Version/ZombiePanicSource/3.3: Difference between revisions
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Created page with "{{Version | game = ZombiePanicSource | title = Small Update | version = 3.3 | image1 = | date = 2025-10-30 | prev = 3.2.9 | next = | details = }} === Addons system & Steam Workshop === * Added support for VPK files. * Removed "custom" folder mount point. === Achievements === * Steam achievements can now be earned through custom maps. === Angelscript === * Fixed various inconsistent order of calls with Source I/O (now AngelScript is always first, Source I/O is sec..." |
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Latest revision as of 10:34, 1 November 2026
Addons system & Steam Workshop
- Added support for VPK files.
- Removed "custom" folder mount point.
Achievements
- Steam achievements can now be earned through custom maps.
Angelscript
- Fixed various inconsistent order of calls with Source I/O (now AngelScript is always first, Source I/O is second).
Audio
- Upgraded FMOD to 2.03.09 version.
Client
- Added "viewmodel_offset" CVARs.
- Changed raw input mouse default value to enabled (TF2 SDK update).
- Changed unload weapon input bit value to HL2's zoom (community bots might require an update if said bit is used).
- Renamed the "disable spray" CVAR from "cl_playerspraydisable" to "cl_spraydisable" (consistency with other Source titles).
- Upgraded Discord RPC to the latest maintenance version.
Debugging bots
- Added "bot_zps_add_lobby" command.
- Fixed "bot_zps_add_spectator" adding a Zombie bot instead of a Spectator one.
Entities
- Backported "non-solid" spawnflag for rotating buttons (TF2 SDK update).
- Backported "point_worldtext" entity (TF2 SDK update).
- Fixed buttons "OnDamage" output passing the activator rather than the attacker.
- Removed unused HL2:DM spawn entities (info_player_combine and info_player_rebel).
- Renamed the player entity from "zpplayer" to "player" (consistency with other Source titles).
Game rules
- Reduced Hardcore mode timer cap from 8 minutes to 5 minutes (requires server to have "sv_zps_hardcore_roundtime_clamp" set to 1)
- Removed forced infection chat messages.
General
- Backported some misc fixes and improvements from the TF2 SDK update.
- Fixed default max players being set to only 2 instead of 24 slots.
- Fixed players being able to kick server bots without admin rights.
- Fixed a very minor memory leak on Key/Value pairs.
- Renamed the "specmode_next", "specmode_prev", "specmode_switch" and "specmode_target" commands to "spec_next", "spec_prev", "spec_mode" and "spec_target" respectively (consistency with other Source titles)
- Removed "mat_queue_mode" being forced to value 1.
- Updated contributors list.
- Various code optimizations and security fixes.
Localization
- Added Brazilian (Portuguese) translations.
- Updated French translations.
- Updated German translations. (Thanks XeroX)
- Updated Russian translations. (Thanks Reborn and Orphanage)
- Removed several unused strings.
Maps
- Added 'jack o' lantern' and fixed minor issues with zombie spawns LoS in Haunted.
- Fixed missing zombie spawns having LoS (PVS spawn) not enabled in Sapidcerebrum.
- Fixed "volume > 255" console spam due to wrong soundscape values on Nightmare.
- Moved the police car AK spawn to the generator room as a random_rifle on Harvest.
- Updated Aquatica, Clubzombo and OBJ Keretti.
- Cubemap fixes and miscellaneous.
Player
- Updated Survivor's fatigue, recharge stamina and duck/walk mode values.
- Decreased fatigue limit to 46
- Increased ducking speed to 126
- Increased walk mode speed to 144
- Increased fatigue recharge rate to 0.03
- Increased fatigue (walk) recharge rate to 0.015
UI
- Added setting to control Steam overlay's position.
- Added hints to advanced game video settings when hovering over them.
- Added "Material queue mode" advanced video setting (mat_queue_mode).
- Fixed broken teammate inventory HUD.
- Fixed "https://" protocol in text not being detected as links.
- Removed "about community servers" and "welcome (back) to ZPS" dialogs.
- Removed several leftover unused HL2 HUD elements.
- Removed video tutorials in the menu (the "Manual" button will now open the official Steam guide in the Steam overlay web browser if possible)
- Removed "DirectX" labels from advanced video settings as we don't support older DirectX levels.
- Removed "Multicore rendering" from advanced video settings.
- Removed "Windows Aero" extensions from advanced video settings.
Weapons
- Updated all Pistols and MP5 (9mm) values.
- Decreased base damage to 20
- Increased head damage multiplier to 2.0
- Set body damage multiplier to 1.0 by default.
- Updated all Rifles values.
- Increased AK47's base damage to 27 and M4's base damage to 23.
- Tweaked head damage multiplier to 2.0
- Set body damage multiplier to 1.0 by default.
- Updated Revolver values.
- Increased head damage multiplier to 3.0
- Set body damage multiplier to 1.0 by default. (80 base dmg)
- Updated Broom melee.
- Decreased head damage multiplier to 1.5
- Decreased base damage to 35
- Updated fists values.
- Decreased head damage multiplier to 1.5
- Set body damage multiplier to 1.0 by default (25 base dmg)
- Restored viewmodel recoil animations (if they are present, this is a visual change that does not impact gameplay).