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	<id>https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F1.3</id>
	<title>Version/ZombiePanicSource/1.3 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/index.php?action=history&amp;feed=atom&amp;title=Version%2FZombiePanicSource%2F1.3"/>
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	<updated>2026-10-12T22:31:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/1.3&amp;diff=1363&amp;oldid=prev</id>
		<title>Wuffesan: Created page with &quot;{{Version | game = ZombiePanicSource | title = Orange Box Stability | version = 1.3 | image1 =  | date = 2008-10-02 | prev = 1.25b | next = 1.3.1 | details =  }} *Switched to Orange Box engine.  *Weapon highlights as red if it is empty.  *New decals for melee/zombie impacts.  *Bug where you could swing melee weapons faster by switching back and forth fixed.  *Chunky gibs when blown up.  *Updated AK47 model, animations, and sounds  *Added a new song (&#039;&#039;&#039;KM_ChapelOfUnrest....&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Version/ZombiePanicSource/1.3&amp;diff=1363&amp;oldid=prev"/>
		<updated>2026-10-12T20:27:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Version | game = ZombiePanicSource | title = Orange Box Stability | version = 1.3 | image1 =  | date = 2008-10-02 | prev = 1.25b | next = 1.3.1 | details =  }} *Switched to Orange Box engine.  *Weapon highlights as red if it is empty.  *New decals for melee/zombie impacts.  *Bug where you could swing melee weapons faster by switching back and forth fixed.  *Chunky gibs when blown up.  *Updated AK47 model, animations, and sounds  *Added a new song (&amp;#039;&amp;#039;&amp;#039;KM_ChapelOfUnrest....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version&lt;br /&gt;
| game = ZombiePanicSource&lt;br /&gt;
| title = Orange Box Stability&lt;br /&gt;
| version = 1.3&lt;br /&gt;
| image1 = &lt;br /&gt;
| date = 2008-10-02&lt;br /&gt;
| prev = 1.25b&lt;br /&gt;
| next = 1.3.1&lt;br /&gt;
| details = &lt;br /&gt;
}}&lt;br /&gt;
*Switched to Orange Box engine.&lt;br /&gt;
&lt;br /&gt;
*Weapon highlights as red if it is empty.&lt;br /&gt;
&lt;br /&gt;
*New decals for melee/zombie impacts.&lt;br /&gt;
&lt;br /&gt;
*Bug where you could swing melee weapons faster by switching back and forth fixed.&lt;br /&gt;
&lt;br /&gt;
*Chunky gibs when blown up.&lt;br /&gt;
&lt;br /&gt;
*Updated AK47 model, animations, and sounds&lt;br /&gt;
&lt;br /&gt;
*Added a new song (&amp;#039;&amp;#039;&amp;#039;KM_ChapelOfUnrest.mp3&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
*Removed mic chat limitation when you&amp;#039;re too far away from team members&lt;br /&gt;
&lt;br /&gt;
*Updated some sounds (pickup, grenade, victory, and etc.)&lt;br /&gt;
&lt;br /&gt;
*Increased fatigue recovery&lt;br /&gt;
&lt;br /&gt;
*Increased volume on footsteps&lt;br /&gt;
&lt;br /&gt;
*Updated Multiplayer options to match other OB games&lt;br /&gt;
&lt;br /&gt;
*Fixed bug that limited mp_zombomaxlives to 25&lt;br /&gt;
&lt;br /&gt;
*Added loading tips screen&lt;br /&gt;
&lt;br /&gt;
*Changed ZPO weights to match ZPL weights&lt;br /&gt;
&lt;br /&gt;
*Optimized engine a bit&lt;br /&gt;
&lt;br /&gt;
*You can no longer rejoin a game in progress once zombie lives have run out&lt;br /&gt;
&lt;br /&gt;
*New zombie regen system&lt;br /&gt;
&lt;br /&gt;
*Fall damage is now enabled by default. Zombies get half as much damage, and start regenerating immediately from fall damage.&lt;br /&gt;
&lt;br /&gt;
*Scoreboard now uses avatars&lt;br /&gt;
&lt;br /&gt;
*Collision system for teammates similar to TF2 (can walk through teammates, anti-grief system)&lt;br /&gt;
&lt;br /&gt;
*Inventory now fills in gaps when you drop a weapon or use up all of your grenades (inventory scoot)&lt;br /&gt;
&lt;br /&gt;
*Explosive props now damage like grenades (other team and self only)&lt;br /&gt;
&lt;br /&gt;
*Fixed bug where recoil would increase when holding down fire while reloading&lt;br /&gt;
&lt;br /&gt;
*Fixed no recoil bug if you hold down reload while firing w/ no extra ammo in backpack&lt;br /&gt;
&lt;br /&gt;
*Fixed spectator within the playable map area during an active round bug&lt;br /&gt;
&lt;br /&gt;
*Fixed brass ejection and muzzle flash on guns&lt;br /&gt;
&lt;br /&gt;
*Fixed bug where an infected would not remain ducking when turning into a zombie&lt;br /&gt;
&lt;br /&gt;
*Damage indicator is now directional, and enhanced graphically.&lt;br /&gt;
&lt;br /&gt;
*Added dryfire to the machine guns&lt;br /&gt;
&lt;br /&gt;
*Fixed weapons sounds being overlapped by pickup sounds&lt;br /&gt;
&lt;br /&gt;
*Included map [[Maps/zpo_biotec|zpo_biotec]]&lt;br /&gt;
&lt;br /&gt;
*Included map [[Maps/zpo_tanker|zpo_tanker]]&lt;br /&gt;
&lt;br /&gt;
*Included map zpo_deadblock&lt;br /&gt;
&lt;br /&gt;
*Updates to various other maps&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
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