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	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.0.2</id>
	<title>Version/ZombiePanicSource/3.0.2 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F3.0.2"/>
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	<updated>2026-11-04T05:00:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.0.2&amp;diff=1403&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Large Update | version = 3.0.2 | image1 =  | date = 2017-12-15 | prev = 3.0.1 | next = 3.0.3 | details =  }} ===Code=== *Added ability to drop half of your armor when using &quot;Half Mag Amount&quot; *Added Armor drop on death, if the player have, or had, any armor  *Updated ZPAC functionality *Updated Workshop updater for servers *Updated MP5 to use pistol ammo instead of rifle *Updated Game Description from &quot;Zombie Panic! Source&quot; t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/3.0.2&amp;diff=1403&amp;oldid=prev"/>
		<updated>2026-10-13T06:51:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Large Update | version = 3.0.2 | image1 =  | date = 2017-12-15 | prev = 3.0.1 | next = 3.0.3 | details =  }} ===Code=== *Added ability to drop half of your armor when using &amp;quot;Half Mag Amount&amp;quot; *Added Armor drop on death, if the player have, or had, any armor  *Updated ZPAC functionality *Updated Workshop updater for servers *Updated MP5 to use pistol ammo instead of rifle *Updated Game Description from &amp;quot;Zombie Panic! Source&amp;quot; t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Large Update&lt;br /&gt;
| version = 3.0.2&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2017-12-15&lt;br /&gt;
| prev = 3.0.1&lt;br /&gt;
| next = 3.0.3&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
===Code===&lt;br /&gt;
*Added ability to drop half of your armor when using &amp;quot;Half Mag Amount&amp;quot;&lt;br /&gt;
*Added Armor drop on death, if the player have, or had, any armor&lt;br /&gt;
&lt;br /&gt;
*Updated ZPAC functionality&lt;br /&gt;
*Updated Workshop updater for servers&lt;br /&gt;
*Updated MP5 to use pistol ammo instead of rifle&lt;br /&gt;
*Updated Game Description from &amp;quot;Zombie Panic! Source&amp;quot; to &amp;quot;ZPS 3.0.2&amp;quot; (Custom servers will show &amp;quot;Custom&amp;quot; at the end automatically)&lt;br /&gt;
&lt;br /&gt;
*Fixed where FMOD refused to mute itself when ZPS was not in focus (If &amp;quot;Disable audio when not in focus&amp;quot; was enabled)&lt;br /&gt;
*Fixed lobby shuffling bug#2&lt;br /&gt;
*Fixed where the round would end prematurely&lt;br /&gt;
*Fixed where spamming F1 or F2 when joining could cause the server to crash&lt;br /&gt;
*Fixed where StopMP3 wouldn&amp;#039;t stop the music if the user would bring up the mainmenu while in game&lt;br /&gt;
*Fixed a bug where the &amp;quot;cl_panicmode 1&amp;quot; would switch to IED, phone or emptyhand if the user had no melee weapon&lt;br /&gt;
*Fixed where &amp;quot;cl_togglewalk 1&amp;quot; didn&amp;#039;t work as intended&lt;br /&gt;
*Fixed where zombies would go T-Pose on spawn&lt;br /&gt;
*Fixed side stepping exploit&lt;br /&gt;
*Fixed doors having a large &amp;quot;use cooldown&amp;quot; when opened&lt;br /&gt;
*Fixed where the headshot sound would play if you were on fire&lt;br /&gt;
*Fixed the jump height being the wrong value&lt;br /&gt;
*Fixed crouch jumping adding X more height&lt;br /&gt;
*Fixed weapon recoil for MP5, M4 and AK47&lt;br /&gt;
*Fixed barricade props having too much physresistance&lt;br /&gt;
*Increased the damage for all survivor melee weapons&lt;br /&gt;
*Removed spectate and fade commands&lt;br /&gt;
*Reduced the human&amp;#039;s gibs from 33 to 11&lt;br /&gt;
*Reduced the headshot damage for zombie arms&lt;br /&gt;
===AngelScript===&lt;br /&gt;
*Added hook ClientConnectedToServer&lt;br /&gt;
Added hook OnPlayerSpawn&lt;br /&gt;
Added hook OnPlayerInfected&lt;br /&gt;
Added hook OnPlayerInfectedCompleted&lt;br /&gt;
Added GrabPing() object for CHL2MP_Player@&lt;br /&gt;
Added GrabValue(PlyValue PlyValue) object for CHL2MP_Player@&lt;br /&gt;
Added Global object GetRandomPlayer(int iTeam) to grab a random CHL2MP_Player@ from specified team&lt;br /&gt;
&lt;br /&gt;
*Updated the API ( https://api.zombiepanicsource.com/ )&lt;br /&gt;
===Maps===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_town&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Some props updated to static&lt;br /&gt;
Prop_door_rotating fixes&lt;br /&gt;
Clipped off barricaded stairs&lt;br /&gt;
Added a bit more random_ammo entity&lt;br /&gt;
Some func_door_rotating updated to prop_door_rotating&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zps_sapidcerebrum&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Door Fixes&lt;br /&gt;
**Added Doors&lt;br /&gt;
**Zombie Ladder to Light Booth&lt;br /&gt;
**Basement fixes&lt;br /&gt;
**Camera adjustment in lobby (camera was buried)&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_shreddingfield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Removed last ZM spawn inside the building&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_subway&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Fixed control room buttons not starting locked&lt;br /&gt;
**Added filters and branches to make sure those buttons are unusable until the right time.&lt;br /&gt;
**Fixed issue where the easter egg door would block off the vent path above it.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_tanker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Reduced the C4 timer by 1 minute&lt;br /&gt;
**Changed 2 non breakable doors to breakable state @ the lower levels&lt;br /&gt;
**Added 1 more door in the lower levels&lt;br /&gt;
**Added pistol ammo and medkits at the island&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;zpo_keretti&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Fixed where the last objective was activated prematurely&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
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