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	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.2.9</id>
	<title>Version/ZombiePanicSource/3.2.9 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.2.9"/>
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	<updated>2026-11-02T22:54:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.2.9&amp;diff=1443&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Small Update | version = 3.2.9 | image1 =  | date = 2024-10-24 | prev = 3.2.8 | next = 3.3 | details =  }} === Angelscript ===  * Added &quot;Utils.RemoveImage&quot;. * Fixed &quot;Globals.SetAutoBalanceBlocked(bool)&quot; not working in Objective maps.  === Characters ===  * Fixed missing texture on Paul Zombie&#039;s viewmodel arms.  === Client ===  * Added checks to prevent changes to DirectX levels. * Fixed a case where a certain player wouldn&#039;t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.2.9&amp;diff=1443&amp;oldid=prev"/>
		<updated>2026-10-13T17:16:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Small Update | version = 3.2.9 | image1 =  | date = 2024-10-24 | prev = 3.2.8 | next = 3.3 | details =  }} === Angelscript ===  * Added &amp;quot;Utils.RemoveImage&amp;quot;. * Fixed &amp;quot;Globals.SetAutoBalanceBlocked(bool)&amp;quot; not working in Objective maps.  === Characters ===  * Fixed missing texture on Paul Zombie&amp;#039;s viewmodel arms.  === Client ===  * Added checks to prevent changes to DirectX levels. * Fixed a case where a certain player wouldn&amp;#039;t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Small Update&lt;br /&gt;
| version = 3.2.9&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2024-10-24&lt;br /&gt;
| prev = 3.2.8&lt;br /&gt;
| next = 3.3&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
=== Angelscript ===&lt;br /&gt;
&lt;br /&gt;
* Added &amp;quot;Utils.RemoveImage&amp;quot;.&lt;br /&gt;
* Fixed &amp;quot;Globals.SetAutoBalanceBlocked(bool)&amp;quot; not working in Objective maps.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* Fixed missing texture on Paul Zombie&amp;#039;s viewmodel arms.&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
* Added checks to prevent changes to DirectX levels.&lt;br /&gt;
* Fixed a case where a certain player wouldn&amp;#039;t be displayed in &amp;#039;Player List&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Game rules ===&lt;br /&gt;
&lt;br /&gt;
* Added experimental forced infection cure when someone dies.&lt;br /&gt;
* Fixed auto balance chat spam mostly on custom gamemodes such as PG maps and The Hidden.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
&lt;br /&gt;
* Added and updated item balance and other AS event scripts in the following maps: Aquatica, Biotec, Corpsington and Sapidcerebrum.&lt;br /&gt;
&lt;br /&gt;
==== Aquatica ====&lt;br /&gt;
&lt;br /&gt;
* Changed zombie respawn timer to not go below 1.&lt;br /&gt;
&lt;br /&gt;
==== Biotec ====&lt;br /&gt;
&lt;br /&gt;
* Fixed Lab&amp;#039;s side doubledoors not correctly breaking via I.E.D and smoothed the zombie ladders on outside tree spawn.&lt;br /&gt;
&lt;br /&gt;
==== Frozenheart ====&lt;br /&gt;
&lt;br /&gt;
* Fixed garage side door not properly opening when being blocked and updated tree models skyboxes with less verts.&lt;br /&gt;
&lt;br /&gt;
==== Cinema ====&lt;br /&gt;
&lt;br /&gt;
* Added an anti-idle zombie method on certain spots where Survivors can&amp;#039;t reach.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* Removed unnecessary Half-Life 2 singleplayer stuff.&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
&lt;br /&gt;
* Changed badge popups (Commander, Medic, etc...) to be an Angelscript (and SourceMod) exclusive feature.&lt;br /&gt;
* Minor font scaling changes to scoreboard and ammobank hud for 1080p and higher resolutions.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
* Updated Glock17 spread and yx with better values.&lt;br /&gt;
* Updated Revolver damage multiplier on head only.&lt;br /&gt;
* Updated Chair dmg multiplier and removed its unique vertical trace module.&lt;br /&gt;
* Updated Shovel dmg multiplier both head and body slightly.&lt;br /&gt;
* Fixed collision and rigging on Grenade worldmodel.&lt;br /&gt;
* Fixed Winchester secondary attack not refreshing camping timer.&lt;br /&gt;
* Updated phone names list.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
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