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	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.0.7</id>
	<title>Version/ZombiePanicSource/3.0.7 - Revision history</title>
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	<updated>2026-11-04T00:48:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.0.7&amp;diff=1408&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Large Update | version = 3.0.7 | image1 =  | date = 2018-01-30 | prev = 3.0.6 | next = 3.0.7a | details =  }} ===General=== *Added &quot;zp_deadend_grass01&quot; detailtype to detail.vbsp *Added German localization  *Updated the FGD files *Updated HudDeathNotice to right side of the screen *Updated the following physics props to be breakable: **models/props_wasteland/kitchen_shelf001a.mdl **models/props_wasteland/kitchen_shelf002a.mdl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.0.7&amp;diff=1408&amp;oldid=prev"/>
		<updated>2026-10-13T06:57:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Large Update | version = 3.0.7 | image1 =  | date = 2018-01-30 | prev = 3.0.6 | next = 3.0.7a | details =  }} ===General=== *Added &amp;quot;zp_deadend_grass01&amp;quot; detailtype to detail.vbsp *Added German localization  *Updated the FGD files *Updated HudDeathNotice to right side of the screen *Updated the following physics props to be breakable: **models/props_wasteland/kitchen_shelf001a.mdl **models/props_wasteland/kitchen_shelf002a.mdl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Large Update&lt;br /&gt;
| version = 3.0.7&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2018-01-30&lt;br /&gt;
| prev = 3.0.6&lt;br /&gt;
| next = 3.0.7a&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
===General===&lt;br /&gt;
*Added &amp;quot;zp_deadend_grass01&amp;quot; detailtype to detail.vbsp&lt;br /&gt;
*Added German localization&lt;br /&gt;
&lt;br /&gt;
*Updated the FGD files&lt;br /&gt;
*Updated HudDeathNotice to right side of the screen&lt;br /&gt;
*Updated the following physics props to be breakable:&lt;br /&gt;
**models/props_wasteland/kitchen_shelf001a.mdl&lt;br /&gt;
**models/props_wasteland/kitchen_shelf002a.mdl&lt;br /&gt;
**models/props_junk/pushcart01a.mdl&lt;br /&gt;
**models/surgeon/metalshelves01.mdl&lt;br /&gt;
**models/props_wasteland/controlroom_desk001b.mdl&lt;br /&gt;
&lt;br /&gt;
*Fixed Zombie Panic! Source Dedicated Server requiring Steam Client to be installed on Windows Server&lt;br /&gt;
===Code===&lt;br /&gt;
*Added phys_pushscale being able to manipulate props if Engine.EnableCustomSettings is set to true (Disabled by default due to it causing props to freak out within triggers)&lt;br /&gt;
*Added info_player_carrier entity - which spawns only the carrier when enabled&lt;br /&gt;
*Added PVS mode option for player spawn points (Can be debugged via zps_debug_server 1 on a local game)&lt;br /&gt;
*Added sv_allow_gravity_manipulation convar - will allow you to manipulate gravity without enabling cheats, but this will still disable achievements&lt;br /&gt;
*Added sv_disablesprays convar - to completely remove the ability to use sprays on a server&lt;br /&gt;
*Added a new log system (only sv_logfile 1 is required now, and will be logged into zps/logs/&amp;lt;nowiki&amp;gt;&amp;lt;date&amp;gt;/&amp;lt;map&amp;gt;&amp;lt;/nowiki&amp;gt;.txt)&lt;br /&gt;
*Added glow radius for item_deliver&lt;br /&gt;
*Added customizable crosshairs via ZPDATA - you are now able to add your own crosshairs by creating your own zpdata file (in data/crosshairs/) and inserting the type, name, and path for the texture.&lt;br /&gt;
&lt;br /&gt;
*Removed admin_rebuild command&lt;br /&gt;
*Removed cheap shadows, due to its exploitable behavior&lt;br /&gt;
*Removed old HL2 and HL1 impulse commands&lt;br /&gt;
&lt;br /&gt;
*Updated Carrier instructor hints&lt;br /&gt;
*Updated &amp;quot;Can&amp;#039;t respawn&amp;quot; to move the player to spectator, instead of just throwing the error&lt;br /&gt;
*Updated Steam Workshop support for servers (Now they will be able to read collections on each map change, and will update maps accordingly, if required)&lt;br /&gt;
*Updated AS Plugins to load after HL2MP has been fully initialized, to prevent plugins from crashing the server if they required HL2MP related elements to be loaded&lt;br /&gt;
*Updated spawn system and fixed false positives regarding disabled spawns.&lt;br /&gt;
*Updated point_clientcommand and point_servercommand to blacklist all exploitable &amp;amp; abusable client commands&lt;br /&gt;
*Updated the attack range for the following melee weapons:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Melee Weapon:&lt;br /&gt;
! From:&lt;br /&gt;
! To:&lt;br /&gt;
|-&lt;br /&gt;
| weapon_bat_aluminum&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| weapon_bat_wood&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| weapon_chair&lt;br /&gt;
| 60&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| weapon_crowbar&lt;br /&gt;
| 75&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| weapon_fryingpan&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| weapon_golf&lt;br /&gt;
| 55&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| weaopn_machete&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| weapon_plank&lt;br /&gt;
| 45&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| weapon_pot&lt;br /&gt;
| 55&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| weapon_shovel&lt;br /&gt;
| 65&lt;br /&gt;
| 80&lt;br /&gt;
|}&lt;br /&gt;
*Updated default gravity from 600 to 570&lt;br /&gt;
*Updated the mainmenu and client workshop mounting&lt;br /&gt;
&lt;br /&gt;
*Fixed old Source Ping/Latency exploit by using cl_cmdrate +30&lt;br /&gt;
*Fixed winchester using the wrong weight value&lt;br /&gt;
*Fixed no scooting being able to crash server if they were in Panic&lt;br /&gt;
*Fixed where OnTakeDamage would cause the server to crash if the carrier became invalid (Hit &amp;amp; Quit on the same frame)&lt;br /&gt;
*Fixed where the Feed-O-Meter would drain if the player died in water, or spawned in water.&lt;br /&gt;
*Fixed melee weapons using default range for impact effects&lt;br /&gt;
*Fixed where jumping would drain fatigue if zps_anti_bunnyjump was disabled&lt;br /&gt;
*Fixed jumping animation event not playing&lt;br /&gt;
*Fixed specific console warnings not working properly on Linux (Would only print &amp;quot;Message: :&amp;quot;)&lt;br /&gt;
*Fixed Achievement Dialog causing lag on initial creation, or when you switch between &amp;quot;goals&amp;quot;&lt;br /&gt;
*Fixed intermission not resetting back to default state if the next map is invalid or doesn&amp;#039;t exist&lt;br /&gt;
*Fixed triggers not using the correct &amp;quot;base&amp;quot;, which caused OnTouch and EndTouch outputs to not be sent properly&lt;br /&gt;
*Fixed pistols not playing the animation correctly when being fired in quick succession&lt;br /&gt;
*Fixed client-related crashes when connecting to servers&lt;br /&gt;
*Fixed item_deliver not having any glow&lt;br /&gt;
*Fixed props randomly glowing&lt;br /&gt;
*Fixed zombies not spawning closer to the carrier, when they are roaring&lt;br /&gt;
*Fixed Feed-O-Meter draining going crazy if the player was holding down the crouch button&lt;br /&gt;
===AngelScript===&lt;br /&gt;
*Added Admin.SetImmunity&lt;br /&gt;
*Added Admin.AddFlag&lt;br /&gt;
*Added CHL2MP_Player@ SetPlayerName&lt;br /&gt;
&lt;br /&gt;
*Removed CHL2MP_Player@ ForceInfectPlayer&lt;br /&gt;
&lt;br /&gt;
*Updated Admin.AddUser&lt;br /&gt;
&lt;br /&gt;
*Updated the API ( https://api.zombiepanicsource.com/ )&lt;br /&gt;
===Maps===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_shreddingfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Fixed where survivors could block the blue door at the beginning&lt;br /&gt;
**Updated the nuke sequence&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_tanker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Fixed zspawn issues on the last stages of the map&lt;br /&gt;
**Changed some zombie doors to broken stages (1 and 2)&lt;br /&gt;
**Increased the C4 explosion timer by 30sec&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_harvest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Removed old clips around the truck&lt;br /&gt;
**Removed &amp;quot;last stand&amp;quot; objective (Survivors will now automatically fail if the truck passes by)&lt;br /&gt;
**Removed old zombie clip on the truck&lt;br /&gt;
**Fixed broken &amp;quot;climbing&amp;quot; on the truck&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_subway&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Fixed unaligned textures&lt;br /&gt;
**Fixed where the train would get stuck if a player blocked its path&lt;br /&gt;
**Fixed an exploit where you could drop ammo or weapons in unreachable spots between the generators&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_zomboeing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Fixed up new zombie spawns all fancy like.&lt;br /&gt;
**Added double door at tower base to keep campers from bein campers.&lt;br /&gt;
**Made signs above zombie vents illusionary so they can get inside easier.&lt;br /&gt;
**changed all tower ladders from useable to brush ladders&lt;br /&gt;
**added ladders in jetways&lt;br /&gt;
**implemented new spawn limit system for info_player_zombie&lt;br /&gt;
**Fixed an exploit where you could drop ammo, weapons or the delivery items at the unreachable spot beneath the stairs&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_frozenheart&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Added one new zombie ladder only at the fence outside closer to the gas station.&lt;br /&gt;
**Tweaked ammo and weapon spawn on roof area.&lt;br /&gt;
**Reduced the timer to break the metal vent in zombie spawn a little more earlier on roof section.&lt;br /&gt;
**Reduced the timer to spawn zombies on the roof 8 seconds earlier.&lt;br /&gt;
**Fixed one breakable door to be open for zombies only - moved this zombie spawn to the kitchen.&lt;br /&gt;
**Added safe exploit fix for C4 and Box of Food items getting bugged out side of the map.&lt;br /&gt;
**Added a small clip to help players jumping over the vent at the roof.&lt;br /&gt;
**Replaced map&amp;#039;s music entities as logic_music - now it will play as a soundtrack.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_corpsington&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Fixed a brush vent height in one zombie spawn&lt;br /&gt;
**Updated police car model to be interactive&lt;br /&gt;
**Tweaked ammo spawns (+14 players)&lt;br /&gt;
**Moved destroyed truck a bit to the right so players could move in a small area at the stairs outside.&lt;br /&gt;
**Fixed weapon_barricade hammers spawning in a generator room not accessible by players&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_thrillville&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**All item_ammo_pistol replaced with random_ammo&lt;br /&gt;
**Added info_player_zombie in PVS mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_deadend&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Added a few player clips to make movement more smoother&lt;br /&gt;
**Added info_player_zombie in PVS mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_town&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Clipped off unfair camp position on light above stairs&lt;br /&gt;
**Fixed minor issue with the lightmap shadows&lt;br /&gt;
**Added info_player_zombie in PVS mode&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_silence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Removed Zombie Spawn behind the concrete fence&lt;br /&gt;
**Added info_player_zombie in PVS mode&lt;br /&gt;
**Cubemaps tweaks&lt;br /&gt;
**Reworked Zombie Spawn in the basement&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_haunted&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Added info_player_zombie in PVS mode&lt;br /&gt;
**Minor AS Balance tweaking&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_sapidcerebrum&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Ascent smoothing on all staircases with player clips&lt;br /&gt;
**Basement door by classroom standardized&lt;br /&gt;
**Basement now opens on a timer (two minutes)&lt;br /&gt;
**Lockers in dressing room are now searchable&lt;br /&gt;
**Added item spawns in searchable lockers&lt;br /&gt;
**Replaced obsolete ammo entities&lt;br /&gt;
**Office door below sound booth fixed&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_policestation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Added sounds to ZP doors&lt;br /&gt;
**Made double doors to open/close at the same time.&lt;br /&gt;
**Nerfed jail cells a little&lt;br /&gt;
**Fixed jail doors getting stuck&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
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