<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.2.7</id>
	<title>Version/ZombiePanicSource/3.2.7 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.2.7"/>
	<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.2.7&amp;action=history"/>
	<updated>2026-11-03T00:45:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.2.7&amp;diff=1441&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Large Update | version = 3.2.7 | image1 =  | date = 2023-03-30 | prev = 3.2.6 | next = 3.2.8 | details =  }} We&#039;re releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below:  === Angelscript ===  * Added &quot;CBaseEntity@ CZP_Player.GetInfectedBy()&quot; method which returns the entity that infected this player. * Fixed weapon...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.2.7&amp;diff=1441&amp;oldid=prev"/>
		<updated>2026-10-13T17:14:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Large Update | version = 3.2.7 | image1 =  | date = 2023-03-30 | prev = 3.2.6 | next = 3.2.8 | details =  }} We&amp;#039;re releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below:  === Angelscript ===  * Added &amp;quot;CBaseEntity@ CZP_Player.GetInfectedBy()&amp;quot; method which returns the entity that infected this player. * Fixed weapon...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Large Update&lt;br /&gt;
| version = 3.2.7&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2023-03-30&lt;br /&gt;
| prev = 3.2.6&lt;br /&gt;
| next = 3.2.8&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
We&amp;#039;re releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below:&lt;br /&gt;
&lt;br /&gt;
=== Angelscript ===&lt;br /&gt;
&lt;br /&gt;
* Added &amp;quot;CBaseEntity@ CZP_Player.GetInfectedBy()&amp;quot; method which returns the entity that infected this player.&lt;br /&gt;
* Fixed weapons never calling the &amp;quot;OnEntityUsed&amp;quot; forward.&lt;br /&gt;
&lt;br /&gt;
=== Entities ===&lt;br /&gt;
&lt;br /&gt;
* Fixed &amp;quot;func_clip_vphysics&amp;quot; broken &amp;quot;start disabled&amp;quot; key/value pair.&lt;br /&gt;
* Fixed weapons never calling the &amp;quot;OnPlayerUse&amp;quot; output.&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&lt;br /&gt;
* Added the ability to force disable an event by setting it&amp;#039;s CVAR override to a negative value.&lt;br /&gt;
* Optimized the system in general.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* Code optimizations in several places.&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
&lt;br /&gt;
* Fixed radio menus always disappearing after 5 seconds (note: the fix is applied only for radio menus created by Angelscript. SourceMod will use it&amp;#039;s internal &amp;quot;workaround&amp;quot; to keep the menus displayed more than 5 seconds).&lt;br /&gt;
* Fixed the annoying &amp;quot;Loading...&amp;quot; dialog taking the entire screen (rare on Windows, frequently on Linux).&lt;br /&gt;
* Fixed uncloseable radio menus created by Angelscript.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
* [Super Shorty] Changed the starting reload sequence to insert a buckshot straight away.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
</feed>