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	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.2.6</id>
	<title>Version/ZombiePanicSource/3.2.6 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.2.6"/>
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	<updated>2026-11-03T01:43:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.2.6&amp;diff=1440&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Large Update | version = 3.2.6 | image1 =  | date = 2023-02-04 | prev = 3.2.5 | next = 3.2.7 | details =  }} We&#039;re shipping a small patch today containing game performance tweaks, client and server crash fixes, game rules changes for server admins/mods, minor weapon adjustments, and other bugfixes as usual.   === Administration System ===  * Added an exception for basic administrators (and higher privileges) to the anti-Zomb...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.2.6&amp;diff=1440&amp;oldid=prev"/>
		<updated>2026-10-13T17:14:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Large Update | version = 3.2.6 | image1 =  | date = 2023-02-04 | prev = 3.2.5 | next = 3.2.7 | details =  }} We&amp;#039;re shipping a small patch today containing game performance tweaks, client and server crash fixes, game rules changes for server admins/mods, minor weapon adjustments, and other bugfixes as usual.   === Administration System ===  * Added an exception for basic administrators (and higher privileges) to the anti-Zomb...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Large Update&lt;br /&gt;
| version = 3.2.6&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2023-02-04&lt;br /&gt;
| prev = 3.2.5&lt;br /&gt;
| next = 3.2.7&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
We&amp;#039;re shipping a small patch today containing game performance tweaks, client and server crash fixes, game rules changes for server admins/mods, minor weapon adjustments, and other bugfixes as usual. &lt;br /&gt;
&lt;br /&gt;
=== Administration System ===&lt;br /&gt;
&lt;br /&gt;
* Added an exception for basic administrators (and higher privileges) to the anti-Zombie skipping system. This allows said administrators to switch from game to Spectators team in order to spectate players with bad behavior. &amp;#039;&amp;#039;Servers powered by SourceMod are required if not done already to &amp;quot;copy&amp;quot; their &amp;quot;admin. list&amp;quot; to ZPS&amp;#039;s administration system in order for this to work. ZPS does not read SourceMod&amp;#039;s admin lists.&amp;#039;&amp;#039;&lt;br /&gt;
* Added &amp;quot;silence&amp;quot; and &amp;quot;unsilence&amp;quot; commands (shortcut to gag and mute at the same time).&lt;br /&gt;
* Fixed AFK checker kicking players instead of moving them to the lobby.&lt;br /&gt;
&lt;br /&gt;
=== Angelscript ===&lt;br /&gt;
&lt;br /&gt;
* Added &amp;quot;bool CZP_Player.IsSilenced()&amp;quot; and &amp;quot;CZP_Player.SetSilenced(bool)&amp;quot; methods.&lt;br /&gt;
* Fixed &amp;quot;CZP_Player.StripWeapon&amp;quot; leaving &amp;quot;ghost&amp;quot; weapons world models on player models.&lt;br /&gt;
* Removed the deprecated &amp;quot;string CZP_Player.GrabTeamSpawn()&amp;quot; and &amp;quot;Engine.ExtendGame&amp;quot; methods.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* Changed Survivors walking animation speed. This is an attempt to fix the &amp;quot;drifting feet effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Potential&amp;#039;&amp;#039;&amp;#039; fix for the rare no HUD issue.&lt;br /&gt;
&lt;br /&gt;
=== Entities ===&lt;br /&gt;
&lt;br /&gt;
* Added a hardcoded proximity check to spawn points that use &amp;quot;line of sight&amp;quot; checks.&lt;br /&gt;
* Fixed buttons that emit sparks spamming sound precache errors in the console.&lt;br /&gt;
* Fixed incorrect line of sight checks for spawn points that use this mode.&lt;br /&gt;
* Fixed rare crash involving &amp;quot;trigger_escape&amp;quot; and rage-quitters.&lt;br /&gt;
* Reworked capture point entity in order to fix glitch where constantly going in and out of the capture zone would make the capture itself faster.&lt;br /&gt;
&lt;br /&gt;
=== Game Rules ===&lt;br /&gt;
&lt;br /&gt;
* Reworked how inventory weight is calculated (no changes to values/behavior) in order to improve performance and support for custom Angelscript/SourceMod plugins.&lt;br /&gt;
* Reworked how player&amp;#039;s USE key is handled (no changes to values/behavior) in order to fix a crash.&lt;br /&gt;
&lt;br /&gt;
=== Localization ===&lt;br /&gt;
&lt;br /&gt;
* Fixed mistakes in some French sentences related to Shreddingfield.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
&lt;br /&gt;
* [Shreddingfield] Cleaned and optimized Angelscript scripts.&lt;br /&gt;
* [Shreddingfield] Fixed objectives not being &amp;quot;registered&amp;quot; (they were not visible in objectives list panel and on phone).&lt;br /&gt;
* [Shreddingfield] Fixed objectives text being hardcoded instead of being localized.&lt;br /&gt;
* [Shreddingfield] Fixed some broken spawn points.&lt;br /&gt;
* [Subway] Moved the Zombie spawn in the warehouse&amp;#039;s staircase to somewhere else.&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
&lt;br /&gt;
* Fixed invisible radio prop in Frozenheart and Harvest.&lt;br /&gt;
&lt;br /&gt;
=== Score system ===&lt;br /&gt;
&lt;br /&gt;
* Removed &amp;quot;Worker&amp;quot; badge.&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
* Fixed crash related to players trying to switch to the phone if something removed it from their inventory.&lt;br /&gt;
* Fixed crash related to player movement.&lt;br /&gt;
* Removed several Half-Life 1/2: DeathMatch CVARs that are not used by ZPS.&lt;br /&gt;
* Reworked &amp;quot;sv_cheats&amp;quot; handling (no behavior change, just technical stuff).&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
* Fixed &amp;quot;Carrier has spotted a Survivor&amp;quot; sound cue not being played to nearby Zombies.&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
&lt;br /&gt;
* Added player&amp;#039;s eyes position in the debugging overlay (it&amp;#039;s the number between parenthesis at the origin row).&lt;br /&gt;
* Added &amp;quot;silence&amp;quot; and &amp;quot;unsilence&amp;quot; commands to the context menu in player list dialog.&lt;br /&gt;
&lt;br /&gt;
=== Vote system ===&lt;br /&gt;
&lt;br /&gt;
* Added &amp;quot;silence&amp;quot; vote type to the &amp;quot;callvote&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
* [Carrier &amp;amp; Zombie arms] Removed weight values when displaying on zps_debug command.&lt;br /&gt;
* [Magnum] Reverted the recoil decay value to the same one used in v3.2.4.&lt;br /&gt;
* [Winchester] Slightly increased the damage multipliers.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
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