<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.1f</id>
	<title>Version/ZombiePanicSource/3.1f - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.1f"/>
	<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1f&amp;action=history"/>
	<updated>2026-11-03T13:02:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1f&amp;diff=1423&amp;oldid=prev</id>
		<title>Wuffesan at 07:13, 13 October 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1f&amp;diff=1423&amp;oldid=prev"/>
		<updated>2026-10-13T07:13:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:13, 12 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Version&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Version&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| game = ZombiePanicSource&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| game = ZombiePanicSource&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Security &lt;/del&gt;Update&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Small &lt;/ins&gt;Update&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| version = 3.1f&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| version = 3.1f&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| image1 =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| image1 =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key zpsite_wiki:diff:1.41:old-1422:rev-1423:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1f&amp;diff=1422&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Security Update | version = 3.1f | image1 =  | date = 2019-06-01 | prev = 3.1e | next = 3.1g | details =  }} === &#039;&#039;&#039;General&#039;&#039;&#039; === * Updated Model Viewer. (now uses an updated and cleaned up code) * Updated Steam Workshop Download for Dedicated Servers.  &#039;&#039;&#039;Achievements&#039;&#039;&#039;  * Added 31 new achievements. * Fixed exploit with Melee Master achievement * Fixed Survivor&#039;s map achievements.  &#039;&#039;&#039;Admin. system&#039;&#039;&#039;  * Added a RCON comm...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1f&amp;diff=1422&amp;oldid=prev"/>
		<updated>2026-10-13T07:13:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Security Update | version = 3.1f | image1 =  | date = 2019-06-01 | prev = 3.1e | next = 3.1g | details =  }} === &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; === * Updated Model Viewer. (now uses an updated and cleaned up code) * Updated Steam Workshop Download for Dedicated Servers.  &amp;#039;&amp;#039;&amp;#039;Achievements&amp;#039;&amp;#039;&amp;#039;  * Added 31 new achievements. * Fixed exploit with Melee Master achievement * Fixed Survivor&amp;#039;s map achievements.  &amp;#039;&amp;#039;&amp;#039;Admin. system&amp;#039;&amp;#039;&amp;#039;  * Added a RCON comm...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Security Update&lt;br /&gt;
| version = 3.1f&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2019-06-01&lt;br /&gt;
| prev = 3.1e&lt;br /&gt;
| next = 3.1g&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Updated Model Viewer. (now uses an updated and cleaned up code)&lt;br /&gt;
* Updated Steam Workshop Download for Dedicated Servers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Achievements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added 31 new achievements.&lt;br /&gt;
* Fixed exploit with Melee Master achievement&lt;br /&gt;
* Fixed Survivor&amp;#039;s map achievements.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Admin. system&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added a RCON command and permission to control the server from in-game&lt;br /&gt;
** Server operators might know this already but we would like to remind them that RCON is basically the &amp;quot;master key&amp;quot; for servers total control. Be REALLY careful to who you grant this privilege.&lt;br /&gt;
* Added Beacon and Teleport admin commands &lt;br /&gt;
* Kick now actually sends the proper dialog message.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Angelscript&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added a &amp;quot;CASSQL&amp;quot; class for MariaDB/MySQL database manipulation&lt;br /&gt;
* Added a &amp;quot;Color&amp;quot; constructor with an extra parameter for alpha&lt;br /&gt;
* Added a &amp;quot;PluginData&amp;quot; namespace with &amp;quot;SetAuthor&amp;quot;, &amp;quot;SetName&amp;quot; and &amp;quot;SetVersion&amp;quot; functions&lt;br /&gt;
* Added a Rock The Vote plugin&lt;br /&gt;
* Added a &amp;quot;ScreenFade&amp;quot; method in &amp;quot;Utils&amp;quot; class&lt;br /&gt;
* Added an &amp;quot;EntityCreator&amp;quot; class to create/spawn entities&lt;br /&gt;
* Added &amp;quot;ConsoleCommand&amp;quot;, &amp;quot;GrabIP&amp;quot;, &amp;quot;GrabPing&amp;quot;, &amp;quot;GrabConvar&amp;quot;, &amp;quot;GrabTeamSpawn&amp;quot;, &amp;quot;IsInPhoneTrigger&amp;quot;, &amp;quot;Kick&amp;quot;, &amp;quot;PlayCoughSound&amp;quot; and &amp;quot;SetVoice&amp;quot; methods for players&lt;br /&gt;
* Added &amp;quot;GetParent&amp;quot;, &amp;quot;GetParentAttachment&amp;quot;, &amp;quot;IsInAir&amp;quot;, &amp;quot;IsGrounded&amp;quot;, &amp;quot;SetParent&amp;quot; and &amp;quot;SetParentAttachment&amp;quot; methods for entities&lt;br /&gt;
* Added &amp;quot;AddZombieLives&amp;quot;, &amp;quot;GetZombieLives&amp;quot;, &amp;quot;IsHardCore&amp;quot; and &amp;quot;SetZombieLives&amp;quot; methods for round manager&lt;br /&gt;
* Added &amp;quot;OnPlayerInfected&amp;quot; hook for players&lt;br /&gt;
* Added plugin interface&lt;br /&gt;
* Fixed a typo in the &amp;quot;Utils&amp;quot; class (&amp;quot;void DestroyTracer()&amp;quot; -&amp;gt; &amp;quot;void DestroyTextParams()&amp;quot;)&lt;br /&gt;
* Fixed crashes related to JSON manipulation&lt;br /&gt;
* Fixed issue related to &amp;quot;func_breakable&amp;quot;&amp;#039;s &amp;quot;targetname&amp;quot; property&lt;br /&gt;
* Fixed issue related to origin, angles and velocity for entities&lt;br /&gt;
* Fixed &amp;quot;Rounds::RoundTimer&amp;quot; returning the wrong value&lt;br /&gt;
* Updated &amp;quot;SetName&amp;quot; and &amp;quot;SetTargetName&amp;quot; for &amp;quot;CBaseEntity&amp;quot;&lt;br /&gt;
* Updated RTV to support language override&lt;br /&gt;
* Fixed prop_door_rotating ignoring the health values from CBaseEntity via AS&lt;br /&gt;
* &amp;#039;status&amp;#039; command via dedicated server doesn&amp;#039;t try to show color values.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Buffed most firearms and melee weapons (Zombies arms included) damage multipliers (everywhere except the head)&lt;br /&gt;
* Changed the amount of points given every 30 seconds to Survivors in Hardcore (1 -&amp;gt; 2)&lt;br /&gt;
* Changed Survivor&amp;#039;s flashlight field of view (45 -&amp;gt; 65)&lt;br /&gt;
* Changed Survivor&amp;#039;s flashlight distance (750 -&amp;gt; 1000)&lt;br /&gt;
* Decreased inventory sorting cooldown (0.5 -&amp;gt; 0.25 sec)&lt;br /&gt;
* Reduced amount of starting Zombies in Hardcore&lt;br /&gt;
* Removed infected collisions upon turning inside a Survivor&lt;br /&gt;
* Reworked random infection to infect Survivors until starting amount of Zombies is reached&lt;br /&gt;
* Updated fatigue and jumping penalty for a smooth transition.&lt;br /&gt;
* Increased initial Zombie HP regeneration (4 -&amp;gt; 5 seconds)&lt;br /&gt;
* Speeded up Feed-O-Meter regeneration&lt;br /&gt;
* Speeded up I.E.D. detonation time by x1.5&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bots (debugging)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added client mimic feature&lt;br /&gt;
* Added debugging features related to voting&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entities&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added a &amp;quot;DestroyDoor&amp;quot; input for level designers&lt;br /&gt;
* Fixed a crash related to the &amp;quot;AcceptInput&amp;quot; input&lt;br /&gt;
* Fixed some crashes scenarios and issues related to doors&lt;br /&gt;
* Fixed triggers touching behaviours to prevent issues with infected players&lt;br /&gt;
* Fixed observer mode not working as intended. &lt;br /&gt;
* Fixed func_door not using wood_door and metal_door for surfaceprop override&lt;br /&gt;
* Fixed &amp;#039;health&amp;#039; on prop_rotating_door going wonky when set to 0 or less.&lt;br /&gt;
* Fixed OnEntityDropped not firing correctly&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Logging&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed some issues where SpdLog wouldn&amp;#039;t log at all&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maps&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;zpo_aquatica&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added a new boat model&lt;br /&gt;
* Major visual improvements to the overall map (elevators, offices, kitchen, park).&lt;br /&gt;
* Support to AS phone messages.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;zpo_biotec&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added an antidote view model and updated the world one&lt;br /&gt;
* Updated antidote container to match the new model&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;zpo_corpsington&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;The objective version of Corpsington was very unfair for Survivors due to it&amp;#039;s Zombies spawns placement and triggers. Thanks to dR. Vodker&amp;#039;s rework, this should no longer be the case. During playtests sessions, the map&amp;#039;s balance completely shifted towards Survivors wins hence the other minor changes to make it balanced again.&amp;#039;&amp;#039;&lt;br /&gt;
* Added the ability for Zombies to block the generator&lt;br /&gt;
* Decreased generator moving speed&lt;br /&gt;
* Fixed a Zombie spawn inside of a door&lt;br /&gt;
* Rebalanced health distribution on breakable objects (fuse box, wooden boards, windows)&lt;br /&gt;
* Removed some Zombie spawns (especially the ones in the fuse box room)&lt;br /&gt;
* Relocated some Zombie spawns&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;zpo_murksville&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added clipping of a hole between a fence and a flooded boat near the workshop building&lt;br /&gt;
* Added clipping of a roof lip to prevent the cart from being blocked&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;zpo_subway&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added new view model of the keycard.&lt;br /&gt;
* Added more clips for item_deliver.&lt;br /&gt;
* Fixed missing env_sprites.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;zps_cinema&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed bad puddles&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;zps_sapidcerebrum&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed Zombie ladder at light booth.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;zps_silence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed broken zombie spawns in the basement&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Players&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Added cheat console command &amp;quot;impulse 102&amp;quot; to self-infect yourself (debugging purposes)&lt;br /&gt;
* Changed default drop amount mode from &amp;quot;half clip/magazine&amp;quot; to &amp;quot;full clip/magazine&amp;quot;&lt;br /&gt;
* Fixed exploits related to panicking and dropping weapons&lt;br /&gt;
* Fixed Feed-O-Meter draining automatically after dying as a Survivor underwater&lt;br /&gt;
* Fixed FMOD (musics) not respecting the &amp;quot;mute on focus lost&amp;quot;&lt;br /&gt;
* Fixed stamina bar/fatigue HUD not being hidden upon player death&lt;br /&gt;
* Fixed where fatigue wasn&amp;#039;t reset upon respawning under certain scenarios&lt;br /&gt;
* Removed a lot of unused TF2 CVARs (Console VARiables)&lt;br /&gt;
* Reworked glowing system to fix it&amp;#039;s issues (fake/ghost ammo/items/players/weapons)&lt;br /&gt;
* Reworked how Survivors take barricade planks from barricade piles (one plank at a time rather than max. inventory)&lt;br /&gt;
* Reduced voice commands cooldowns from 5 to 3 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rounds system&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added a warmup round (server CVAR is &amp;quot;sv_zps_warmup_time&amp;quot;, default is 45 seconds) to wait for slow Internet connections/PCs to join the game&lt;br /&gt;
&lt;br /&gt;
* Fixed supplies distribution spawning barricades when there is no hammer.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Textures&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed some plaster hospital related textures not having the plaster material&lt;br /&gt;
* Updated Paul&amp;#039;s model texture (Special Thanks to NoNeoTor)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sound&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added a new pump sound for the Remington 870.&lt;br /&gt;
* Fixed some broken sound scripts.&lt;br /&gt;
&lt;br /&gt;
* Fixed some issues related to weapons sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Translations&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Updated english and french translation&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Models&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added more skins to the taxi and police car vehicle models.&lt;br /&gt;
* Added new models:&lt;br /&gt;
** models\props_uk&lt;br /&gt;
** materials\models\props_uk&lt;br /&gt;
* Fixed town desk LOD&lt;br /&gt;
* Improvements to UK fluorescent lights.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;User Interface&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added round countdown&lt;br /&gt;
* Added Steam avatars on the voice status (can be toggled off from ZP Options)&lt;br /&gt;
* Fixed console not being hidden when resuming game&lt;br /&gt;
* Fixed DemoUI&lt;br /&gt;
* Fixed radial menus being able to be opened when the player is dead&lt;br /&gt;
* Fixed some overlapping in the ammo bank HUD&lt;br /&gt;
* Fixed major overlapping issues with low and medium resolutions with Round End screen.&lt;br /&gt;
* Fixed major overlapping issues with Vote Menu panel (callvote)&lt;br /&gt;
* Removed cycling on empty ammo completely (before it was just if the &amp;quot;Show empty ammo on HUD&amp;quot; option was disabled)&lt;br /&gt;
* Reworked crosshair&amp;#039;s rendering, this fixes spectators not able to see a crosshair in free roaming and FPS camera modes (reminder: this feature must be enabled in ZP options)&lt;br /&gt;
&lt;br /&gt;
* Reworked keybinds menus&lt;br /&gt;
* Updated Steam Workshops loading background.&lt;br /&gt;
* Updated debugging overlay&lt;br /&gt;
* Updated &amp;quot;status&amp;quot; command&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vote system&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added the ability to vote&lt;br /&gt;
* Added vote cooldowns and delays functionalities&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added a &amp;quot;blend animation&amp;quot; for firearms that have a slide/bolt (when they are empty)&lt;br /&gt;
* Added a punch attack for survivors&lt;br /&gt;
* Added a damage multiplier against barricades&lt;br /&gt;
* Added a new anti-virus viewmodel.&lt;br /&gt;
* Fixed props pushing exploit&lt;br /&gt;
* Fixed some issues with explosives and suicide&lt;br /&gt;
* Fixed world model of grenade having a bad origin&lt;br /&gt;
* Updated shrapnel behaviour when it comes to breakable objects&lt;br /&gt;
* Updated melee behaviour (arc swing)&lt;br /&gt;
* Updated Biotec&amp;#039;s keycard view model.&lt;br /&gt;
* Updated M4&amp;#039;s view model.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
</feed>