<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.1d</id>
	<title>Version/ZombiePanicSource/3.1d - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.1d"/>
	<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1d&amp;action=history"/>
	<updated>2026-11-03T14:26:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1d&amp;diff=1420&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Small Update | version = 3.1d | image1 =  | date = 2019-01-19 | prev = 3.1c | next = 3.1e | details =  }} * Added a new sound when using green inoculator. * Added a visual cue when using green inoculator. * Added &quot;time is gonna be over&quot; sound cue for Objective game mode. * Fixed Angelscript&#039;s &quot;OnPlayerSpawn&quot; not working for spectators. * Fixed charging heavy melee damage calculations. * Fixed fatigue not being reset properly...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1d&amp;diff=1420&amp;oldid=prev"/>
		<updated>2026-10-13T07:11:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Small Update | version = 3.1d | image1 =  | date = 2019-01-19 | prev = 3.1c | next = 3.1e | details =  }} * Added a new sound when using green inoculator. * Added a visual cue when using green inoculator. * Added &amp;quot;time is gonna be over&amp;quot; sound cue for Objective game mode. * Fixed Angelscript&amp;#039;s &amp;quot;OnPlayerSpawn&amp;quot; not working for spectators. * Fixed charging heavy melee damage calculations. * Fixed fatigue not being reset properly...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Small Update&lt;br /&gt;
| version = 3.1d&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2019-01-19&lt;br /&gt;
| prev = 3.1c&lt;br /&gt;
| next = 3.1e&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
* Added a new sound when using green inoculator.&lt;br /&gt;
* Added a visual cue when using green inoculator.&lt;br /&gt;
* Added &amp;quot;time is gonna be over&amp;quot; sound cue for Objective game mode.&lt;br /&gt;
* Fixed Angelscript&amp;#039;s &amp;quot;OnPlayerSpawn&amp;quot; not working for spectators.&lt;br /&gt;
* Fixed charging heavy melee damage calculations.&lt;br /&gt;
* Fixed fatigue not being reset properly in certain cases.&lt;br /&gt;
* Fixed issues with explosive props and damage.&lt;br /&gt;
* Fixed prop pushing exploit.&lt;br /&gt;
* Fixed more issues related to glowing.&lt;br /&gt;
* Fixed team killing exploit with explosive props.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* [Club Zombo] Added a secondary escape from the road zombie spawn.&lt;br /&gt;
* [Club Zombo] Visual fixes.&lt;br /&gt;
* [Corpsington (Objective)] Changed fuse box health calculations method.&lt;br /&gt;
* [Corpsington (Objective)] Changed zombies respawn delay.&lt;br /&gt;
* [Sapidcerebrum] Visual fixes.&lt;br /&gt;
* [Subway (Objective)] Changed zombies respawn delay.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
</feed>