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	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.1</id>
	<title>Version/ZombiePanicSource/3.1 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.1"/>
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	<updated>2026-11-03T17:31:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1&amp;diff=1416&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Major Update | version = 3.1 | image1 =  | date = 2018-11-30 | prev = 3.0.9a | next = 3.1a | details =  }} === &#039;&#039;&#039;General&#039;&#039;&#039; === * Zombie Panic! Source now has Linux client support for Ubuntu and SteamOS machines. Check all the requirements and help us playtest it by checking this thread. * Added a new recoil system (similar to &#039;&#039;Day of Defeat&#039;&#039;). The camera no longer resets automatically to its original position when shooti...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.1&amp;diff=1416&amp;oldid=prev"/>
		<updated>2026-10-13T07:08:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Major Update | version = 3.1 | image1 =  | date = 2018-11-30 | prev = 3.0.9a | next = 3.1a | details =  }} === &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; === * Zombie Panic! Source now has Linux client support for Ubuntu and SteamOS machines. Check all the requirements and help us playtest it by checking this thread. * Added a new recoil system (similar to &amp;#039;&amp;#039;Day of Defeat&amp;#039;&amp;#039;). The camera no longer resets automatically to its original position when shooti...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Major Update&lt;br /&gt;
| version = 3.1&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2018-11-30&lt;br /&gt;
| prev = 3.0.9a&lt;br /&gt;
| next = 3.1a&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Zombie Panic! Source now has Linux client support for Ubuntu and SteamOS machines. Check all the requirements and help us playtest it by checking this thread.&lt;br /&gt;
* Added a new recoil system (similar to &amp;#039;&amp;#039;Day of Defeat&amp;#039;&amp;#039;). The camera no longer resets automatically to its original position when shooting.&lt;br /&gt;
* Added 30 new Steam Achievements - currently hidden for users.&lt;br /&gt;
* Fixed Steam Workshop mounting for Dedicated Servers. Now they won&amp;#039;t force the player to download all the items from the collection.txt, they will download the current map running in the server instead.&lt;br /&gt;
* Improved player hitbox registration synchronizing with the player&amp;#039;s model animation.&lt;br /&gt;
* Point gain has been modified for players. Players will now have separate scores for both zombie and survivor team. Survivor team no longer gains score for killing zombies. They now gain score by completing objectives in objective maps, and through kill assists and survival time in hardcore survival and survival maps. &lt;br /&gt;
* Zombie Panic! Source Angelscript API documentation[betaapi.zombiepanicsource.com] has been updated for public beta playtesting. Be sure to check the latest changes to keep your AS plugin up and running.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Code&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Added an &amp;quot;Add-ons&amp;quot; menu section for your subscribed workshop items, available on &amp;quot;Extras&amp;quot;. You can now enable/disable workshop items manually in-game. Be sure to restart your game after.&lt;br /&gt;
* Added a &amp;quot;Tutorial&amp;quot; menu section containing videos and general information for newcomers.&lt;br /&gt;
* Added new Game Instructor hints for survivors and zombies regarding basics such as reloading, breakable doors, and Roar.&lt;br /&gt;
* Added multi support for crosshair customization and style, available in &amp;#039;&amp;#039;ZP Options&amp;#039;&amp;#039;.&lt;br /&gt;
* Added new voice command menu wheel system. &lt;br /&gt;
* Added unused &amp;quot;Keep Moving!&amp;quot; survivor voice lines.&lt;br /&gt;
* Added a new spectator flashlight module - press F key while specting someone.&lt;br /&gt;
* Fixed spectator camera freeze bug when joining servers.&lt;br /&gt;
* Fixed &amp;quot;scooby-doo&amp;quot; survivor walking animations.&lt;br /&gt;
* Updated loading screens of many maps to better represent the theme of the map.&lt;br /&gt;
* Fixed a rare case of spawning with zombie claws at the start of a new round.&lt;br /&gt;
* Fixed zombies randomly spawning in the human spawn at the start of a new round.&lt;br /&gt;
* Fixed fake player ragdolls spawning in mid-air at the center position of the map.&lt;br /&gt;
* Fixed lobby players spawning outside the lobby room.&lt;br /&gt;
* Updated the entire ammo and weapon spawn game rules.&lt;br /&gt;
* Updated spectator camera mode.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Engine&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line&lt;br /&gt;
* Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate&lt;br /&gt;
* Various security and stability improvements&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Maps&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* zpo_aquatica&lt;br /&gt;
** Added a new boat model.&lt;br /&gt;
** Added armor rewards for doing the objectives.&lt;br /&gt;
** Added a new shortcut for the zombie who spawns with a keycard.&lt;br /&gt;
** Added many additional details and visual improvements.&lt;br /&gt;
** Updated skybox texture.&lt;br /&gt;
** Updated the ready/lobby room.&lt;br /&gt;
** Updated ammo and weapon spawns (18c and pills)&lt;br /&gt;
** Removed objective texts on the screens and replaced with phone messages (Thanks to JonnyBoy)&lt;br /&gt;
* zpo_biotec&lt;br /&gt;
** Added Biotec logo textures&lt;br /&gt;
** Added a new Biotec logo model (Thanks to Ratboy)&lt;br /&gt;
** Added a new bench model (Thanks to Darb Dude)&lt;br /&gt;
** Added new soundscapes events.&lt;br /&gt;
** Added beacons at Lab for new players.&lt;br /&gt;
** Added three new Logic_Cases for key control.&lt;br /&gt;
** Added recessed zombie cover to the helipad.&lt;br /&gt;
** Added camper beans item spawns.&lt;br /&gt;
** Added stair clipping everywhere&lt;br /&gt;
** Added localization support&lt;br /&gt;
** Added zombie-only ladder in the lab Z-spawn.&lt;br /&gt;
** Added areaportals to the Red &amp;amp; Big Hall offices&lt;br /&gt;
** Added notifications for zombies at Lab (to open side door, find a different way to lab, etc)&lt;br /&gt;
** Added an AV Deliver box as a propper model for the anti-virus item_delivery&lt;br /&gt;
** Added Widened windows at helipad for a better view of end-of-round&lt;br /&gt;
** Added fountain particles (thanks to dr.Vodker)&lt;br /&gt;
** Added Vphysics clipping to protect keys.&lt;br /&gt;
** Compressed directional decals to custom single decals to optimize entdata&lt;br /&gt;
** Changed brush-based columns to displacement-based columns&lt;br /&gt;
** Changed surf glass to a normal glass in Big Hall&lt;br /&gt;
** Fixed areaportal in the Big Hall.&lt;br /&gt;
** Fixed side door gate.&lt;br /&gt;
** Fixed yellow hall door texture&lt;br /&gt;
** Improved skybox.&lt;br /&gt;
** Improved lights in the Big Hall and the Lab.&lt;br /&gt;
** Improved optimizations on func_detail by adding nodraw textures.&lt;br /&gt;
** Improved lab&amp;#039;s Z-spawn to make windows easier to traverse for new players&lt;br /&gt;
** Improved Helicopter track/animations.&lt;br /&gt;
** Tweaked the lab&amp;#039;s Z-Spawn gate delay&lt;br /&gt;
** Updated the lab&amp;#039;s fountain.&lt;br /&gt;
** Updated Basement&amp;#039;s light.&lt;br /&gt;
** Updated the Interior lab stairs to a ramp.&lt;br /&gt;
** Updated the CRT monitors textures with mainframe boot.&lt;br /&gt;
** Replaced the Anti-Virus to an item_deliver.&lt;br /&gt;
** Removed Helipad &amp;quot;main hall&amp;quot; gate to allow zombies to watch the end of round through windows.&lt;br /&gt;
** Removed the CPU towers from the desks (we&amp;#039;re using a mainframe)&lt;br /&gt;
** Removed most point_spot entities to optimize entdata&lt;br /&gt;
** Removed pallets from beneath big box models in basement&lt;br /&gt;
** Reduced basement generator sound range.&lt;br /&gt;
* zpo_corpsington&lt;br /&gt;
** Added missing details in the office room at second-floor z-spawn.&lt;br /&gt;
** Updated last zombie spawn at the street.&lt;br /&gt;
** Updated random spawns.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
** Fixed a rare case of players being alive above the falling container animation.&lt;br /&gt;
** Reduced HP of the first barricade boards at human spawn.&lt;br /&gt;
* zpo_frozenheart&lt;br /&gt;
** Added more cover-fire on the rooftops.&lt;br /&gt;
** Added zombie textures paths on the roof guiding them to the boss office&amp;#039;s window.&lt;br /&gt;
** Added a playerclip above the ambulance.&lt;br /&gt;
** Updated garage&amp;#039;s roof windows setting them as breakable.&lt;br /&gt;
** Updated overall ammo and weapon spawns (balance around 12, 16 and 18+ players)&lt;br /&gt;
** Improved optimization a little bit.&lt;br /&gt;
** Fixed door not giving damage when blocked.&lt;br /&gt;
** Reduced the zombie spawn timer to the roof.&lt;br /&gt;
** Removed color correction.&lt;br /&gt;
* zpo_harvest&lt;br /&gt;
** Added a zombie beacon on breakable boards inside the barn.&lt;br /&gt;
** Added a new zombie spawn closer to the barn after the second door is open.&lt;br /&gt;
** Improved optimization outside area.&lt;br /&gt;
** Updated ammo and weapon spawns via random_def&lt;br /&gt;
** Updated Angelscript&lt;br /&gt;
** Updated lobby room.&lt;br /&gt;
** Reduced the open time of the door leading to the basement.&lt;br /&gt;
* zpo_keretti&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
** Updated lobby room.&lt;br /&gt;
* zpo_murksville&lt;br /&gt;
** Added minor visual details on 3DSkyBox&lt;br /&gt;
** Replaced objective items(func_button) to an item_deliver type.&lt;br /&gt;
** Changed the water texture of the lake.&lt;br /&gt;
** Extended the boat path.&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
* zpo_shreddingfield&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
* zpo_subway&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Added many additional details and visual improvements.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
** Reworked the entire zombie spawns.&lt;br /&gt;
* zpo_tanker&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
* zpo_zomboeing&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
** Removed all objective_zpo entities.&lt;br /&gt;
** Re-added new biotec monitor skin and a new skin for slot number 10&lt;br /&gt;
* zps_asylum&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
* zps_blackout&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Added many additional details on outside area only.&lt;br /&gt;
** Made many motion disabled prop_physics into prop_static type&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
* zps_cinema&lt;br /&gt;
** Added a new z-spawn at the parking lot.&lt;br /&gt;
** Added a new truck in the parking lot.&lt;br /&gt;
** Added camper beans item spawns.&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
* zps_clubzombo&lt;br /&gt;
** Added and updated current soundscapes&lt;br /&gt;
** Added a music on/off button &amp;amp; logic controllers.&lt;br /&gt;
** Added a breakable mixer board&lt;br /&gt;
** Added a new route to the DJ booth from balcony and rooftop.&lt;br /&gt;
** Added a new route to the outdoor balcony&lt;br /&gt;
** Added a new zombie ladder to the rooftop.&lt;br /&gt;
** Added a light sequencer via angelscript for more interesting light show&lt;br /&gt;
** Added a balcony glass to mitigate camping w/ Vodker&amp;#039;s modeling help&lt;br /&gt;
** Added balcony frosted glass texture&lt;br /&gt;
** Added a trigger push in DJ booth to mitigate camping&lt;br /&gt;
** Added new poster slots on balcony&lt;br /&gt;
** Added 6 new poster designs&lt;br /&gt;
** Added a custom DJ badge for End Round&lt;br /&gt;
** Added a new bloody cop car skin by Siggy&lt;br /&gt;
** Made the bathroom trashcans multiplayer physics props&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
* zps_deadend&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
** Removed unreachable zombie spawns (PVS spawns only)&lt;br /&gt;
* zps_haunted&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
* zps_keretti&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
* zps_nightmare&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
** Updated lobby join team textures.&lt;br /&gt;
* zps_policestation&lt;br /&gt;
** Added a new exit in the main z-spawn.&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Added camper beans item spawns.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
** Updated lobby join team textures.&lt;br /&gt;
* zps_ruralpanic&lt;br /&gt;
** Added more decals around the map&lt;br /&gt;
** Added a better zombie-only ladder up to the barn.&lt;br /&gt;
** Added many additional details and visual improvements.&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Changed doors to ZP doors&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
** Improved optimization inside the house.&lt;br /&gt;
* zps_sapidcerebrum&lt;br /&gt;
** Added a new zombie-only ladder at the balcony.&lt;br /&gt;
** Added camper beans item spawns.&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
* zps_silence&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
** Reworked the entire zombie spawns&lt;br /&gt;
** Blocked off a part of the outside area&lt;br /&gt;
* zps_thrillvile&lt;br /&gt;
** Added a new ready/lobby room.&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
** Reamer moved to the lake&lt;br /&gt;
** Reamer turned into a propper model&lt;br /&gt;
* zps_town&lt;br /&gt;
** Added a vent out of the freezer&lt;br /&gt;
** Added new models in the cafe&lt;br /&gt;
** Added more decals to the outside areas&lt;br /&gt;
** Added missing windows inside the school&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
* zps_underground&lt;br /&gt;
** Added Angelscript support and updates.&lt;br /&gt;
** Updated entities to the newest 3.1 changes (barricades, glock18c, ladder, pills)&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Added a second prefix &amp;quot;_zps_&amp;quot; for all ZPS CVARs commands - now they will start by &amp;quot;cl_zps_&amp;quot; or &amp;quot;sv_zps_&amp;quot;.&lt;br /&gt;
* The file that defines which Angelscript server plugins are running on the server (&amp;quot;default_plugins.txt&amp;quot; if you haven&amp;#039;t changed it) no longer uses &amp;quot;KeyValues&amp;quot; format for stability and performance reasons. The format has been changed to JSON, check the &amp;quot;default_plugins.json&amp;quot; file.&lt;br /&gt;
* Updated game control binds - &amp;#039;&amp;#039;&amp;#039;requires a reset to use the new set of default keys.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Updated dev, testers and donors borders.&lt;br /&gt;
* Updated contributors list.&lt;br /&gt;
* Updated intro logo.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;UI&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Added new ammo and weapon inventory UI.&lt;br /&gt;
* Added new kill icons for new melee weapons and when getting infected by the Carrier.&lt;br /&gt;
* Added&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;quot;Round End&amp;quot; results panel at the end of a round. This panel shows various feats of the round, such as highest survival time, kills as a zombie, and completing the most objectives.&lt;br /&gt;
* Added a user warning box when opening the server browser for the first time.&lt;br /&gt;
* Updated loading screen client box.&lt;br /&gt;
* Updated player health UI.&lt;br /&gt;
* Updated server browser.&lt;br /&gt;
* Updated scoreboard layout.&lt;br /&gt;
* Updated the main menu design.&lt;br /&gt;
* Updated Phone screen UI.&lt;br /&gt;
* Updated voice menu HUD.&lt;br /&gt;
* Updated weapon_hammer barricade HUD.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Sounds&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Added new sound effects for pistols, rifles, and shotguns.&lt;br /&gt;
* Added new phone ringtones.&lt;br /&gt;
* Added new soundscapes.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Added the Broom as a new melee weapon.&lt;br /&gt;
* Added the Cleaver Meat as a new melee weapon.&lt;br /&gt;
* Added the Tennis Racket as a new melee weapon.&lt;br /&gt;
* Added the Inoculator as a new carryable medicine item. There are three types,&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;indicated by their color. Inoculators can also be used on teammates.&lt;br /&gt;
&lt;br /&gt;
* Added item_ammo_barricade and item_ammo_barricadepile entities as ammunition to barricade with the hammer (weapon_barricade)&lt;br /&gt;
* Added the random_smg entity to randomly spawn between MP5 and Glock18.&lt;br /&gt;
* Improved weapon_barricade hammer.&lt;br /&gt;
* Updated Glock18c as an automatic pistol weapon. It has lower accuracy and a high spread as a tradeoff for being automatic.&lt;br /&gt;
* Updated Phone with new functions and its model &amp;amp; textures.&lt;br /&gt;
* Updated first-person and third-person animations for pistols (USP, Glocks, and PPK)&lt;br /&gt;
* Updated first-person animations for rifles (M4 and AK47)&lt;br /&gt;
* Updated first-person animations for shotguns (870, Super Shorty and Winchester)&lt;br /&gt;
* Updated the explosive grenade model.&lt;br /&gt;
* Updated the explosive IED&amp;#039;s throw timing. &lt;br /&gt;
* Updated random_any, random_def, random_firearm, random_pistol, and random_weapon entities.&lt;br /&gt;
* Updated the following melee weapons:&lt;br /&gt;
** weapon_sledgehammer&amp;lt;br&amp;gt;Increased hit distance and knockback slightly better.&lt;br /&gt;
** weapon_chair&amp;lt;br&amp;gt;Decreased hit distance and knockback slightly.&lt;br /&gt;
** weapon_machete&amp;lt;br&amp;gt;Increased knockback slightly.&lt;br /&gt;
** weapon_crowbar&amp;lt;br&amp;gt;Decreased hit distance and knockback slightly.&lt;br /&gt;
** weapon_pot&amp;lt;br&amp;gt;Increased hit distance slightly.&lt;br /&gt;
** weapon_pipe&amp;lt;br&amp;gt;Decreased hit distance slightly.&lt;br /&gt;
** weapon_pipewrench&amp;lt;br&amp;gt;Increased damage, hit distance and knockback slightly better.&lt;br /&gt;
** weapon_wrench&amp;lt;br&amp;gt;Increased hit distance and knockback slightly.&lt;br /&gt;
** weapon_tireiron&amp;lt;br&amp;gt;Decreased hit distance slightly.&lt;br /&gt;
** weapon_spanner&amp;lt;br&amp;gt;Increased damage and hit distance slightly.&lt;br /&gt;
** weapon_bat_aluminum&amp;lt;br&amp;gt;Increased hit distances lightly and knockback moderately.&lt;br /&gt;
** weapon_bat_wood&amp;lt;br&amp;gt;Increased hit distance slightly and knockback moderately.&lt;br /&gt;
** weapon_fryingpan&amp;lt;br&amp;gt;Increased hit distance slightly and knockback moderately.&lt;br /&gt;
** weapon_keyboard&amp;lt;br&amp;gt;Decreased hit distance slightly.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Zombies&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Added a new zombie feature: teammate glow system. Teammates that are in proximity to the player and hidden behind walls or objects will be outlined in green.&lt;br /&gt;
* Added a Berserk zombie bar, separating from the Feed-o-Meter usage.&lt;br /&gt;
* Added new infected survivor models. Once a survivor is infected, their model will subtly change over time to indicate the effects of the infection.&lt;br /&gt;
* Players that succumb to the infection no longer drop their items until they&amp;#039;re killed.&lt;br /&gt;
* Improved zombie spotting ability tracer usage.&lt;br /&gt;
* Improved Feed-o-Meter&amp;#039;s usability by adding very slow regeneration over time.&lt;br /&gt;
* Updated zombie vision texture veins. (Thanks to Reborn)&lt;br /&gt;
* Updated zombie vision shader.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
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