Version/ZombiePanicSource/2.4.1d: Difference between revisions
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Created page with "{{Version | game = ZombiePanicSource | title = Maps Update hotfix | version = 2.4.1d | image1 = | date = 2016-08-19 | prev = 2.4.1c | next = 3.0 | details = }} === General === * Updated Store Page description. * Updated all .cfg files * Updated game tips. * Removed unused files inside the models and materials folders. === Localization === * Added Brazilian translations. * Added Danish translations. * Added French translations. * Added German translations. *..." |
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{{Version | {{Version | ||
| game = ZombiePanicSource | | game = ZombiePanicSource | ||
| title = | | title = August Update | ||
| version = 2.4.1d | | version = 2.4.1d | ||
| image1 = | | image1 = | ||
Latest revision as of 22:47, 12 October 2026
August Update
Release Date: August 19, 2016
Previous: 2.4.1c - Maps Update hotfix
Next: 3.0 - Major Update
General
- Updated Store Page description.
- Updated all .cfg files
- Updated game tips.
- Removed unused files inside the models and materials folders.
Localization
- Added Brazilian translations.
- Added Danish translations.
- Added French translations.
- Added German translations.
- Added Swedish translations.
- Updated Russian translations.
Maps
- ZPO_harvest
- Tweaked weapon spawns.
- Fixed some decal issues.
- Fixed few spot_light issues.
- Added an easter egg.
- ZPO_shreddingfield
- *NEW*: Survivors can no longer go through the parking lot right away until they move to another street. (Breakable after that)
- Fixed an issue with the last objective generator.
- Fixed players being able to block the human spawn door.
- Fixed players being able to block the supermarket exit door.
- Fixed players being able to block the warehouse door.
- Fixed a displacement error.
- Tweaked random weapon spawns.
- ZPS_asylum
- Tweaked weapon and ammo spawns.
- Fixed a displacement error.
- ZPS_deadend.
- Added an extra way out on the Zspawn closer to the school bus.
- Added a breakable window inside the Church.
- Tweaked weapon and ammo spawns.
- Improved HDR lighting.
- ZPS_keretti
- Tweaked weapon and ammo spawns.
- ZPS_nightmare
- Added a few details around.
- Tweaked weapon and ammo spawns.
- Healthkit and Kevlar spawns nerfed.
- Improved optimization.
- Fixed an annoying ladder issue on a roof.
- ZPS_policestation
- Added more vehicles outside of police station.
- Added fire smoke inside the police station.
- Tweaked weapon and ammo spawns.
- Fixed a displacement error.
- Replaced some HL2 models.
- ZPS_silence
- Tweaked weapon and ammo spawns.
Models
- Added models/textures for the new survival map zps_sapidcerebrum.
Weapons
- Replaced weapon_spanner with a new pipe wrench model/texture.
This is not the map update that we promised you guys earlier. This is only a small patch to correct issues and add tweaks to the newly updated stock maps and game files. The next map update is still in the works.
This update will add changes to your cfg files so we recommend backing up your game commands and binds by creating a autoexec.cfg file. A basic on how to do this can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=737056200&snr=1_2108_9__2107. When the update rolls out, replace your own .cfg file to the new one.
-ZP:S Dev Team