GameMode/Hardcore: Difference between revisions
< GameMode
Created page with "{{Stub}} {{Cleanup}} Hardcore Mode is a GameMode in ''Zombie Panic: Source'' and was introduced in Version 1.6 of the mod. Hardcore mode can be played on any and all maps by entering into the console the command "sv_hardcore_alwayson 1" to enable it it and keep it enabled, or alternatively one could enter "sv_hardcore 1" to enable and "sv_hardcore 0" to disable as they please. <u>Major changes in Hardcore:</u> *The survivors goal is to stay a..." |
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Hardcore Mode is a [[GameMode]] in | Hardcore Mode is a [[GameMode]] in {{zps|2}} that was introduced in Version 1.6. This mode was also later introduced in {{zp1|4}} for the Steam release. | ||
===Prefixes=== | |||
{| class=wikitable | |||
|- | |||
| {{zp1}} & {{zps}} | |||
| <small> </small> '''zph_''' | |||
|- | |||
|} | |||
Hardcore mode can be played on any and all maps by entering into the console the command {{code|sv_hardcore_alwayson}} or {{code|sv_hardcore}} {{zps|only}}. | |||
===Features=== | |||
*The [[Survivors|survivors]] goal is to stay alive for 5 minutes. | *The [[Survivors|survivors]] goal is to stay alive for 5 minutes. | ||
*Increased infection: the [[Carrier]] [[Zombie]]'s infection chance has been increased from 10% to 35%, resulting in a much greater likelihood of being infected as a human, even from just one scratch. Regular zombies now have a chance to infect the survivors as well. | *Increased infection: the [[Carrier]] [[Zombie]]'s infection chance has been increased from 10% to 35%, resulting in a much greater likelihood of being infected as a human, even from just one scratch. {{zps|only}} | ||
**Regular zombies now have a chance to infect the survivors as well. {{zps|only}} | |||
*The number of starting zombies has been increased significantly. | *The number of starting zombies has been increased significantly. | ||
*Survivors who succumb to infection become Carriers themselves. | *Survivors who succumb to infection become Carriers themselves. {{zps|only}} | ||
*Zombies | *Zombies health regenerates faster. | ||
*Zombies take half the normal damage from firearms. | *Zombies take half the normal damage from firearms. | ||
*Zombies and humans alike die from a single headshot. {{zp1|only}} | |||
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* Interestingly enough, damage taken from melee weapons as a zombie is still the same as non-hardcore game modes. | * Interestingly enough, damage taken from melee weapons as a zombie is still the same as non-hardcore game modes. | ||
{{GameModeList}} | |||
[[Category:Gamemodes]] | [[Category:Gamemodes]] | ||
Latest revision as of 19:55, 22 August 2025
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Please help improve this page if you can.
Hardcore Mode is a GameMode in
Zombie Panic! Source that was introduced in Version 1.6. This mode was also later introduced in
Zombie Panic! for the Steam release.
Prefixes
| zph_ |
Hardcore mode can be played on any and all maps by entering into the console the command sv_hardcore_alwayson or sv_hardcore (only in
).
Features
- The survivors goal is to stay alive for 5 minutes.
- Increased infection: the Carrier Zombie's infection chance has been increased from 10% to 35%, resulting in a much greater likelihood of being infected as a human, even from just one scratch. (only in
)
- The number of starting zombies has been increased significantly.
- Survivors who succumb to infection become Carriers themselves. (only in
) - Zombies health regenerates faster.
- Zombies take half the normal damage from firearms.
- Zombies and humans alike die from a single headshot. (only in
)
Trivia
- Interestingly enough, damage taken from melee weapons as a zombie is still the same as non-hardcore game modes.
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