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	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.1.3</id>
	<title>Version/ZombiePanicSource/3.1.3 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.1.3"/>
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	<updated>2026-11-03T09:48:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1.3&amp;diff=1429&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Small Update | version = 3.1.3 | image1 =  | date = 2020-12-15 | prev = 3.1.2 | next = 3.2 | details =  }} === Angelscript === * Added new &quot;CBreakableProp&quot; class which is a child of &quot;CBaseEntity&quot;. * Added &quot;CBreakableProp.SetBreakable( bool state )&quot; to set breakable state on props. * Added &quot;Globals.SetCustomCarrierArmsPushForce( float flForce )&quot;, &quot;Globals.SetCustomHandsPushForce( float flForce )&quot; and &quot;Globals.SetCustomZombieA...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1.3&amp;diff=1429&amp;oldid=prev"/>
		<updated>2026-10-13T07:34:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Small Update | version = 3.1.3 | image1 =  | date = 2020-12-15 | prev = 3.1.2 | next = 3.2 | details =  }} === Angelscript === * Added new &amp;quot;CBreakableProp&amp;quot; class which is a child of &amp;quot;CBaseEntity&amp;quot;. * Added &amp;quot;CBreakableProp.SetBreakable( bool state )&amp;quot; to set breakable state on props. * Added &amp;quot;Globals.SetCustomCarrierArmsPushForce( float flForce )&amp;quot;, &amp;quot;Globals.SetCustomHandsPushForce( float flForce )&amp;quot; and &amp;quot;Globals.SetCustomZombieA...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Small Update&lt;br /&gt;
| version = 3.1.3&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2020-12-15&lt;br /&gt;
| prev = 3.1.2&lt;br /&gt;
| next = 3.2&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
=== Angelscript ===&lt;br /&gt;
* Added new &amp;quot;CBreakableProp&amp;quot; class which is a child of &amp;quot;CBaseEntity&amp;quot;.&lt;br /&gt;
* Added &amp;quot;CBreakableProp.SetBreakable( bool state )&amp;quot; to set breakable state on props.&lt;br /&gt;
* Added &amp;quot;Globals.SetCustomCarrierArmsPushForce( float flForce )&amp;quot;, &amp;quot;Globals.SetCustomHandsPushForce( float flForce )&amp;quot; and &amp;quot;Globals.SetCustomZombieArmsPushForce( float flForce )&amp;quot; to set the Carrier arms, Survivors hands and Zombies arms push force respectively. &amp;lt;br&amp;gt;&amp;#039;&amp;#039;SIDENOTE&amp;#039;&amp;#039;: Enabling this will mark the server as &amp;quot;Custom&amp;quot; and disable achievements progression. &lt;br /&gt;
* Re-added &amp;quot;admin unban &amp;lt;steamid3&amp;gt;&amp;quot; CVAR command.&lt;br /&gt;
* Fixed console variables registers.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Added CVAR &amp;quot;cl_zps_gibs_life_time&amp;quot; (range = [0;20]) that controls the time in seconds before door/player gibs fade out (default = 20). If set to 0, don&amp;#039;t spawn player/doors gibs.&lt;br /&gt;
* Fixed progress based achievements not working properly.&lt;br /&gt;
* Fixed clients not downloading Workshop items whose IDs wouldn&amp;#039;t fit a 32 bits integer.&lt;br /&gt;
* Fixed map not being changed when round state is &amp;quot;Waiting For Players&amp;quot;.&lt;br /&gt;
* Players can no longer join the Zombie team when all lives are used (they will join as Spectator instead).&lt;br /&gt;
* Fixed Carrier role cycling to other dead Zombies.&lt;br /&gt;
* Fixed players being able to Zombie skip by reconnecting and late joining as Survivor.&lt;br /&gt;
* Fixed snow ball and tennis ball dealing armor damage.&lt;br /&gt;
* Fixed Zombie Vision highlighting fatigue on Zombies.&lt;br /&gt;
* Fixed some sounds muting background music.&lt;br /&gt;
* Potential fixes for score manager crash on Linux Dedicated Servers.&lt;br /&gt;
* Potential fixes for flashlight/weapons highlight/Zombie Vision issues.&lt;br /&gt;
* Various code optimizations.&lt;br /&gt;
&lt;br /&gt;
=== Balance ===&lt;br /&gt;
* Increased Zombie Feed-O-Meter regeneration speed. &lt;br /&gt;
* Increased Normal Zombie base movement speed slightly (162).&lt;br /&gt;
* Reduced Stamina regeneration speed.&lt;br /&gt;
* Increased Survivor walk speed slightly.&lt;br /&gt;
* Added a delay to when stamina regeneration starts after walking or crouching.&lt;br /&gt;
* Increased Panic cooldown to 55 seconds.&lt;br /&gt;
* Increased Panic duration to 5 seconds.&lt;br /&gt;
* Increased Panic movement speed slightly (206).&lt;br /&gt;
* Changed consecutive idle (camping) sound delay from 15 to 20 sec.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* All Shotguns now share the same base damage.&lt;br /&gt;
* Drastically reduced the spread on all Shotguns.&lt;br /&gt;
* Reduced all Shotguns damage drop off. (They now do damage at longer distances.)&lt;br /&gt;
* Increased Magnum damage drop off. (One headshot kills on Normal Zombies now only possible within about 680 hammer units distance.)&lt;br /&gt;
* Increased Shotgun and Magnum weight.&lt;br /&gt;
* Changes to AK47, Keyboard, Winchester and empty hands view models (fixing sound and other clipping/visual bugs).&lt;br /&gt;
* Fixed missing texture on Winchester&amp;#039;s shells.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aquatica&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Added some fences outside to indicate where to go.&lt;br /&gt;
** Added better vent shortcuts beacons for Zombies.&lt;br /&gt;
** Increased &amp;quot;Antivirus receive&amp;quot; brush trigger.&lt;br /&gt;
** Increased random chance to activate easter egg.&lt;br /&gt;
** Fine tuned melee weapons around the map.&lt;br /&gt;
** Fixed dynamic Zombie respawn timer.&lt;br /&gt;
** Fixed the boat randomly disappearing.&lt;br /&gt;
** Fixed boat leaving without the Antivirus.&lt;br /&gt;
** Made roof outside event teleport better after explosion.&lt;br /&gt;
** Removed Survivors &amp;#039;have to be on boat to win&amp;#039; check.&lt;br /&gt;
** Overall map optimization. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Harvest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Added a Kevlar vest in the house.&lt;br /&gt;
** Added an extra rifle/shotgun ammo box in the house.&lt;br /&gt;
** Buffed the reward for doing objectives.&lt;br /&gt;
** Fixed bad clipping at the tunnel.&lt;br /&gt;
** Reduced the broadcast starting time by 30 seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Frozenheart&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Added a new Zombie spawn in a store shop building.&lt;br /&gt;
** Fixed players being able to go to the roof area earlier.&lt;br /&gt;
** Fixed crate not spawning boards and barricade hammer.&lt;br /&gt;
** Updated Zombie spawn timers and locations.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tanker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Added Survivor clip in front of the boat to prevent players from not doing objectives.&lt;br /&gt;
** Fixed players being able to surf on the water without taking damage.&lt;br /&gt;
** Fixed a bed prop fading too close.&lt;br /&gt;
** Overall balance changes to ammo and weapon spawns.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Changed Zombie respawn delay dynamically on Subway.&lt;br /&gt;
** Updated ammo and weapon spawns on Blackout.&lt;br /&gt;
** Fixed a clipping spot on Town.&lt;br /&gt;
&lt;br /&gt;
=== Point Score System ===&lt;br /&gt;
* Buffed suicide penalty.&lt;br /&gt;
* Fixed inconsistencies between score/kills. (Scores being added to kills, and vice-versa.)&lt;br /&gt;
* Fixed score and assists not being reset when client reset.&lt;br /&gt;
* Fixed suicide not subtracting a kill.&lt;br /&gt;
* Reduced Carrier reward for respawning Zombie using roar.&lt;br /&gt;
* Reduced Survivor prop/melee and generic kills Zombie multipliers.&lt;br /&gt;
* Reduced Zombie prop and generic kills Survivor multipliers.&lt;br /&gt;
* Removed reward for using green inoculator on yourself.&lt;br /&gt;
&lt;br /&gt;
=== UI ===&lt;br /&gt;
* The Scoreboard can now be viewed during the End Round Results screen.&lt;br /&gt;
* Added CVAR &amp;quot;cl_zps_hud_draw_badge_reward_announcements&amp;quot; to show/hide the badge rewards (on by default)&lt;br /&gt;
* Fixed &amp;quot;timeleft&amp;quot; showing negative values.&lt;br /&gt;
* Fixed some broken English tips.&lt;br /&gt;
* Potential fix for server browsers related crashes when the Steam API instance is down.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Added more Contributors as BOT nicknames.&lt;br /&gt;
* BOTs and SourceTV can no longer earn achievements.&lt;br /&gt;
* Updated contributors list on Credits.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
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