Version/ZombiePanicSource/3.3: Difference between revisions

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Created page with "{{Version | game = ZombiePanicSource | title = Small Update | version = 3.3 | image1 = | date = 2025-10-30 | prev = 3.2.9 | next = | details = }} === Addons system & Steam Workshop === * Added support for VPK files. * Removed "custom" folder mount point. === Achievements === * Steam achievements can now be earned through custom maps. === Angelscript === * Fixed various inconsistent order of calls with Source I/O (now AngelScript is always first, Source I/O is sec..."
 
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| date = 2025-10-30
| date = 2025-10-30
| prev = 3.2.9
| prev = 3.2.9
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| next = 3.3.1
| details =  
| details =  
}}
}}

Latest revision as of 10:34, 1 November 2026


Addons system & Steam Workshop

  • Added support for VPK files.
  • Removed "custom" folder mount point.

Achievements

  • Steam achievements can now be earned through custom maps.

Angelscript

  • Fixed various inconsistent order of calls with Source I/O (now AngelScript is always first, Source I/O is second).

Audio

  • Upgraded FMOD to 2.03.09 version.

Client

  • Added "viewmodel_offset" CVARs.
  • Changed raw input mouse default value to enabled (TF2 SDK update).
  • Changed unload weapon input bit value to HL2's zoom (community bots might require an update if said bit is used).
  • Renamed the "disable spray" CVAR from "cl_playerspraydisable" to "cl_spraydisable" (consistency with other Source titles).
  • Upgraded Discord RPC to the latest maintenance version.

Debugging bots

  • Added "bot_zps_add_lobby" command.
  • Fixed "bot_zps_add_spectator" adding a Zombie bot instead of a Spectator one.

Entities

  • Backported "non-solid" spawnflag for rotating buttons (TF2 SDK update).
  • Backported "point_worldtext" entity (TF2 SDK update).
  • Fixed buttons "OnDamage" output passing the activator rather than the attacker.
  • Removed unused HL2:DM spawn entities (info_player_combine and info_player_rebel).
  • Renamed the player entity from "zpplayer" to "player" (consistency with other Source titles).

Game rules

  • Reduced Hardcore mode timer cap from 8 minutes to 5 minutes (requires server to have "sv_zps_hardcore_roundtime_clamp" set to 1)
  • Removed forced infection chat messages.

General

  • Backported some misc fixes and improvements from the TF2 SDK update.
  • Fixed default max players being set to only 2 instead of 24 slots.
  • Fixed players being able to kick server bots without admin rights.
  • Fixed a very minor memory leak on Key/Value pairs.
  • Renamed the "specmode_next", "specmode_prev", "specmode_switch" and "specmode_target" commands to "spec_next", "spec_prev", "spec_mode" and "spec_target" respectively (consistency with other Source titles)
  • Removed "mat_queue_mode" being forced to value 1.
  • Updated contributors list.
  • Various code optimizations and security fixes.

Localization

  • Added Brazilian (Portuguese) translations.
  • Updated French translations.
  • Updated German translations. (Thanks XeroX)
  • Updated Russian translations. (Thanks Reborn and Orphanage)
  • Removed several unused strings.

Maps

  • Added 'jack o' lantern' and fixed minor issues with zombie spawns LoS in Haunted.
  • Fixed missing zombie spawns having LoS (PVS spawn) not enabled in Sapidcerebrum.
  • Fixed "volume > 255" console spam due to wrong soundscape values on Nightmare.
  • Moved the police car AK spawn to the generator room as a random_rifle on Harvest.
  • Updated Aquatica, Clubzombo and OBJ Keretti.
    • Cubemap fixes and miscellaneous.

Player

  • Updated Survivor's fatigue, recharge stamina and duck/walk mode values.
    • Decreased fatigue limit to 46
    • Increased ducking speed to 126
    • Increased walk mode speed to 144
    • Increased fatigue recharge rate to 0.03
    • Increased fatigue (walk) recharge rate to 0.015

UI

  • Added setting to control Steam overlay's position.
  • Added hints to advanced game video settings when hovering over them.
  • Added "Material queue mode" advanced video setting (mat_queue_mode).
  • Fixed broken teammate inventory HUD.
  • Fixed "https://" protocol in text not being detected as links.
  • Removed "about community servers" and "welcome (back) to ZPS" dialogs.
  • Removed several leftover unused HL2 HUD elements.
  • Removed video tutorials in the menu (the "Manual" button will now open the official Steam guide in the Steam overlay web browser if possible)
  • Removed "DirectX" labels from advanced video settings as we don't support older DirectX levels.
  • Removed "Multicore rendering" from advanced video settings.
  • Removed "Windows Aero" extensions from advanced video settings.

Weapons

  • Updated all Pistols and MP5 (9mm) values.
    • Decreased base damage to 20
    • Increased head damage multiplier to 2.0
    • Set body damage multiplier to 1.0 by default.
  • Updated all Rifles values.
    • Increased AK47's base damage to 27 and M4's base damage to 23.
    • Tweaked head damage multiplier to 2.0
    • Set body damage multiplier to 1.0 by default.
  • Updated Revolver values.
    • Increased head damage multiplier to 3.0
    • Set body damage multiplier to 1.0 by default. (80 base dmg)
  • Updated Broom melee.
    • Decreased head damage multiplier to 1.5
    • Decreased base damage to 35
  • Updated fists values.
    • Decreased head damage multiplier to 1.5
    • Set body damage multiplier to 1.0 by default (25 base dmg)
  • Restored viewmodel recoil animations (if they are present, this is a visual change that does not impact gameplay).