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	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.2.4</id>
	<title>Version/ZombiePanicSource/3.2.4 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.2.4"/>
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	<updated>2026-11-03T03:29:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.2.4&amp;diff=1438&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Large Update | version = 3.2.4 | image1 =  | date = 2022-04-15 | prev = 3.2.3a | next = 3.2.5 | details =  }} We&#039;re rolling out an important quality of life patch today, focusing on an experimental fix for hitbox registration, minor client UI/UX tweaks and improvements, game crash fixes, and other bugfixes.  === Angelscript ===  * Added hook &quot;InoculatorUsed( CZP_Player@ pOwner, CZP_Player@ pTarget, int &amp;in iType )&quot;.  === Cha...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.2.4&amp;diff=1438&amp;oldid=prev"/>
		<updated>2026-10-13T17:11:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Large Update | version = 3.2.4 | image1 =  | date = 2022-04-15 | prev = 3.2.3a | next = 3.2.5 | details =  }} We&amp;#039;re rolling out an important quality of life patch today, focusing on an experimental fix for hitbox registration, minor client UI/UX tweaks and improvements, game crash fixes, and other bugfixes.  === Angelscript ===  * Added hook &amp;quot;InoculatorUsed( CZP_Player@ pOwner, CZP_Player@ pTarget, int &amp;amp;in iType )&amp;quot;.  === Cha...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Large Update&lt;br /&gt;
| version = 3.2.4&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2022-04-15&lt;br /&gt;
| prev = 3.2.3a&lt;br /&gt;
| next = 3.2.5&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
We&amp;#039;re rolling out an important quality of life patch today, focusing on an experimental fix for hitbox registration, minor client UI/UX tweaks and improvements, game crash fixes, and other bugfixes.&lt;br /&gt;
&lt;br /&gt;
=== Angelscript ===&lt;br /&gt;
&lt;br /&gt;
* Added hook &amp;quot;InoculatorUsed( CZP_Player@ pOwner, CZP_Player@ pTarget, int &amp;amp;in iType )&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Zombie lunge VO being playable underwater.&lt;br /&gt;
* Removed Half-Life 2&amp;#039;s H.E.V. geiger counter.&lt;br /&gt;
&lt;br /&gt;
=== Entities ===&lt;br /&gt;
&lt;br /&gt;
* Added backward compatibility for the obsolete &amp;quot;weapon_hammer&amp;quot; entity, it will spawn a &amp;quot;weapon_barricade&amp;quot; instead.&lt;br /&gt;
* Fixed crashes with &amp;quot;Disable, Enable and Toggle&amp;quot; inputs for Survivors/Zombies spawn points.&lt;br /&gt;
* Removed a bunch of Portal&amp;#039;s, Half-Life 2&amp;#039;s and Quake&amp;#039;s unused entities.&lt;br /&gt;
* Removed Half-Life 2 geiger counter update functionality in &amp;quot;trigger_hurt&amp;quot;.&lt;br /&gt;
* Removed start dark, show game title and world is cold properties in the &amp;quot;worldspawn&amp;quot; entity.&lt;br /&gt;
&lt;br /&gt;
=== Game Instructor ===&lt;br /&gt;
&lt;br /&gt;
* Updated barricade lesson&amp;#039;s text (only for English and French).&lt;br /&gt;
&lt;br /&gt;
=== Game rules ===&lt;br /&gt;
&lt;br /&gt;
* [Hardcore &amp;amp; Survival] Changed round ending to be delayed when there is an infected Survivor.&lt;br /&gt;
* [Hardcore] Changed logic to use the same one as Survival&amp;#039;s (removed duplicated code).&lt;br /&gt;
* [Objective] Cleaned some code for performance and stability.&lt;br /&gt;
* [Test Mode] Changed disabling behavior to reset score, frags, assists and death counters of both players and teams as well.&lt;br /&gt;
* Changed infection to be cured whenever a Survivor dies (to prevent several issues).&lt;br /&gt;
* Changed team selection to assume Survivors when the round started.&lt;br /&gt;
* Fixed Zombies being able to Zombie skip and join back as Survivor or Spectator or just stay in the Lobby.&lt;br /&gt;
* Removed &amp;quot;sv_zps_hardcore 2&amp;quot; since it&amp;#039;s a duplicate of using &amp;quot;sv_zps_hardcore 1&amp;quot; and &amp;quot;sv_voice_proximity 1&amp;quot;.&lt;br /&gt;
* Reworked the entire team selection logic for performance and stability.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
zpo_shreddingfield&lt;br /&gt;
&lt;br /&gt;
* Added breakable glowing materials for the boards over the Playground Zombie spawn doorway.&lt;br /&gt;
* Added &amp;quot;info_player_start&amp;quot; as a fail safe if there&amp;#039;s no available Zombie spawn points which gets teleported around for different objectives.&lt;br /&gt;
* Adjusted Zombie spawn management to hopefully prevent spawns from breaking sometime around Parking Lot objectives.&lt;br /&gt;
&lt;br /&gt;
=== Player ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Potential&amp;#039;&amp;#039;&amp;#039; fix for various hit registration issues related to hit boxes and collision boxes.&lt;br /&gt;
* Changed &amp;quot;switch to phone&amp;quot; key behavior, if you have the phone currently selected and press &amp;quot;switch to phone&amp;quot; again, it will switch to the last weapon you were holding (or hands as last resort).&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
* Fixed AFK checker not ignoring clients during their connection process.&lt;br /&gt;
* Fixed crash related to score history (used to determine assists).&lt;br /&gt;
* Fixed crash when force infecting a Survivor.&lt;br /&gt;
* Fixed crash when picking up barricade plank as ammo.&lt;br /&gt;
* Fixed crash when trying to respawn a Zombie while a Carrier is roaring and no valid Zombie spawn was available.&lt;br /&gt;
* Removed Half-Life 2, Half-Life 2 Xbox Live Rich Presence (used in the Xbox 360 port of The Orange Box) and Portal chapters/challenges systems.&lt;br /&gt;
&lt;br /&gt;
=== SourceTV ===&lt;br /&gt;
&lt;br /&gt;
* Fixed &amp;quot;bad ragdoll&amp;quot; messages preventing ragdolls to spawn.&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* Updated FGDs to match entity changes described here.&lt;br /&gt;
* Updated FGDs to set the &amp;quot;Generate +USE output&amp;quot; spawnflag on physics brushes/props off by default.&lt;br /&gt;
&lt;br /&gt;
=== UI/UX ===&lt;br /&gt;
&lt;br /&gt;
* [Health] Removed the &amp;quot;scan-lines&amp;quot; effect on the digits when playing as Zombie.&lt;br /&gt;
* [Health] Restored the Half-Life 2/legacy ZPS animations when it updates.&lt;br /&gt;
* [Inoculator] Changed the &amp;quot;X wants to heal you&amp;quot; text to flash white and green. This is an attempt to catch your attention that someone is trying to heal you.&lt;br /&gt;
* [Inoculator] Fixed various alignment and sizing issues.&lt;br /&gt;
* [MP3 player] Added an option (and client CVAR) to hide it permanently.&lt;br /&gt;
* [Scoreboard] Disabled &amp;quot;right-click with the mouse while having the scoreboard shown to take it&amp;#039;s control&amp;quot; behavior.&lt;br /&gt;
* [Scoreboard] Made Spectators being able to see infected Survivors again.&lt;br /&gt;
* [Spectator] Removed the top bar and it&amp;#039;s contents (the map and timer are shown in the scoreboard already).&lt;br /&gt;
* Removed Half-Life 2&amp;#039;s &amp;quot;inventory history&amp;quot; panel (ammo pickup, item pickup, ammo denied).&lt;br /&gt;
&lt;br /&gt;
=== Voice system ===&lt;br /&gt;
&lt;br /&gt;
* Added &amp;quot;sv_zps_spectators_alltalk [0/1]&amp;quot; (0 by default) server CVAR. If enabled, Spectators can speak to and hear others teams, this applies to the opposite direction as well. The other teams still have their restriction of &amp;quot;team only talking&amp;quot; (Survivors can&amp;#039;t speak to and hear Zombies same in the other way). In order for this to work, &amp;quot;all talk&amp;quot; must be disabled (&amp;quot;sv_alltalk 0&amp;quot;) otherwise it won&amp;#039;t do anything.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
* [Magnum] Fixed &amp;quot;recoil skip&amp;quot; glitch.&lt;br /&gt;
* [Phone] &amp;#039;&amp;#039;&amp;#039;Potential&amp;#039;&amp;#039;&amp;#039; crash fix when deploying it in certain custom maps.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
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