge time has been lowered.
- Zombie life calculator at round start will now max out at 25 zombie lives.
- Grenade damage increased to 300 (Was 150).
- Added new song km_plague.mp3.
- Added new song km_rebirth.mp3.
- Added panic sounds.
- Updated server settings and added advanced options to multiplayer settings.
- Fixed pickup item bug where it would light up and you could not get it.
- Added death notice icons.
- Only survivors can spray paint now.
- Fixed tpose for servers not properly set up.
- Ammo weights are a bit heavier now.
- Default round limit set to 15 minutes now, ammo respawns every 8 minutes by default.
- Added sound for panic.
- Melee damages, swing rates, and swing distances have been tweaked.