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	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F2.4.1b</id>
	<title>Version/ZombiePanicSource/2.4.1b - Revision history</title>
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	<updated>2026-11-04T08:46:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/2.4.1b&amp;diff=1395&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Maps Update | version = 2.4.1b | image1 =  | date = 2016-07-19 | prev = 2.4.1a | next = 2.4.1c | details =  }} === General ===  * Added score points for completing objectives on ZPO maps.  * Removed unused files inside the models and materials folders.  * Removed zpl_armory2.  * Updated Store Page.   === New Maps ===  * ZPS_blackout  * ZPS_corpsington  * ZPS_keretti  * ZPS_sapidcerebrum  ** A Community Map   === Updated Maps...&quot;</title>
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		<updated>2026-10-13T06:44:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Maps Update | version = 2.4.1b | image1 =  | date = 2016-07-19 | prev = 2.4.1a | next = 2.4.1c | details =  }} === General ===  * Added score points for completing objectives on ZPO maps.  * Removed unused files inside the models and materials folders.  * Removed zpl_armory2.  * Updated Store Page.   === New Maps ===  * ZPS_blackout  * ZPS_corpsington  * ZPS_keretti  * ZPS_sapidcerebrum  ** A Community Map   === Updated Maps...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Maps Update&lt;br /&gt;
| version = 2.4.1b&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2016-07-19&lt;br /&gt;
| prev = 2.4.1a&lt;br /&gt;
| next = 2.4.1c&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
* Added score points for completing objectives on ZPO maps. &lt;br /&gt;
* Removed unused files inside the models and materials folders. &lt;br /&gt;
* Removed zpl_armory2. &lt;br /&gt;
* Updated Store Page. &lt;br /&gt;
&lt;br /&gt;
=== New Maps ===&lt;br /&gt;
&lt;br /&gt;
* ZPS_blackout &lt;br /&gt;
* ZPS_corpsington &lt;br /&gt;
* ZPS_keretti &lt;br /&gt;
* ZPS_sapidcerebrum &lt;br /&gt;
** A Community Map &lt;br /&gt;
&lt;br /&gt;
=== Updated Maps ===&lt;br /&gt;
&lt;br /&gt;
* ZPO_aquatica&lt;br /&gt;
** Added some new melee weapons &lt;br /&gt;
** Added a human clip to the vent to the zombie spawn &lt;br /&gt;
** Fixed humans being able to skip picking up the item &lt;br /&gt;
** Fixed water not covering the park area &lt;br /&gt;
** Fixed the starting vent shortcut for zombies &lt;br /&gt;
** Fixed vent not working sometimes &lt;br /&gt;
** Vent to the roof at the toilet enables a bit faster after the explosion &lt;br /&gt;
** Documents sign in the vent disables after the objective is done &lt;br /&gt;
** Tweaked some fading objects &lt;br /&gt;
** Fixed screen overlays not disabling if a round ends with one active &lt;br /&gt;
** Fixed so people can&amp;#039;t get stuck by the cart &lt;br /&gt;
** Fixed water not covering upper offices &lt;br /&gt;
** Improved lighting and optimization. &lt;br /&gt;
** All physics props gets motion disabled after the explosion (should reduce the trigger lag a little at least) &lt;br /&gt;
* ZPO_biotec&lt;br /&gt;
** Added playerclip on the water fountain. &lt;br /&gt;
** Added playerclip on the Zspawn for smooth jump through the windows. &lt;br /&gt;
** Added human-clip inside the first Zspawn. &lt;br /&gt;
** Added props on the second floor of the hallway preventing players camping. &lt;br /&gt;
** Added a beacon on the key if a survivor walks closer to it. &lt;br /&gt;
** Basement gets locked when survivors successfully grabs the ant-virus. &lt;br /&gt;
** Metal barricade inside the lab is breakable ONLY when a zombie is closer to it or when the survivors grabs the ant-virus. &lt;br /&gt;
* ZPO_harvest&lt;br /&gt;
** Added a visible warning when the C4 is about to explode. &lt;br /&gt;
** Added more metal fences as cover for the zombies on the barn stairway. &lt;br /&gt;
** Improved areaportal and lighting. &lt;br /&gt;
** Fixed props collision with the frying pan and a pot in the kitchen. &lt;br /&gt;
** Fixed props collision in the basement. &lt;br /&gt;
** Fixed a glitch spot on the barn. &lt;br /&gt;
** Fixed a glitch on Zspawn where humans could go over it. &lt;br /&gt;
** Fixed a glitch on the planks of the bridge. &lt;br /&gt;
** Fixed a glitch on the barricades of the house. &lt;br /&gt;
** Fixed a rare issue with the fuse being able to get players stuck when picked up. &lt;br /&gt;
* ZPO_keretti&lt;br /&gt;
** Added human clip above the cargo trucks. &lt;br /&gt;
** Added human clip inside the tunnel of the mine. &lt;br /&gt;
** Added 4 random ammo spawn positions. &lt;br /&gt;
** Added radio beacon as &amp;quot;primary objective&amp;quot;. &lt;br /&gt;
** Added cover for zombies on the walkway outside. &lt;br /&gt;
** Improved objective texts display on round start. &lt;br /&gt;
** Heavily optimized. &lt;br /&gt;
** Fixed hundreds map problems and brushes. &lt;br /&gt;
** Fixed mine and warehouse&amp;#039;s door sounds. &lt;br /&gt;
* ZPO_murskville&lt;br /&gt;
** Added a playerclip on fences. &lt;br /&gt;
** Added a playerclip in shelves on a storage building. &lt;br /&gt;
** Fixed a door glitch at gas station. &lt;br /&gt;
** Fixed a glitch spot on a tree. &lt;br /&gt;
** Fixed a playerclip on the street. &lt;br /&gt;
* ZPO_shreddingfield&lt;br /&gt;
** Added playerclip above the lamps on the warehouse. &lt;br /&gt;
** Added playerclip around the buildings in the city. &lt;br /&gt;
** Added a second Zspawn location in the final objective. &lt;br /&gt;
** Fixed survivors getting stuck on the spawn if latejoin. &lt;br /&gt;
** Fixed a door glitch at supermarket. &lt;br /&gt;
** Removed unnecessary details and props for better map performance. &lt;br /&gt;
** Replaced some brushes as &amp;quot;playerclip&amp;quot; and &amp;quot;lightblock&amp;quot; &lt;br /&gt;
** Replaced human spawns that spawned players in the gun shop floor. &lt;br /&gt;
** Heavily optimized. &lt;br /&gt;
* ZPO_tanker&lt;br /&gt;
** Added new random ammo and weapons spawns. &lt;br /&gt;
** All hatches are easier to be closed by one person now. &lt;br /&gt;
** Fixed props fade in/out issues. &lt;br /&gt;
** Fixed lighting scale issues. &lt;br /&gt;
** Fixed prop clip positions. &lt;br /&gt;
** Fixed decals issues on the walls. &lt;br /&gt;
** Fixed objective texts display in-game. &lt;br /&gt;
** Fixed a glitch on the boats area clip. &lt;br /&gt;
** Fixed a glitch on the roof of the ship. &lt;br /&gt;
** Removed camping roof spot closer to the helipad. &lt;br /&gt;
** Removed helipad. &lt;br /&gt;
** Made mostly all the props immovable. &lt;br /&gt;
** Heavily optimized. &lt;br /&gt;
** Improved lighting and HDR. &lt;br /&gt;
* ZPO_subway&lt;br /&gt;
** Added HDR. &lt;br /&gt;
** Added a beacon at the generator. &lt;br /&gt;
** Fixed a glitch spot in Platform 1. &lt;br /&gt;
** Fixed hundreds of textures issues. &lt;br /&gt;
** Fixed areaportal issues. &lt;br /&gt;
** Fixed trigger hurt for humans at the escape train tunnel. &lt;br /&gt;
** Improved optimization lighting. &lt;br /&gt;
* ZPS_asylum&lt;br /&gt;
** Added cubemaps and HDR &lt;br /&gt;
** Added door frames in the middle of the map. &lt;br /&gt;
** Added new weapon spawns when there are more than 12 survivors. &lt;br /&gt;
** Fixed a glitch spot on a window at the second floor. &lt;br /&gt;
** Fixed a glitch spot in the hallway. &lt;br /&gt;
** Fixed lots of glitch spots outside. &lt;br /&gt;
* ZPS_cinema&lt;br /&gt;
** Added 3 new random ammo spawns. &lt;br /&gt;
** Added playerclip above the fences at human spawn. &lt;br /&gt;
** Added clips on the corridors of Cinema &lt;br /&gt;
** Added a ladder in Cinema 3. &lt;br /&gt;
** Added HDR &lt;br /&gt;
** Fixed props clip at Cinema 3 making it more smooth to walk over. &lt;br /&gt;
** Fixed some info_overlay entities. &lt;br /&gt;
** Improved cubemaps positions and lighting. &lt;br /&gt;
** Removed one door in the &amp;quot;break&amp;quot; room. &lt;br /&gt;
* ZPS_deadend&lt;br /&gt;
** Added HDR. &lt;br /&gt;
** Added a white van on the gas station. &lt;br /&gt;
** Added a new Zspawn inside the building closer to gas station. &lt;br /&gt;
** Added new weapon and ammo spawns. &lt;br /&gt;
** Added cover on the gas station&amp;#039;s roof. &lt;br /&gt;
** Fixed a texture issue inside the church. &lt;br /&gt;
** Fixed a glitch spot on the human spawn truck. &lt;br /&gt;
** Fixed a glitch spot on Zspawn. &lt;br /&gt;
** Fixed a glitch spot outside the church and above the fences. &lt;br /&gt;
** Fixed ladder module style. &lt;br /&gt;
** Made the vehicles in the tunnel immovable. &lt;br /&gt;
** Improved lighting and optimization. &lt;br /&gt;
** Removed 870 Remmy spawn in the Zspawn. &lt;br /&gt;
* ZPS_silence&lt;br /&gt;
** Added few crates closer to the gas tanker outside. &lt;br /&gt;
** Fixed a glitch spot above the gas tanker outside. &lt;br /&gt;
** Fixed a glitch spot in the basement. &lt;br /&gt;
* ZPS_nightmare&lt;br /&gt;
** Added playerclip inside an abandoned building. &lt;br /&gt;
** Fixed a glitch spot on &amp;#039;LIQUOR&amp;#039; sign outside. &lt;br /&gt;
** Fixed a glitch spot behind the metal fence outside. &lt;br /&gt;
** Fixed a glitch spot on one metal support outside. &lt;br /&gt;
** Fixed a glitch spot on a building. &lt;br /&gt;
** Improved lighting and optimization. &lt;br /&gt;
* ZPS_haunted&lt;br /&gt;
** Added HDR. &lt;br /&gt;
** Fixed a glitch spot on the roof of the bridge. &lt;br /&gt;
** Fixed a glitch spot on the window barricades of the house. &lt;br /&gt;
** Fixed glitch spots on the playground. &lt;br /&gt;
** Fixed lots of glitch spots on the pillars outside. &lt;br /&gt;
** Replaced water texture. &lt;br /&gt;
* ZPS_policestation&lt;br /&gt;
** Added HDR. &lt;br /&gt;
** Added playerclip around the buildings outside. &lt;br /&gt;
** Added new ammo and weapon spawns. &lt;br /&gt;
** Fixed a glitch spot on the police station sign outside. &lt;br /&gt;
** Fixed a glitch spot above the police station entrance. &lt;br /&gt;
** Fixed a glitch spot above the vents inside police station. &lt;br /&gt;
** Removed &amp;quot;fake&amp;quot; weapons in the gun shop. &lt;br /&gt;
** Replaced them with 4 real random pistols. &lt;br /&gt;
* ZPS_underground&lt;br /&gt;
** Tweaked weapons and ammo spawns. &lt;br /&gt;
** Improved optimization.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
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