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	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.2.5</id>
	<title>Version/ZombiePanicSource/3.2.5 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.2.5"/>
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	<updated>2026-11-03T02:35:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.2.5&amp;diff=1439&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Large Update | version = 3.2.5 | image1 =  | date = 2022-12-22 | prev = 3.2.4 | next = 3.2.6 | details =  }} Hello everyone! Today we&#039;re finally bringing some quality-of-life changes focused on game performance, UI/UX improvements when using inoculators, player movement &amp; game balance adjustements and many bugfixes we would have liked to release sooner. Full details in the list below:  === Achievements ===  * Fixed escaped S...&quot;</title>
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		<updated>2026-10-13T17:12:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Large Update | version = 3.2.5 | image1 =  | date = 2022-12-22 | prev = 3.2.4 | next = 3.2.6 | details =  }} Hello everyone! Today we&amp;#039;re finally bringing some quality-of-life changes focused on game performance, UI/UX improvements when using inoculators, player movement &amp;amp; game balance adjustements and many bugfixes we would have liked to release sooner. Full details in the list below:  === Achievements ===  * Fixed escaped S...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Large Update&lt;br /&gt;
| version = 3.2.5&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2022-12-22&lt;br /&gt;
| prev = 3.2.4&lt;br /&gt;
| next = 3.2.6&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
Hello everyone! Today we&amp;#039;re finally bringing some quality-of-life changes focused on game performance, UI/UX improvements when using inoculators, player movement &amp;amp; game balance adjustements and many bugfixes we would have liked to release sooner. Full details in the list below:&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
&lt;br /&gt;
* Fixed escaped Survivors not earning certain achievements if they started from the beginning.&lt;br /&gt;
&lt;br /&gt;
=== Administration System ===&lt;br /&gt;
&lt;br /&gt;
* Added &amp;quot;@carriers&amp;quot; pattern to target all Carriers in the server.&lt;br /&gt;
* Changed name targeting logic to mimic SourceMod&amp;#039;s.&lt;br /&gt;
* Fixed AFK checker being too &amp;quot;aggressive&amp;quot; by kicking &amp;quot;AFK&amp;quot; players way earlier than it should be.&lt;br /&gt;
* Fixed admin warning count in the chat having an offset.&lt;br /&gt;
* Steam IDs in ban/warn lists are read and saved as &amp;quot;classic&amp;quot; Steam ID instead of Steam ID 3 for consistency (no need to update the IDs yourself, the game will do that automatically for you).&lt;br /&gt;
&lt;br /&gt;
=== Angelscript ===&lt;br /&gt;
&lt;br /&gt;
* Fixed &amp;quot;Globals.GetMapCycle&amp;quot; crashing the server with huge mapcycle and maplist files (this by extension also fixes the included Rock The Vote plugin).&lt;br /&gt;
* Fixed &amp;quot;Globals.OnPlayerConnect&amp;quot; not working.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* Enabled culling on survivors materials.&lt;br /&gt;
* Reworked first person Lea&amp;#039;s hands.&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
* Fixed being able to see players of the opposite team silhouettes through glows.&lt;br /&gt;
&lt;br /&gt;
=== Entities ===&lt;br /&gt;
&lt;br /&gt;
* Fixed props and &amp;quot;func_physbox&amp;quot; entities not recognizing their owners whenever they were pushed. This fixes both the &amp;quot;teamkill with props&amp;quot; and &amp;quot;kill with props are marked as suicide&amp;quot; problems.&lt;br /&gt;
* Potential fix for a crash related to the &amp;quot;game_ui&amp;quot; entity (this one is for community maps such as Smash Cannons).&lt;br /&gt;
* Potential fix for an issue when using a &amp;quot;func_tank&amp;quot; brush entity (this one is for community maps too).&lt;br /&gt;
* Restored &amp;quot;PVS mode&amp;quot; property on spawn point entities.&lt;br /&gt;
&lt;br /&gt;
=== Engine ===&lt;br /&gt;
&lt;br /&gt;
* Numerous security and stability improvements.&lt;br /&gt;
* Updated to the latest public Source SDK 2013 Multiplayer engine.&lt;br /&gt;
&lt;br /&gt;
=== Game Rules ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Carrier spawning with normal Zombie arms instead of Carrier&amp;#039;s (on first spawn only).&lt;br /&gt;
* Fixed forced infected Survivors not being cured if needed when someone disconnects.&lt;br /&gt;
* Fixed infinite Carrier roar exploit.&lt;br /&gt;
* Fixed team selection not curing force infected Survivor.&lt;br /&gt;
* Fixed team selection treating escaped Survivors as &amp;quot;Zombie skippers&amp;quot;.&lt;br /&gt;
* Fixed &amp;quot;Zombie stacking&amp;quot; glitch.&lt;br /&gt;
* Potential fix for infection being forced in 1 Survivor VS 0 Zombies situations.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* Added breakable versions of Half-Life 2 door models.&lt;br /&gt;
* Minor server code optimization.&lt;br /&gt;
* Updated contributors list.&lt;br /&gt;
* Various improvements to loading JSON files. One of them is the ability to see why your JSON file isn&amp;#039;t loading properly (missing file, parsing failed due to bad syntax...)&lt;br /&gt;
&lt;br /&gt;
=== Localization ===&lt;br /&gt;
&lt;br /&gt;
* Potential crash fix for achievements announcement in languages that do not use Latin characters (like Simplified Chinese).&lt;br /&gt;
* Updated the sentence &amp;quot;you can&amp;#039;t grab/use during reload/unload&amp;quot; to remove the &amp;quot;use&amp;quot; part (English and French only).&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
&lt;br /&gt;
* [Aquatica] Added some extra ammo at lab spawns at 6 Zombies instead of 7.&lt;br /&gt;
* [Aquatica] Fixed Zombie spawn timer not scaling to the amount of Zombies.&lt;br /&gt;
* [Cinema] Fixed an out of bounds ammo entity and broken line of sight spawns.&lt;br /&gt;
* [Frozenheart] Minor optimizations to the map and its trees.&lt;br /&gt;
* [Survival Maps] Added a few movable props and fixed couple of lighting issues on Corpsington, Keretti and Silence.&lt;br /&gt;
* [Town] Fixed a skybox issue.&lt;br /&gt;
&lt;br /&gt;
=== Player Movement ===&lt;br /&gt;
&lt;br /&gt;
* Slightly adjusted stamina regeneration for Survivors.&lt;br /&gt;
* Slightly adjusted walking and ducking speeds for both teams.&lt;br /&gt;
* Slightly adjusted Zombie lunge speed (very barely noticeable).&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a rare crash when killing players with an invalid attacker (thanks SuperConker).&lt;br /&gt;
* Fixed &amp;quot;impulse 103&amp;quot; cheat not being reset when resetting &amp;quot;sv_cheats&amp;quot;.&lt;br /&gt;
* Fixed some incorrect Hardcore checks when &amp;quot;sv_zps_hardcore&amp;quot; CVAR was set to &amp;quot;2&amp;quot;.&lt;br /&gt;
* Updated the description of &amp;quot;sv_zps_hardcore&amp;quot; CVAR to precise it only impact non-ZPH maps.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
* Fixed dead Survivors being able to play the &amp;quot;win&amp;quot; voice line.&lt;br /&gt;
* Fixed &amp;quot;win&amp;quot; voice line not being played underwater.&lt;br /&gt;
&lt;br /&gt;
=== UI/UX ===&lt;br /&gt;
&lt;br /&gt;
* [Inoculator HUD] Added a black background to the text to make it more visible.&lt;br /&gt;
* [Inoculator HUD] Added a sound whenever it shows up, this should give you an audio cue whenever someone tries to heal you.&lt;br /&gt;
* [Inoculator HUD] Moved it closer to the crosshair to make it more visible.&lt;br /&gt;
* [Player list dialog] Added a way to copy names and Steam IDs to your system&amp;#039;s clipboard in the menu (right click on a client). Note that you cannot copy Steam IDs of bots or SourceTV.&lt;br /&gt;
* [Player list dialog] Fixed admin. icon not being hidden if an admin. has disabled the &amp;quot;show tags&amp;quot; option.&lt;br /&gt;
* [Scoreboard] Fixed &amp;quot;Default&amp;quot; sorting mode not having a &amp;quot;secondary filter&amp;quot; in case of a tie.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
* [All shotguns] Reworked their shooting behavior in an attempt to make them more &amp;quot;comfortable&amp;quot; to use.&lt;br /&gt;
* [All shotguns] Slightly changed spread patterns.&lt;br /&gt;
* [Axe] Adjusted knockback and range.&lt;br /&gt;
* [Baseball bats] Adjusted knockback and range.&lt;br /&gt;
* [Crowbar] Adjusted swing rate.&lt;br /&gt;
* [Frying pan] Adjusted range.&lt;br /&gt;
* [Golf club] Adjusted base damage.&lt;br /&gt;
* [Inoculator] Increased distant target range, this should make healing teammates much easier.&lt;br /&gt;
* [Machete] Adjusted base damage.&lt;br /&gt;
* [Meat cleaver] Adjusted range.&lt;br /&gt;
* [MP5] Updated some first person animations.&lt;br /&gt;
* [Pipe] Adjusted base damage.&lt;br /&gt;
* [Pipe wrench] Adjusted base damage, knockback and range.&lt;br /&gt;
* [Pot] Adjusted base damage and knockback.&lt;br /&gt;
* [Revolver] Slightly adjusted spread patterns and slightly increased camera kick.&lt;br /&gt;
* [Spanner] Adjusted range.&lt;br /&gt;
* [Tennis racket] Adjusted knockback and range.&lt;br /&gt;
* [Wrench] Adjusted base damage, knockback and range.Special thanks to those who have reported and sent their crash dumps for investigation &amp;amp; potential fixes. We encourage anyone to always send your .dmp files directly to us via Discord or Steam forums.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
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