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	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.0.7b</id>
	<title>Version/ZombiePanicSource/3.0.7b - Revision history</title>
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	<updated>2026-11-03T23:02:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.0.7b&amp;diff=1410&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Small Update | version = 3.0.7b | image1 =  | date = 2018-02-26 | prev = 3.0.7a | next = 3.0.7c | details =  }} &#039;&#039;&#039;Admin System&#039;&#039;&#039;  * Added the ability to target bots as well as yourself for the &quot;explode&quot; and &quot;teleport&quot; commands.  * Clients permissions are refreshed on every spawn.  * Removed the &quot;fun beacon&quot; command because it was broken.  * Reworked the permissions/immunity system.   &#039;&#039;&#039;Angelscript&#039;&#039;&#039;  * Added &quot;DoSuicide(...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.0.7b&amp;diff=1410&amp;oldid=prev"/>
		<updated>2026-10-13T07:00:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Small Update | version = 3.0.7b | image1 =  | date = 2018-02-26 | prev = 3.0.7a | next = 3.0.7c | details =  }} &amp;#039;&amp;#039;&amp;#039;Admin System&amp;#039;&amp;#039;&amp;#039;  * Added the ability to target bots as well as yourself for the &amp;quot;explode&amp;quot; and &amp;quot;teleport&amp;quot; commands.  * Clients permissions are refreshed on every spawn.  * Removed the &amp;quot;fun beacon&amp;quot; command because it was broken.  * Reworked the permissions/immunity system.   &amp;#039;&amp;#039;&amp;#039;Angelscript&amp;#039;&amp;#039;&amp;#039;  * Added &amp;quot;DoSuicide(...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Small Update&lt;br /&gt;
| version = 3.0.7b&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2018-02-26&lt;br /&gt;
| prev = 3.0.7a&lt;br /&gt;
| next = 3.0.7c&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Admin System&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added the ability to target bots as well as yourself for the &amp;quot;explode&amp;quot; and &amp;quot;teleport&amp;quot; commands. &lt;br /&gt;
* Clients permissions are refreshed on every spawn. &lt;br /&gt;
* Removed the &amp;quot;fun beacon&amp;quot; command because it was broken. &lt;br /&gt;
* Reworked the permissions/immunity system. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Angelscript&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added &amp;quot;DoSuicide( CHL2MP_Player @pPlayer, bool bExplode, float flTime )&amp;quot; to &amp;quot;CHL2MP_Player&amp;quot;. &lt;br /&gt;
* Added &amp;quot;SetPlayerName( CHL2MP_Player @pPlayer, const std::string&amp;amp; szString )&amp;quot; to &amp;quot;CHL2MP_Player&amp;quot;. &lt;br /&gt;
* Removed &amp;quot;ForceInfectPlayer( float flTime )&amp;quot; from &amp;quot;CHL2MP_Player&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AFK Manager&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an exploit where zombie lives were increased if the kicked player was anything but a zombie. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clients&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added custom crosshairs support. You no longer need to overwrite an existing default crosshair, just look at &amp;quot;zps/data/crosshairs&amp;quot; to see how they are now handled. &lt;br /&gt;
* Added &amp;quot;Targeted Platform&amp;quot; on the debugging overlay. &lt;br /&gt;
* Added very basic Workshop functionality à la Left 4 Dead to the main menu. &lt;br /&gt;
* &amp;quot;cl_cmdrate&amp;quot; is now ignored, the forced value is &amp;quot;30&amp;quot;. &lt;br /&gt;
* Fixed a crash about infected and arms being invalids. &lt;br /&gt;
* Fixed a glitch with infected arms. &lt;br /&gt;
* Fixed an issue with backgrounds not being read from VPKs files. &lt;br /&gt;
* Fixed bad paths to Feed-O-Meter materials. &lt;br /&gt;
* Fixed spectators being able to spectate spectators (doh!) &lt;br /&gt;
* Potentially fixed the crashes about ragdolls. &lt;br /&gt;
* Removed Source 2013&amp;#039;s cheap shadows because they were broken. &lt;br /&gt;
* Reworked the glow system in an attempt to fix the random items glowing issues. &lt;br /&gt;
* Updated interactions with Discord RPC (Rich Presence). &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CVARs (Console VARiables)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added a new server side boolean CVAR called &amp;quot;sv_allow_gravity_manipulation&amp;quot; (default value is 0/false). &lt;br /&gt;
** If this CVAR is enabled, servers operators are able to change the gravity, otherwise it will be locked to the default value. &lt;br /&gt;
** Enabling this CVAR will deactivate the achievements as well as statistics!&lt;br /&gt;
* Added a new server side boolean CVAR called &amp;quot;sv_disablesprays&amp;quot; (default value is 0/false). &lt;br /&gt;
** If this CVAR is enabled, clients are no longer able to spray (thanks Captain Obvious!). &lt;br /&gt;
* Added a new server side boolean CVAR called &amp;quot;sv_workshop_clientdownload&amp;quot; (default value is 1/true). &lt;br /&gt;
** If this CVAR is enabled, servers will order the connecting clients to download the server&amp;#039;s subscribed Workshop items from the Steam Workshop, otherwise it&amp;#039;s up to the clients themselves to manually subscribe and download the items. &lt;br /&gt;
* &amp;quot;sv_gravity&amp;quot; is no longer &amp;quot;sv_cheats&amp;quot; protected (now protected by the newly added &amp;quot;sv_allow_gravity_manipulation&amp;quot;). &lt;br /&gt;
* &amp;quot;sv_gravity&amp;quot;&amp;#039;s default value has been changed from &amp;quot;600&amp;quot; to &amp;quot;570&amp;quot; in an attempt to match 2.4. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entities&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [func_brush] Will no longer be preserved between rounds, it will be recreated every round restart. &lt;br /&gt;
* [func_illusionary] Same fate as &amp;quot;func_brush&amp;quot;. &lt;br /&gt;
* [point_clientcommand] Blacklisted the following commands for security reasons: bind, changelevel, cl_*, disconnect, explode, fov, give, impulse, kill, m_*, map, mat_*, mp3, quit, r_*, slot, snd_*, v_*, zp_*&lt;br /&gt;
* [point_servercommand] Same fate as &amp;quot;point_clientcommand&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Cut-scenes are forced to be disabled when an intermission (map transition if you prefer) is triggered. This is to prevent major problems on the next map. &lt;br /&gt;
* Fixed an issue with the escape timer. &lt;br /&gt;
* Fixed Carrier/Zombie arms check code attempting to give them back to dead zombies that would cause a server crash because of edicts limit being reached. &lt;br /&gt;
* Fixed Carrier/Zombie arms check code interfering with controllable entities like &amp;quot;func_train&amp;quot; and &amp;quot;game_ui&amp;quot;. Smash Cannon&amp;#039;s players and servers operators can now rest assured. &lt;br /&gt;
* Fixed intermission (map transition if you prefer) being triggered when an invalid map was specified. &lt;br /&gt;
* Reworked the game description system in order to match 2.4. Servers with a lower infection rate should have an &amp;quot;i&amp;quot;, higher should be &amp;quot;i+&amp;quot;. Hardcore servers should have an &amp;quot;H&amp;quot; and forced Hardcore is &amp;quot;H+&amp;quot;. Custom servers are still marked as &amp;quot;Custom&amp;quot;. &lt;br /&gt;
* Reworked how game modes are created/destroyed to be more reliable and efficient. &lt;br /&gt;
* Updated how late joiners are picked up to be more efficient. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Logging&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added a missing new line character when logging &amp;quot;The zombies won!&amp;quot;. &lt;br /&gt;
* Added the reason of why votes failed in votes logging. &lt;br /&gt;
* Added vote issuer&amp;#039;s team in all votes logging. &lt;br /&gt;
* Fixed console spamming whenever there was an infected. &lt;br /&gt;
* Implemented SpdLog which is a better, cleaner and faster logging system than Source&amp;#039;s. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Players&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added a &amp;quot;panic punish timer&amp;quot;, if you panic too much within a certain time, you will loose stamina. &lt;br /&gt;
* Fixed crouch exploit. &lt;br /&gt;
* Fixed escape timer not being reset. &lt;br /&gt;
* Fixed Feed-O-Meter being drained for an unknown reason (caused by HL2:DM&amp;#039;s code). &lt;br /&gt;
* Fixed Feed-O-Meter being drained while crouching (caused again by HL2:DM&amp;#039;s code). &lt;br /&gt;
* Fixed jumping animations. &lt;br /&gt;
* Fixed issues about Carrier counting whenever a client disconnected. &lt;br /&gt;
* Fixed the &amp;quot;is infected&amp;quot; variable not being reset after having turned. &lt;br /&gt;
* Removed the ability to drop and share single round of ammo for performance and stability reasons. &lt;br /&gt;
* Removed the following cheat &amp;quot;impulse&amp;quot; commands: 50 (HL2&amp;#039;s commander stuff), 51 (create a HL2 dynamic resupply item), 52 (range calculator). &lt;br /&gt;
* Reset &amp;quot;Carrier status&amp;quot; between round&amp;#039;s end and the beginning of a new one in an attempt to prevent multiple Carriers glitch. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Servers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Added a limit of 20 gibs in order to prevent servers crashes (as well as griefing in Zomboeing). &lt;br /&gt;
* Added tags (for Hardcore only so far) that would allow clients to easily filters the servers. &lt;br /&gt;
* Fixed dedicated servers sometimes not picking up maps from the Workshop. &lt;br /&gt;
* Head gibs will disappear after 15 seconds in order to prevent servers crashes (also prevents griefing in Zomboeing). &lt;br /&gt;
* [Linux] Reworked how console warnings/errors are treated to match Windows&amp;#039;s version. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [Chair] Now uses it&amp;#039;s own weight value rather than the Axe&amp;#039;s. &lt;br /&gt;
* [Delivery items] Added 3 new outputs for mappers: &amp;quot;OnUse&amp;quot;, &amp;quot;OnUseAccept&amp;quot;, &amp;quot;OnUseFound&amp;quot;. &lt;br /&gt;
* [Delivery items] Fixed a potential crash when owner magically disappeared and became invalid. &lt;br /&gt;
* [Machete] Now uses it&amp;#039;s own weight value rather than the Keyboard&amp;#039;s. &lt;br /&gt;
* [Pipe wrench] Now uses it&amp;#039;s own weight value rather than the Wrench&amp;#039;s. &lt;br /&gt;
* [Pistols (Glock 17, Glock 18c, PPK, USP)] Say goodbye to the fast LMG rate of fire bug on them. &lt;br /&gt;
* [Winchester] Fixed an issue where the double shot sound was used when the secondary attack was pressed but only one buckshot was fired. &lt;br /&gt;
* [Winchester] Fixed the fast firing glitch (press primary then secondary attack ASAP) because it&amp;#039;s not a freaking LMG. &lt;br /&gt;
* [Wrench] Now uses it&amp;#039;s own weight value rather than the Spanner&amp;#039;s. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Maps&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* zps_blackout&lt;br /&gt;
** Added more ammo boxes. &lt;br /&gt;
** Made the sofas heavier at the attic. &lt;br /&gt;
** Fixed getting stuck in the attic roof.  &lt;br /&gt;
* zps_haunted&lt;br /&gt;
** Added minor fixes of light and lightmap shadows. &lt;br /&gt;
** Added a few player clips to make movement smoother. &lt;br /&gt;
** Minor visual improvements. &lt;br /&gt;
** Soundscape adjusted. &lt;br /&gt;
** Updated loading screen.  &lt;br /&gt;
* zps_policestation&lt;br /&gt;
** Fixed the brush clipping issue in the cells. &lt;br /&gt;
** Fixed texture alignment problem in the cells. &lt;br /&gt;
** Fixed where you could get stuck outside near the sign. &lt;br /&gt;
** Updated some detailing @ the workshop (outside window).  &lt;br /&gt;
* zpo_aquatica&lt;br /&gt;
** Replaced corn plants. &lt;br /&gt;
** Fixed blocking elevators at secret. &lt;br /&gt;
** Replaced join signs.  &lt;br /&gt;
* zpo_subway&lt;br /&gt;
** Removed 4 dynamic lights from front of train. &lt;br /&gt;
** Set up new collision for func_tracktrain &lt;br /&gt;
** Extended train tunnel. &lt;br /&gt;
** Train detail is now func_brush. &lt;br /&gt;
** Func_tracktrain and path_tracks are now set to fixed orientation. &lt;br /&gt;
** Lined up origin of func_tracktrain perfectly with origin of first path_track. &lt;br /&gt;
** Added invisible metal texture. &lt;br /&gt;
** Removed some dynamic props from the cockpit of the train that weren&amp;#039;t showing up properly anyway.  &lt;br /&gt;
* zpo_zomboeing&lt;br /&gt;
** Clipped vent holes so trolls can&amp;#039;t troll and drop crates through there. &lt;br /&gt;
** Put human push trigger in front of zombie spawn outlet into hangar so campers can&amp;#039;t be campers. &lt;br /&gt;
** Trimmed a trigger in the tower that was poking outside a little. &lt;br /&gt;
** Fixed overhead door moving wrong direction in tunnel.&lt;br /&gt;
&lt;br /&gt;
==Revert to 3.0.6 (Feb 01 2018)==&lt;br /&gt;
Due to the many new issues caused by the v3.0.7 update, we&amp;#039;ve had to revert to v3.0.6 for the time being until these issues are properly fixed. We&amp;#039;re very sorry for the inconvenience that the v3.0.7 update has caused, and we appreciate your patience while we resolve these issues.&lt;br /&gt;
===Achievements===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;This revert will cause all map related achievements to be unobtainable during this time.&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The reason for this is because we&amp;#039;re reverting the binaries (client.dll and server.dll), but keeping the map updates. Since those map achievements have been changed to function differently in v3.0.7, they&amp;#039;ll no longer work properly with this revert to v3.0.6.&lt;br /&gt;
&lt;br /&gt;
This sucks, we know - but it&amp;#039;s much better than dealing with all the new glitches that popped up. You&amp;#039;ll be able to get these achievements again once we release v3.0.8.&lt;br /&gt;
===Map Changes===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_shreddingfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed where survivors could block the blue door at the beginning&lt;br /&gt;
*Updated the nuke sequence&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_tanker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed zspawn issues on the last stages of the map&lt;br /&gt;
*Changed some zombie doors to broken stages (1 and 2)&lt;br /&gt;
*Increased the C4 explosion timer by 30sec&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_harvest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Removed old clips around the truck&lt;br /&gt;
*Removed &amp;quot;last stand&amp;quot; objective (Survivors will now automatically fail if the truck passes by)&lt;br /&gt;
*Removed old zombie clip on the truck&lt;br /&gt;
*Fixed broken &amp;quot;climbing&amp;quot; on the truck&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_subway&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed unaligned textures&lt;br /&gt;
*Fixed where the train would get stuck if a player blocked its path&lt;br /&gt;
*Fixed an exploit where you could drop ammo or weapons in unreachable spots between the generators&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_zomboeing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed up new zombie spawns all fancy like.&lt;br /&gt;
*Added double door at tower base to keep campers from bein campers.&lt;br /&gt;
*Made signs above zombie vents illusionary so they can get inside easier.&lt;br /&gt;
*changed all tower ladders from useable to brush ladders&lt;br /&gt;
*added ladders in jetways&lt;br /&gt;
*implemented new spawn limit system for info_player_zombie&lt;br /&gt;
*Fixed an exploit where you could drop ammo, weapons or the delivery items at the unreachable spot beneath the stairs&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_frozenheart&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added one new zombie ladder only at the fence outside closer to the gas station.&lt;br /&gt;
*Tweaked ammo and weapon spawn on roof area.&lt;br /&gt;
*Reduced the timer to break the metal vent in zombie spawn a little more earlier on roof section.&lt;br /&gt;
*Reduced the timer to spawn zombies on the roof 8 seconds earlier.&lt;br /&gt;
*Fixed one breakable door to be open for zombies only - moved this zombie spawn to the kitchen.&lt;br /&gt;
*Added safe exploit fix for C4 and Box of Food items getting bugged out side of the map.&lt;br /&gt;
*Added a small clip to help players jumping over the vent at the roof.&lt;br /&gt;
*Replaced map&amp;#039;s music entities as logic_music - now it will play as a soundtrack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_corpsington&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed a brush vent height in one zombie spawn&lt;br /&gt;
*Updated police car model to be interactive&lt;br /&gt;
*Tweaked ammo spawns (+14 players)&lt;br /&gt;
*Moved destroyed truck a bit to the right so players could move in a small area at the stairs outside.&lt;br /&gt;
*Fixed weapon_barricade hammers spawning in a generator room not accessible by players&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_thrillville&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*All item_ammo_pistol replaced with random_ammo&lt;br /&gt;
*Added info_player_zombie in PVS mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_deadend&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added a few player clips to make movement more smoother&lt;br /&gt;
*Added info_player_zombie in PVS mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_town&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Clipped off unfair camp position on light above stairs&lt;br /&gt;
*Fixed minor issue with the lightmap shadows&lt;br /&gt;
*Added info_player_zombie in PVS mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_silence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Removed Zombie Spawn behind the concrete fence&lt;br /&gt;
*Added info_player_zombie in PVS mode&lt;br /&gt;
*Cubemaps tweaks&lt;br /&gt;
*Reworked Zombie Spawn in the basement&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_haunted&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added info_player_zombie in PVS mode&lt;br /&gt;
*Minor AS Balance tweaking&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_sapidcerebrum&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Ascent smoothing on all staircases with player clips&lt;br /&gt;
*Basement door by classroom standardized&lt;br /&gt;
*Basement now opens on a timer (two minutes)&lt;br /&gt;
*Lockers in dressing room are now searchable&lt;br /&gt;
*Added item spawns in searchable lockers&lt;br /&gt;
*Replaced obsolete ammo entities&lt;br /&gt;
*Office door below sound booth fixed&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_policestation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added sounds to ZP doors&lt;br /&gt;
*Made double doors to open/close at the same time.&lt;br /&gt;
*Nerfed jail cells a little&lt;br /&gt;
*Fixed jail doors getting stuck&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
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