GameMode/Hardcore: Difference between revisions

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Created page with "{{Stub}} {{Cleanup}} Hardcore Mode is a GameMode in ''Zombie Panic: Source'' and was introduced in Version 1.6 of the mod. Hardcore mode can be played on any and all maps by entering into the console the command "sv_hardcore_alwayson 1" to enable it it and keep it enabled, or alternatively one could enter "sv_hardcore 1" to enable and "sv_hardcore 0" to disable as they please.  <u>Major changes in Hardcore:</u> *The survivors goal is to stay a..."
 
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{{Cleanup}}
{{Cleanup}}


Hardcore Mode is a [[GameMode]] in ''[[Zombie Panic: Source]]'' and was introduced in Version 1.6 of the mod. Hardcore mode can be played on any and all maps by entering into the console the command "sv_hardcore_alwayson 1" to enable it it and keep it enabled, or alternatively one could enter "sv_hardcore 1" to enable and "sv_hardcore 0" to disable as they please. 
Hardcore Mode is a [[GameMode]] in {{zps|2}} that was introduced in Version 1.6. This mode was also later introduced in {{zp1|4}} for the Steam release.


===Prefixes===
{| class=wikitable
|-
| {{zp1}} & {{zps}}
| <small>&nbsp;</small> '''zph_'''
|-
|}


Hardcore mode can be played on any and all maps by entering into the console the command {{code|sv_hardcore_alwayson}} or {{code|sv_hardcore}} {{zps|only}}. 


<u>Major changes in Hardcore:</u>
 
===Features===
*The [[Survivors|survivors]] goal is to stay alive for 5 minutes.
*The [[Survivors|survivors]] goal is to stay alive for 5 minutes.
*Increased infection: the [[Carrier]] [[Zombie]]'s infection chance has been increased from 10% to 35%, resulting in a much greater likelihood of being infected as a human, even from just one scratch. Regular zombies now have a chance to infect the survivors as well.
*Increased infection: the [[Carrier]] [[Zombie]]'s infection chance has been increased from 10% to 35%, resulting in a much greater likelihood of being infected as a human, even from just one scratch. {{zps|only}}
**Regular zombies now have a chance to infect the survivors as well. {{zps|only}}
*The number of starting zombies has been increased significantly.
*The number of starting zombies has been increased significantly.
*Survivors who succumb to infection become Carriers themselves.
*Survivors who succumb to infection become Carriers themselves. {{zps|only}}
*Zombies' health regenerates faster.
*Zombies health regenerates faster.
*Zombies take half the normal damage from firearms.
*Zombies take half the normal damage from firearms.
*Zombies and humans alike die from a single headshot. {{zp1|only}}




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* Interestingly enough, damage taken from melee weapons as a zombie is still the same as non-hardcore game modes.
* Interestingly enough, damage taken from melee weapons as a zombie is still the same as non-hardcore game modes.
{{GameModeList}}
[[Category:Gamemodes]]
[[Category:Gamemodes]]

Latest revision as of 19:55, 22 August 2025

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Hardcore Mode is a GameMode in Zombie Panic! Source Zombie Panic! Source that was introduced in Version 1.6. This mode was also later introduced in Zombie Panic! Zombie Panic! for the Steam release.

Prefixes

Zombie Panic! & Zombie Panic! Source   zph_

Hardcore mode can be played on any and all maps by entering into the console the command sv_hardcore_alwayson or sv_hardcore (only in Zombie Panic! Source)


Features

  • The survivors goal is to stay alive for 5 minutes.
  • Increased infection: the Carrier Zombie's infection chance has been increased from 10% to 35%, resulting in a much greater likelihood of being infected as a human, even from just one scratch. (only in Zombie Panic! Source)
    • Regular zombies now have a chance to infect the survivors as well. (only in Zombie Panic! Source)
  • The number of starting zombies has been increased significantly.
  • Survivors who succumb to infection become Carriers themselves. (only in Zombie Panic! Source)
  • Zombies health regenerates faster.
  • Zombies take half the normal damage from firearms.
  • Zombies and humans alike die from a single headshot. (only in Zombie Panic!)


Trivia

  • Interestingly enough, damage taken from melee weapons as a zombie is still the same as non-hardcore game modes.