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	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.1b</id>
	<title>Version/ZombiePanicSource/3.1b - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.1b"/>
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	<updated>2026-11-03T16:00:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1b&amp;diff=1418&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Small Update | version = 3.1b | image1 =  | date = 2018-12-10 | prev = 3.1a | next = 3.1c | details =  }} * Added a &quot;message read&quot; indicator for the phone. * Added more names for the phone (and fixed the long ones). * Decreased zombies&#039; outline radius by 50%. It was far too strong to be able to see teammates across the entire map. * Increased cooldown for voice command and taunts to counter spamming. * Increased player movem...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1b&amp;diff=1418&amp;oldid=prev"/>
		<updated>2026-10-13T07:09:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Small Update | version = 3.1b | image1 =  | date = 2018-12-10 | prev = 3.1a | next = 3.1c | details =  }} * Added a &amp;quot;message read&amp;quot; indicator for the phone. * Added more names for the phone (and fixed the long ones). * Decreased zombies&amp;#039; outline radius by 50%. It was far too strong to be able to see teammates across the entire map. * Increased cooldown for voice command and taunts to counter spamming. * Increased player movem...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Small Update&lt;br /&gt;
| version = 3.1b&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2018-12-10&lt;br /&gt;
| prev = 3.1a&lt;br /&gt;
| next = 3.1c&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
* Added a &amp;quot;message read&amp;quot; indicator for the phone.&lt;br /&gt;
* Added more names for the phone (and fixed the long ones).&lt;br /&gt;
* Decreased zombies&amp;#039; outline radius by 50%. It was far too strong to be able to see teammates across the entire map.&lt;br /&gt;
* Increased cooldown for voice command and taunts to counter spamming.&lt;br /&gt;
* Increased player movement speed for both teams by 10%.&lt;br /&gt;
* Fixed Angelscript &amp;quot;GetMoveType&amp;quot; and &amp;quot;SetMoveType&amp;quot; functions.&lt;br /&gt;
* Fixed Angelscript &amp;quot;OnEntityCreation&amp;quot; not being triggered.&lt;br /&gt;
* Fixed server not waiting for the round to end before switching to the next map.&lt;br /&gt;
* Fixed infected players keeping the level of fatigue.&lt;br /&gt;
* Fixed infected players turning into Carriers not having the proper model (and Santa hat in December).&lt;br /&gt;
* Fixed objective display on the phone.&lt;br /&gt;
* Fixed the &amp;quot;Multiple Personalities&amp;quot; achievement not being earnable.&lt;br /&gt;
* Fixed the pipe melee weapon not being spawned.&lt;br /&gt;
* Fixed the weight issue with the I.E.D. and M69 Fragmentation Grenade.&lt;br /&gt;
* Multiple Carriers can now roar in Hardcore.&lt;br /&gt;
* Reworked the Angelscript algorithm on all official maps. This will fix the lack of ammunition and weaponry when playing with a high number of players. We also set a new rule to not spawn a specific type of ammo if the weapon isn&amp;#039;t present in the map.&lt;br /&gt;
* Reworked the &amp;quot;Create Listen Server&amp;quot; dialog.&lt;br /&gt;
* Reworked the entire localization system; a translator application is available in the Mod Tools for volunteers that want to translate the game in their native language.&lt;br /&gt;
* Reworked the spawn selection algorithm.&lt;br /&gt;
* Reworked the starting zombie selection algorithm.&lt;br /&gt;
* Reworked the Zombie HP regen algorithm to be more like early ZPS versions.&lt;br /&gt;
* Reworked the Zombie Vision texture.&lt;br /&gt;
* Swapped &amp;quot;I need a weapon!&amp;quot; and &amp;quot;I need ammo!&amp;quot; in the radial menu to be identical to previous ZPS versions.&lt;br /&gt;
* Zombies lives are now capped to 32 max.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
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