<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.zombiepanicsource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wuffesan</id>
	<title>Zombie Panic! Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zombiepanicsource.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wuffesan"/>
	<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/Special:Contributions/Wuffesan"/>
	<updated>2026-05-14T14:04:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=HeadCount&amp;diff=1232</id>
		<title>HeadCount</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=HeadCount&amp;diff=1232"/>
		<updated>2026-03-25T23:02:44Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
outbreak_boxart.jpg|Box Art &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = HeadCount&lt;br /&gt;
|developer        = [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows, PSVR, Meta Quest&lt;br /&gt;
|releaseDate      = 2022-04-19&lt;br /&gt;
|engine           = {{unreal|4}}&lt;br /&gt;
|previousgame     = N/A&lt;br /&gt;
|nextgame         = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{headcount|4}} is a [[Virtual Reality|virtual reality]] [[Shooter|shooter]] game developed and published by [[Monochrome Games]]. The game features fast-paced [[bullet hell]] gameplay combined with arcade-style mechanics and progression systems.&lt;br /&gt;
&lt;br /&gt;
It was released on April 19, 2022 for multiple VR platforms, including [[Microsoft Windows]], [[PlayStation VR]], and [[Meta Quest]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HeadCount&#039;&#039; is designed as an arcade-style VR experience, focusing on fast movement, reflex-based combat, and score-driven gameplay.&lt;br /&gt;
&lt;br /&gt;
Players fight against large numbers of enemies across stylized environments, using a variety of weapons and abilities to survive increasingly difficult encounters. The game blends traditional bullet hell mechanics with VR interaction, requiring both precision aiming and physical awareness.&lt;br /&gt;
&lt;br /&gt;
Progression is achieved through completing levels, earning currency, and unlocking new equipment.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Gameplay in &#039;&#039;HeadCount&#039;&#039; revolves around surviving waves of enemies while avoiding incoming attacks.&lt;br /&gt;
&lt;br /&gt;
Players can:&lt;br /&gt;
&lt;br /&gt;
* Use a variety of [[weapons]] with different firing styles&lt;br /&gt;
* Chain combos to increase score and effectiveness&lt;br /&gt;
* Unlock and equip new abilities and power-ups&lt;br /&gt;
* Move physically to dodge incoming projectiles&lt;br /&gt;
&lt;br /&gt;
Encounters are designed to escalate in difficulty, with increasing enemy density and more complex attack patterns.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
* Arcade-style [[bullet hell]] gameplay adapted for VR&lt;br /&gt;
* Variety of unlockable [[weapons]] and abilities&lt;br /&gt;
* Combo and scoring system&lt;br /&gt;
* Stylized environments and enemy designs&lt;br /&gt;
* Progression through currency and upgrades&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HeadCount&#039;&#039; was developed by [[Monochrome Games]] using {{unreal|4}}.&lt;br /&gt;
&lt;br /&gt;
The game represents a departure from the studio&#039;s previous [[survival horror]] titles, instead focusing on fast-paced arcade gameplay designed specifically for virtual reality platforms.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;HeadCount&#039;&#039; differs significantly from other [[Monochrome Games]] titles, which are typically focused on [[zombie]] and survival horror gameplay.&lt;br /&gt;
* The game emphasizes arcade-style scoring and replayability rather than narrative progression.&lt;br /&gt;
* It is one of the few titles by the developer to focus on the [[bullet hell]] genre.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[https://www.monochrome-games.com/ Official Monochrome Games website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:VR Games]]&lt;br /&gt;
[[Category:Shooter]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Contagion_VR:_Outbreak&amp;diff=1231</id>
		<title>Contagion VR: Outbreak</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Contagion_VR:_Outbreak&amp;diff=1231"/>
		<updated>2026-03-25T22:59:08Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
contagion_outbreakvr_boxart.jpg|Box Art &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = Contagion VR: Outbreak&lt;br /&gt;
|developer        = [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows, PSVR, Oculus, HTC Vive&lt;br /&gt;
|releaseDate      = 2018-06-29&lt;br /&gt;
|engine           = {{unreal|4}}&lt;br /&gt;
|previousgame     = {{contagion|4}}&lt;br /&gt;
|nextgame         = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{outbreakvr|4}} (&#039;&#039;Contagion VR: Outbreak&#039;&#039;) is a virtual reality–focused [[First-person shooter]] and [[Survival horror]] game set in the {{Contagion|4}} universe. The game places players in the role of survivors during a [[zombie]] outbreak, emphasizing immersive interaction and realistic handling of weapons and equipment.&lt;br /&gt;
&lt;br /&gt;
It was released on June 29, 2018 via {{steamicon|4.1}} as an Early Access title, with support for multiple VR platforms including [[PlayStation VR]], [[Oculus]], and [[HTC Vive]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&#039;&#039;Contagion VR: Outbreak&#039;&#039; differs from other entries in the {{Contagion|4}} series by being designed entirely around virtual reality. The game focuses on immersion, requiring players to physically perform most in-game actions.&lt;br /&gt;
&lt;br /&gt;
Each scenario is presented as a standalone experience, with the player taking control of different survivors in separate situations during the outbreak rather than following a continuous story.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Gameplay centers around survival and interaction using VR motion controls.&lt;br /&gt;
&lt;br /&gt;
Players are required to:&lt;br /&gt;
&lt;br /&gt;
* Manually reload [[firearms]]&lt;br /&gt;
* Manage equipment through a physical [[inventory]] system&lt;br /&gt;
* Interact with environmental objects such as doors and containers&lt;br /&gt;
* Engage [[zombies]] using both ranged and [[melee weapon|melee]] combat&lt;br /&gt;
&lt;br /&gt;
Resources such as ammunition and supplies are limited, encouraging exploration and careful use of equipment. Encounters are often close-range, placing emphasis on awareness and precision.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
&lt;br /&gt;
===Campaign===&lt;br /&gt;
A series of [[single-player]] missions featuring different survivors. Each mission presents a unique scenario and location within the outbreak.&lt;br /&gt;
&lt;br /&gt;
===Free Roam===&lt;br /&gt;
A survival mode where players explore an area, gather supplies, and defend against continuous waves of [[zombies]].&lt;br /&gt;
&lt;br /&gt;
===Firing Range===&lt;br /&gt;
A sandbox mode allowing players to test [[weapons]] with unlimited ammunition.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
Development of &#039;&#039;Contagion VR: Outbreak&#039;&#039; began around 2016 as an experimental project within the [[Contagion]] franchise.&lt;br /&gt;
&lt;br /&gt;
The game was built using {{unreal|4}} and designed specifically for VR platforms. Early development focused on creating realistic interaction systems, particularly weapon handling and environmental interaction.&lt;br /&gt;
&lt;br /&gt;
The game was released in Early Access in 2018, allowing [[Monochrome Games]] to gather feedback and refine gameplay systems. Updates primarily addressed control improvements, stability, and general gameplay polish.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contagion VR: Outbreak&#039;&#039; received mixed feedback from players.&lt;br /&gt;
&lt;br /&gt;
The game was praised for its immersive VR mechanics and atmosphere, but criticized for technical issues, limited content, and inconsistent controls.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Unlike previous [[Contagion]] titles, the game is entirely [[single-player]].&lt;br /&gt;
* The game originated as a smaller VR prototype before becoming a standalone release.&lt;br /&gt;
* Each mission features a different survivor rather than a single main character.&lt;br /&gt;
* A demo version of the game is available on [[Steam]].&lt;br /&gt;
* The game places a stronger emphasis on physical interaction than other entries in the series.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://store.steampowered.com/app/676840/Contagion_VR_Outbreak/ Contagion VR: Outbreak on Steam]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Contagion_VR:_Outbreak&amp;diff=1230</id>
		<title>Contagion VR: Outbreak</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Contagion_VR:_Outbreak&amp;diff=1230"/>
		<updated>2026-03-25T22:54:58Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
contagion_outbreakvr_boxart.jpg|Box Art &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = Contagion VR: Outbreak&lt;br /&gt;
|developer        = [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows, PSVR, Oculus, HTC Vive&lt;br /&gt;
|releaseDate      = 2018-06-29&lt;br /&gt;
|engine           = {{unreal|4}}&lt;br /&gt;
|previousgame     = {{contagion|4}}&lt;br /&gt;
|nextgame         = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contagion VR: Outbreak&#039;&#039; is a virtual reality–exclusive [[First-person shooter]] and [[Survival horror]] game developed and published by [[Monochrome Games]]. It is set within the [[Contagion]] universe, presenting standalone survivor scenarios during a [[Zombie|zombie outbreak]].&lt;br /&gt;
&lt;br /&gt;
The game was released on June 29, 2018 for [[Microsoft Windows]] via Steam, with support for multiple VR platforms including [[PlayStation VR]], [[Oculus]], and [[HTC Vive]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Unlike previous titles in the [[Contagion]] series, &#039;&#039;Contagion VR: Outbreak&#039;&#039; is designed entirely around virtual reality gameplay. The game emphasizes immersion through physical interaction, requiring players to manually perform most in-game actions.&lt;br /&gt;
&lt;br /&gt;
The experience is primarily [[Single-player|single-player]], with missions focusing on isolated survivor stories rather than a continuous narrative.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Gameplay in &#039;&#039;Contagion VR: Outbreak&#039;&#039; centers around survival, resource management, and realistic interaction systems.&lt;br /&gt;
&lt;br /&gt;
Players must physically perform actions using VR motion controls, including:&lt;br /&gt;
&lt;br /&gt;
* Reloading [[Firearm|firearms]] step-by-step&lt;br /&gt;
* Managing equipment through a body-based [[Inventory system]]&lt;br /&gt;
* Interacting with objects and the environment&lt;br /&gt;
* Engaging enemies using both [[Melee weapon|melee]] and ranged combat&lt;br /&gt;
&lt;br /&gt;
Resources such as ammunition and supplies are limited, encouraging exploration and careful planning. Encounters often occur in close quarters, placing emphasis on awareness and precision.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
A series of [[Single-player|single-player]] missions featuring different playable survivors. Each scenario presents a unique location and situation within the outbreak.&lt;br /&gt;
&lt;br /&gt;
=== Free Roam ===&lt;br /&gt;
An open-ended survival mode where players scavenge for supplies and defend against continuous waves of [[Zombie|zombies]].&lt;br /&gt;
&lt;br /&gt;
=== Firing Range ===&lt;br /&gt;
A sandbox mode allowing players to test [[Weapons|weapons]] with unlimited ammunition and no active threats.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* Fully physics-based VR interaction system&lt;br /&gt;
* Manual weapon handling and reloading mechanics&lt;br /&gt;
* Variety of [[Weapons]], including firearms, melee weapons, and explosives&lt;br /&gt;
* Multiple [[Zombie|zombie]] types, including armored variants&lt;br /&gt;
* Support for major VR platforms, including [[HTC Vive]], [[Oculus]], and [[Valve Index]]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
Development of &#039;&#039;Contagion VR: Outbreak&#039;&#039; began around 2016 as an experimental project within the [[Contagion]] franchise.&lt;br /&gt;
&lt;br /&gt;
The game was built using {{unreal|4}} and designed specifically for room-scale VR systems. Early development focused on interaction systems, particularly realistic weapon handling and immersive player control.&lt;br /&gt;
&lt;br /&gt;
The game entered Early Access in 2018, allowing [[Monochrome Games]] to gather feedback and refine core mechanics. Post-release updates focused on improving control responsiveness, stability, and gameplay systems.&lt;br /&gt;
&lt;br /&gt;
Despite ongoing updates, the title remained relatively niche due to its VR-exclusive design.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contagion VR: Outbreak&#039;&#039; received mixed reviews from players.&lt;br /&gt;
&lt;br /&gt;
The game was praised for its immersive VR mechanics and atmospheric design, while criticism focused on technical issues, limited content, and inconsistent controls.&lt;br /&gt;
&lt;br /&gt;
== System Requirements ==&lt;br /&gt;
&lt;br /&gt;
=== Minimum ===&lt;br /&gt;
&lt;br /&gt;
* OS: [[Windows 7]] or later&lt;br /&gt;
* Processor: Intel i5-4590 / AMD FX 8350 or better&lt;br /&gt;
* Memory: 8 GB RAM&lt;br /&gt;
* Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or better&lt;br /&gt;
* Storage: ~20 GB available space&lt;br /&gt;
* Additional Notes: VR headset required&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Contagion VR: Outbreak&#039;&#039; differs from earlier [[Contagion]] titles by focusing entirely on [[Single-player|single-player]] gameplay rather than multiplayer.&lt;br /&gt;
* The game was originally developed as a smaller VR prototype before expanding into a full release.&lt;br /&gt;
* Each mission features a different survivor rather than a single protagonist.&lt;br /&gt;
* The game emphasizes physical interaction more heavily than other titles in the [[Contagion]] series.&lt;br /&gt;
* A demo version of the game is available on Steam.&lt;br /&gt;
* It is one of the few entries in the [[Contagion]] franchise designed exclusively for virtual reality.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Contagion]]&lt;br /&gt;
* [[Zombie Panic! Source]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contagion]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:VR Games]]&lt;br /&gt;
[[Category:Survival Horror]]&lt;br /&gt;
[[Category:Single-player]]&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Contagion&amp;diff=1229</id>
		<title>Contagion</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Contagion&amp;diff=1229"/>
		<updated>2026-03-25T22:40:39Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
contagion_boxart.jpg|Box Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = Contagion&lt;br /&gt;
|developer        = [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows&lt;br /&gt;
|releaseDate      = 2014-07-14&lt;br /&gt;
|engine           = {{monoengine|4|addtext=⠀0.5}}&lt;br /&gt;
|previousgame     = {{zps|4}}&lt;br /&gt;
|nextgame         = {{outbreakvr|4}}&lt;br /&gt;
{{flatline|4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Contagion|4}} is a multiplayer zombie game developed by Monochrome Inc. (&#039;&#039;Formerly Monochrome LLC&#039;&#039;) created using {{monoengine|4}}, a heavily modified version of {{source|4}}. It is the spiritual successor to {{zps|4}} and was mostly self-funded, but with the help of the Kickstarter campaign, it managed to get released on Steam as Early Access back in 2013. It left Early Access in 2014 but wasn&#039;t &#039;Feature Complete&#039; until early 2025.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Increased engine limits&#039;&#039;&#039;&lt;br /&gt;
: More brushes and entities can be used within a single level allowing for larger and more detailed levels.&lt;br /&gt;
&#039;&#039;&#039;Peer-2-Peer Lobby System&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Contagion&#039;&#039; supports P2P lobby sessions using Steam Networking. Joining dedicated servers as a party through the lobby is also supported.&lt;br /&gt;
&#039;&#039;&#039;Updated Hammer Editor&#039;&#039;&#039;&lt;br /&gt;
: Supports real time 3D skybox and fog rendering.&lt;br /&gt;
&#039;&#039;&#039;Wwise Spatial Audio&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Contagion&#039;&#039; uses Wwise instead of Miles as its audio engine to create more immersive ambience across the levels.&lt;br /&gt;
&#039;&#039;&#039;Angelscript Support&#039;&#039;&#039;&lt;br /&gt;
: Alongside with VScript implementation inherited from &#039;&#039;Left 4 Dead 2&#039;&#039;, &#039;&#039;Contagion&#039;&#039; also features its own implementation of Angelscript to expand the modding capabilities of the game.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
&#039;&#039;&#039;Escape&#039;&#039;&#039;&lt;br /&gt;
: Team of up to 8 players and progress through a level, fighting through zombies while completing various mission objectives with the ultimate goal of escaping the map.&lt;br /&gt;
&#039;&#039;&#039;Extraction&#039;&#039;&#039;&lt;br /&gt;
: Explore a location and rescue a number of A.I.-controlled non-player character survivors.&lt;br /&gt;
&#039;&#039;&#039;Hunted&#039;&#039;&#039;&lt;br /&gt;
: The last player that survives is the victor, but watch out for players that returned as the living dead.&lt;br /&gt;
&#039;&#039;&#039;Flatline&#039;&#039;&#039;&lt;br /&gt;
: Survive against the horde of zombies that increase per wave until the escape is available. Flatline is the only game mode that is arcade-like, where you earn money for every zombie you kill and use said money to buy new equipment from the store (&#039;&#039;phone&#039;&#039;)&lt;br /&gt;
&#039;&#039;&#039;Panic!&#039;&#039;&#039;&lt;br /&gt;
: Similar to &#039;&#039;Escape&#039;&#039; game mode, but in this mode all zombies will sprint towards the players and will only be able to infect if they manage to fully grapple (&#039;&#039;bite&#039;&#039;) the player. This is the only game mode that allows for players to be freed from the grapple by spamming the SPACE bar.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{SurvivorTable|Contagion}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://www.contagion-game.com/ &#039;&#039;Contagion&#039;&#039; website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Contagion&amp;diff=1228</id>
		<title>Contagion</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Contagion&amp;diff=1228"/>
		<updated>2026-03-25T22:35:26Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
contagion_boxart.jpg|Box Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = Contagion&lt;br /&gt;
|developer        = [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows&lt;br /&gt;
|releaseDate      = 2014-07-14&lt;br /&gt;
|engine           = {{monoengine|4|v=0.5}}&lt;br /&gt;
|previousgame     = {{zps|4}}&lt;br /&gt;
|nextgame         = {{outbreakvr|4}}&lt;br /&gt;
{{flatline|4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Contagion|4}} is a multiplayer zombie game developed by Monochrome Inc. (&#039;&#039;Formerly Monochrome LLC&#039;&#039;) created using {{monoengine|4}}, a heavily modified version of {{source|4}}. It is the spiritual successor to {{zps|4}} and was mostly self-funded, but with the help of the Kickstarter campaign, it managed to get released on Steam as Early Access back in 2013. It left Early Access in 2014 but wasn&#039;t &#039;Feature Complete&#039; until early 2025.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Increased engine limits&#039;&#039;&#039;&lt;br /&gt;
: More brushes and entities can be used within a single level allowing for larger and more detailed levels.&lt;br /&gt;
&#039;&#039;&#039;Peer-2-Peer Lobby System&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Contagion&#039;&#039; supports P2P lobby sessions using Steam Networking. Joining dedicated servers as a party through the lobby is also supported.&lt;br /&gt;
&#039;&#039;&#039;Updated Hammer Editor&#039;&#039;&#039;&lt;br /&gt;
: Supports real time 3D skybox and fog rendering.&lt;br /&gt;
&#039;&#039;&#039;Wwise Spatial Audio&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Contagion&#039;&#039; uses Wwise instead of Miles as its audio engine to create more immersive ambience across the levels.&lt;br /&gt;
&#039;&#039;&#039;Angelscript Support&#039;&#039;&#039;&lt;br /&gt;
: Alongside with VScript implementation inherited from &#039;&#039;Left 4 Dead 2&#039;&#039;, &#039;&#039;Contagion&#039;&#039; also features its own implementation of Angelscript to expand the modding capabilities of the game.&lt;br /&gt;
&lt;br /&gt;
==Game Modes==&lt;br /&gt;
&#039;&#039;&#039;Escape&#039;&#039;&#039;&lt;br /&gt;
: Team of up to 8 players and progress through a level, fighting through zombies while completing various mission objectives with the ultimate goal of escaping the map.&lt;br /&gt;
&#039;&#039;&#039;Extraction&#039;&#039;&#039;&lt;br /&gt;
: Explore a location and rescue a number of A.I.-controlled non-player character survivors.&lt;br /&gt;
&#039;&#039;&#039;Hunted&#039;&#039;&#039;&lt;br /&gt;
: The last player that survives is the victor, but watch out for players that returned as the living dead.&lt;br /&gt;
&#039;&#039;&#039;Flatline&#039;&#039;&#039;&lt;br /&gt;
: Survive against the horde of zombies that increase per wave until the escape is available. Flatline is the only game mode that is arcade-like, where you earn money for every zombie you kill and use said money to buy new equipment from the store (&#039;&#039;phone&#039;&#039;)&lt;br /&gt;
&#039;&#039;&#039;Panic!&#039;&#039;&#039;&lt;br /&gt;
: Similar to &#039;&#039;Escape&#039;&#039; game mode, but in this mode all zombies will sprint towards the players and will only be able to infect if they manage to fully grapple (&#039;&#039;bite&#039;&#039;) the player. This is the only game mode that allows for players to be freed from the grapple by spamming the SPACE bar.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{SurvivorTable|Contagion}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://www.contagion-game.com/ &#039;&#039;Contagion&#039;&#039; website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=David_William&amp;diff=1227</id>
		<title>David William</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=David_William&amp;diff=1227"/>
		<updated>2026-03-22T21:13:27Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SurvivorTabs}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Survivor Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
Survivor3_zp1.jpg|Zombie Panic!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Playable&lt;br /&gt;
|name             = David William&lt;br /&gt;
|realname         = David C. William&lt;br /&gt;
|brief_name       = David&lt;br /&gt;
|title            = Unknown&lt;br /&gt;
|gender           = Male&lt;br /&gt;
|color_hair       = Dark Brown&lt;br /&gt;
|color_eyes       = Dark Blue&lt;br /&gt;
|affiliation      = None&lt;br /&gt;
|game             = Zombie Panic!&lt;br /&gt;
|releaseDate      = 2025-11-23&lt;br /&gt;
|voice            = CubicTuxedo&lt;br /&gt;
}}&lt;br /&gt;
{{Item|David William|text=David|type=survivor}} is a survivor featured in {{zp1|4}} as of 2025.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
David C. William was born in 1982 in the United States. At an early age, he moved to Europe, where he spent most of his life. His upbringing was difficult, and over the years he drifted into petty crime, scraping by on the edges of society rather than finding stability.&lt;br /&gt;
&lt;br /&gt;
When the apocalypse hit, David fled north in search of safety and isolation. During his journey, he discovered an old, abandoned hotel that showed signs of recent police activity just before the outbreak—an eerie reminder that whatever happened there was cut short. Seeing opportunity in its location and structure, David chose to stay, making the hotel his refuge in the new, broken world.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
*David was the 3rd character created for {{zp1|4}}.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; widths=&amp;quot;200&amp;quot; columns=&amp;quot;dynamic&amp;quot; spacing=&amp;quot;medium&amp;quot;&amp;gt;&lt;br /&gt;
File:david_surv.png|David survivor model, created by RidiculousRobot (2025)&lt;br /&gt;
File:david_surv_bp.png|Ditto, but with a backpack model&lt;br /&gt;
File:david_zomb.png|Ditto, but the zombie model&lt;br /&gt;
File:david_zomb_closeup_head_zvision.png|Ditto, close up of the zombie head model but when zombie vision is enabled&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SurvivorNavBar&lt;br /&gt;
|game=Zombie Panic!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Survivors]]&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=David_William&amp;diff=1226</id>
		<title>David William</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=David_William&amp;diff=1226"/>
		<updated>2026-03-22T21:12:09Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SurvivorTabs}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Survivor Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
Survivor3_zp1.jpg|Zombie Panic!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Playable&lt;br /&gt;
|name             = David William&lt;br /&gt;
|realname         = David C. William&lt;br /&gt;
|brief_name       = David&lt;br /&gt;
|title            = Unknown&lt;br /&gt;
|gender           = Male&lt;br /&gt;
|color_hair       = Dark Brown&lt;br /&gt;
|color_eyes       = Dark Blue&lt;br /&gt;
|affiliation      = None&lt;br /&gt;
|game             = Zombie Panic!&lt;br /&gt;
|releaseDate      = 2025-11-23&lt;br /&gt;
}}&lt;br /&gt;
{{Item|David William|text=David|type=survivor}} is a survivor featured in {{zp1|4}} as of 2025.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
David C. William was born in 1982 in the United States. At an early age, he moved to Europe, where he spent most of his life. His upbringing was difficult, and over the years he drifted into petty crime, scraping by on the edges of society rather than finding stability.&lt;br /&gt;
&lt;br /&gt;
When the apocalypse hit, David fled north in search of safety and isolation. During his journey, he discovered an old, abandoned hotel that showed signs of recent police activity just before the outbreak—an eerie reminder that whatever happened there was cut short. Seeing opportunity in its location and structure, David chose to stay, making the hotel his refuge in the new, broken world.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
*David was the 3rd character created for {{zp1|4}}.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; widths=&amp;quot;200&amp;quot; columns=&amp;quot;dynamic&amp;quot; spacing=&amp;quot;medium&amp;quot;&amp;gt;&lt;br /&gt;
File:david_surv.png|David survivor model, created by RidiculousRobot (2025)&lt;br /&gt;
File:david_surv_bp.png|Ditto, but with a backpack model&lt;br /&gt;
File:david_zomb.png|Ditto, but the zombie model&lt;br /&gt;
File:david_zomb_closeup_head_zvision.png|Ditto, close up of the zombie head model but when zombie vision is enabled&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SurvivorNavBar&lt;br /&gt;
|game=Zombie Panic!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Survivors]]&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=MonoEngine&amp;diff=1225</id>
		<title>MonoEngine</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=MonoEngine&amp;diff=1225"/>
		<updated>2026-03-17T13:39:11Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: /* Sound System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hierarchy|monoengine}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox engine&lt;br /&gt;
| title		 = Monochrome Game Engine&lt;br /&gt;
| image		 = MonoEngineLogo.png&lt;br /&gt;
| imagewidth	 = 280px&lt;br /&gt;
| imagetooltip	 = Logo of the engine.&lt;br /&gt;
| image2	 = Screenshot-Contagion-BarloweUpdate.jpg&lt;br /&gt;
| imagetooltip2  = Screenshot in-game of {{contagion|1}}, using the MonoEngine, running on version &#039;&#039;&#039;0.1&#039;&#039;&#039;.&lt;br /&gt;
| developer	 = [[Monochrome Games]]&lt;br /&gt;
| releasedates	 = July 18, 2025 &amp;lt;abbr style=&amp;quot;color: #8bb9e0;&amp;quot; title=&amp;quot;Contagion Barlowe Update.&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Note&amp;lt;/sup&amp;gt;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| codelang	 = [[WP:C++|C++]], [[WP:C_(programming_language)|C]]&lt;br /&gt;
| sdk		 = [[SDK Docs|Source SDK Documentation]]&lt;br /&gt;
| engine     = Version 0.1 (Current Release)&lt;br /&gt;
Version 0.5 (In Development)&lt;br /&gt;
| platform	 = {{Win|1}}&lt;br /&gt;
| website	 = [https://contagion-game.com/ Official Website]&lt;br /&gt;
| license	 = [[WP:Proprietary software|Proprietary]]&lt;br /&gt;
| previousengine = {{source|2}}&lt;br /&gt;
| nextengine	 = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
List of {{monoengine|4.1}} engine features and capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Programming|Renderer]] ===&lt;br /&gt;
* Supports [[Shader]] Model Versions 3.0&lt;br /&gt;
* [[Anti-aliasing]] support (MSAA, FXAA, MLAA, TAA, etc.)&lt;br /&gt;
** See the [[Anti-aliasing]] page for more information, plus features &amp;amp; drawbacks with various anti-aliasing methods.&lt;br /&gt;
* More anisotropic and texture filtering options&lt;br /&gt;
** Anisotropic filtering allows textures on far distances to look sharper and less blurry.&lt;br /&gt;
** Compared to GoldSrc (prior to 2013) featuring only Bilinear or Trilinear texture filtering, {{src|name}} features more texture filtering options, ranging from Bilinear, Trilinear, Anisotropic 2x up to 16x.&lt;br /&gt;
* Support for both forward, [[deferred lighting|deferred]] and [[Clustered rendering|clustered]] rendering pipelines.&lt;br /&gt;
** MonoEngine uses the deferred renderer as of version &#039;&#039;&#039;0.2&#039;&#039;&#039;, while {{contagion|2}} uses uses forward renderer.&lt;br /&gt;
** Deferred rendering is a rendering technique that allows games to render many dynamic lights with little performance impact. Deferred rendering is commonly used in most modern titles.&lt;br /&gt;
* [[Wikipedia:Bump mapping|Bump mapping]] and [[w:Normal mapping|Normal mapping]] on models and the world&lt;br /&gt;
* Authoring of [[shader]]s with [[HLSL]]&lt;br /&gt;
* Cube and environment mapping&lt;br /&gt;
** Parallax cubemapping is also supported {{contagion|since}} &lt;br /&gt;
* [[$phong|Phong]] shading for models&lt;br /&gt;
** Phong is also supported on world brushes {{flatline|since}}&lt;br /&gt;
* Dynamic lights, vertex lighting and [[lightmap]]s, including many light types including flickering, pulsing etc.&lt;br /&gt;
* [[HDR]] {{since|{{dods}}}} and LDR (SDR) lighting&lt;br /&gt;
** HDR is introduced with the release of {{dods|4}} (and {{hl2lc}} a month later), running on updated version of {{src04|1}}. HDR rendering works by automatically adjust exposure and &amp;quot;blooming&amp;quot; colors above 100% brightness into neighboring areas, then collapsing the image into SDR color range, resulting an image appears to have higher color saturation and improved contrast, compared to SDR (LDR) rendering.&lt;br /&gt;
** LDR is deprecated since {{l4d2|2}}. This does not apply to some games such as the original release of {{dota2|1}}, for example.&lt;br /&gt;
** {{confusion|&#039;&#039;Not to be confused with &amp;quot;HDR display output&amp;quot;&#039;&#039;, which actually renders the image at higher brightness &amp;amp; better contrast than a SDR monitor is capable of. The Source engine, by default, does not support HDR display output, except in {{apex|2}} on consoles.}}&lt;br /&gt;
* Water with refraction, real-time world reflections and Fresnel effects&lt;br /&gt;
** Water also supports [[Water (shader)#Special behaviour|flow mapping]] {{l4d2|since}}&lt;br /&gt;
* [[:Category:Particle System|Advanced particle systems]] that can emit [[sprite]]s or [[model]]s&lt;br /&gt;
* [[Dynamic RTT shadow angles in Source 2007|Render-to-texture]] shadows allow for a large number of characters per scene {{l4d2|since}}&lt;br /&gt;
* [[Func occluder|Occluder entities]] for visibility blocking&lt;br /&gt;
* Indoor/Outdoor environments&lt;br /&gt;
** Deformable terrain&lt;br /&gt;
** [[3D Skybox|3D skyboxes]] can extend the horizon and add parallax on distant objects&lt;br /&gt;
** Dynamically rendered organics (grass, trees, etc.)&lt;br /&gt;
**[[$treeSway|Swaying trees]] {{l4d2|since}} {{also|{{tf2branch}}{{xe}}{{gmod}}{{mapbase}}}}&lt;br /&gt;
* Subdivision surfaces, diffuse &amp;amp; specular bump maps&lt;br /&gt;
* Real-time radiosity lighting&lt;br /&gt;
* Real-time [[CSM|Cascaded Shadow Mapping]] {{flatline|since}}&lt;br /&gt;
** In version &#039;&#039;&#039;0.2&#039;&#039;&#039;, The entire rendering pipeline for lighting has been fully replaced, which made {{VRAD|2}} fully obsolete.&lt;br /&gt;
* Effects that include but are not limited to: particles, beams, volumetric smoke, sparks, blood, and environmental effects like fog and rain&lt;br /&gt;
** [[Radial fog]], which prevents strengthen or weaken the fog effect when rotating the camera. Replaces planar-based fog. {{l4d2|since}} {{also|{{tf2branch}}, {{hl2}} 20th, {{mapbase}}}}&lt;br /&gt;
* Scalability&lt;br /&gt;
* [[Screen Space Ambient Occlusion (SSAO)|Screen Space Ambient Occlusion]] (SSAO) {{flatline|since}}&lt;br /&gt;
** A technique for efficiently approximating the ambient occlusion effect in real time.&lt;br /&gt;
* Widescreen display support&lt;br /&gt;
** {{Source|name}} is one of the earliest game engines to support Widescreen monitors natively (16:9 and 16:10 aspect ratio) without stretching the image, while most games from that era are usually designed for 4:3/5:4 displays only.&amp;lt;br&amp;gt; Games such as {{hl2|1}} supported widescreen displays at launch in 2004, with horizontal FOV (field of view), allow you to see more details.&lt;br /&gt;
* [[Physically Based Rendering|Physically Based Rendering]] {{flatline|since}}&lt;br /&gt;
* [[Parallax mapping|Parallax Occlusion Mapping]] {{flatline|since}}&lt;br /&gt;
* Support of various graphical backends (such as Direct3D, OpenGL)&lt;br /&gt;
* Direct3D versions&lt;br /&gt;
** [[DirectX Versions#DirectX_9|Direct3D 9]]&lt;br /&gt;
*** On earlier versions of Source ({{src04|1}} up to {{src13|1}}), it had a Hardware DirectX level system (similar to [[Wikipedia:Direct3D#Feature_levels|feature level system]] in Direct3D 10 and later) that allowed the game to render on older GPUs supporting only DirectX 8.0, 8.1 (Pixel Shader 1.x), by disabling DirectX 9-only graphical features not available on these older cards. Previous versions of Source ({{src04}} and {{src06}}), as well as Source 2013 RTX Remix games, also had support for DirectX 7.0 and 6.0 render paths. This can be changed using the {{code|[[mat_dxlevel]]}} console command, or by using the {{code|-dxlevel}} [[command line argument|launch option]].&lt;br /&gt;
*** {{Note|This DirectX level system was deprecated in {{l4d2|1}}.&amp;lt;br&amp;gt;Also, this DirectX level system doesn&#039;t actually affect or change Direct3D versions as Source games will always run on Direct3D 9.}}&lt;br /&gt;
*** {{Note|Directx 9.0c has been deprecated, replaced with DirectX 11 in Engine version 0.5 going forward.}}&lt;br /&gt;
* [[OpenGL]]{{src09|since|addtext= /{{srcmp}}}} which is another graphics API used in Source games on {{mac|1}} and {{Linux|1}}.&lt;br /&gt;
** Source Engine ships with ToGL to translate Direct3D (DirectX) calls to OpenGL, and uses {{code|dxlevel 92}}, which is the [[OpenGL]] equivalent to DirectX 9 Shader Model 3 (D3D9.0c).&lt;br /&gt;
{{note|Source allows up to 8 [[LOD Models]], although it does not have automatic [[w:Level of detail (computer graphics)|level of detail]] out of box. Manual LoD is supported, however.}}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Material System|Materials System]] ===&lt;br /&gt;
* Instead of traditional textures, &#039;&#039;&#039;Source&#039;&#039;&#039; defines sets of materials that specify what the object is made from and the texture used for that object. A material specifies how an object will fracture when broken, what it will sound like when broken/interacted with, and what that object&#039;s mass and buoyancy are. This system is much more flexible than older texture-only systems.&lt;br /&gt;
* Materials can interact with objects or [[NPC]]s, such as mud or ice for vehicles to slide/lose traction on.&lt;br /&gt;
&lt;br /&gt;
=== [[Source Multiplayer Networking|Multiplayer Network Code]] ===&lt;br /&gt;
* Time- and gamer-tested by millions of people around the world&lt;br /&gt;
* Support for both [[wikipedia:Local area network|LAN]]-based multiplayer and Internet-based multiplayer games&lt;br /&gt;
* Prediction analysis for interpolating collision/hit detection&lt;br /&gt;
* Optimizations for high-latency, high-packet-loss 56k connections&lt;br /&gt;
* [https://partner.steamgames.com/doc/features/multiplayer/networking Steam Networking] support {{since|{{contagion}}{{flatline}}{{zp2}}}}&lt;br /&gt;
** Allows self-hosting using [https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay Steam Datagram Relay], meaning users can easily create joinable servers without port forwarding.&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Modeling|Advanced Characters]] ===&lt;br /&gt;
* Detailed and believable characters&lt;br /&gt;
* Realistic [[Eyeball|eyes]]&lt;br /&gt;
** Focus on player/object, not simply parallel views&lt;br /&gt;
** Proper eye bulge for realistic eye reflections&lt;br /&gt;
* Simulated musculature provides outstanding emotions, speech, and body language&lt;br /&gt;
* [[:Category:Choreography|Language independent speech]], characters can speak naturally in many languages&lt;br /&gt;
* Skeletal/bone system for animation&lt;br /&gt;
* Layered animation system can synthesize complex animations out of several pieces&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Physics|Physics]]===&lt;br /&gt;
* MonoEngine uses a modified open source physics engine called [[Jolt]].&lt;br /&gt;
* A more responsive world with more realistic interactions&lt;br /&gt;
* AI characters can interact with physically simulated objects&lt;br /&gt;
* Includes support for ropes/cables, machines, constraint systems, and [[wikipedia:Ragdoll physics|ragdoll physics]]&lt;br /&gt;
* Can be controlled by level design&lt;br /&gt;
* Kinematic animated bone followers&lt;br /&gt;
* Custom procedural physics controllers&lt;br /&gt;
* Vehicles&lt;br /&gt;
** Wheels slip and skid&lt;br /&gt;
** Realistic suspensions with springs on each wheel&lt;br /&gt;
** Realistic leaning during acceleration/deceleration and turning&lt;br /&gt;
** Individually tunable parameters such as horsepower, gearing, max speed, shift speed, tire material, tire friction, spring tension/dampening, etc.&lt;br /&gt;
** Multiple players/NPCs in a vehicle&lt;br /&gt;
** Hovercraft support for cheaper simulation&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:AI|Advanced AI]] ===&lt;br /&gt;
* [[Inputs and Outputs|I/O system]] allows level designers to control AI&lt;br /&gt;
* Sophisticated navigation: characters that run, fly, jump, crouch, climb stairs and ladders, and burrow underground&lt;br /&gt;
* AI that senses things using sight, sound, and smell&lt;br /&gt;
* [[ai_relationship|AI relationships]] determine friend/foe status of other entities&lt;br /&gt;
* Battle AI allows squads of AI characters to operate together, knowing when to advance, retreat, lay cover, fire, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Sound System|Sound System]] ===&lt;br /&gt;
* Uses the [[wikipedia:Audiokinetic_Wwise|Audiokinetic Wwise]] as middleware {{contagion|only}}&lt;br /&gt;
** In Monoengine 0.5 and onward, Audiokinetic Wwise has been replaced with the open source solution {{github|ValveSoftware/steam-audio Steam Audio}} {{contagion|since}} (64-bit)&lt;br /&gt;
* Support 7.1, 5.1 surround sound, 4 speaker surround&lt;br /&gt;
* High-quality 3D spatialization&lt;br /&gt;
* Custom software [[DSP]]&lt;br /&gt;
* Automatic DSP based on environmental geometry&lt;br /&gt;
* Microsoft ADPCM-compressed [[WAV]] files&lt;br /&gt;
* 16-bit 48 KHz (DVD Quality), stereo wave data with all features&lt;br /&gt;
* [[MP3]] decompression&lt;br /&gt;
** MP3 decompression has been replaced with {{github|misyltoad/VAudio-MiniMP3 MiniMP3}} {{contagion|since}} (64-bit)&lt;br /&gt;
* Support for audio streaming on any wave {{clarify}}&lt;br /&gt;
* Real-time wave file stitching {{clarify}}&lt;br /&gt;
* Pre-authored Doppler effect encoded waves&lt;br /&gt;
* Pre-authored distance variant encoded waves&lt;br /&gt;
* [[Commentary System|Commentary system]]&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:VGUI|UI]] ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
[[File:contagion_menu.jpg|340px|thumb|Screenshot of {{contagion|1}} main menu, which is rendered using UI2.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Server browser&#039;&#039;&#039; — Displays all active game servers and allows a player to choose which one to participate in. Players can filter and sort server lists to speed up the display and selection of a server.&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:VGUI|VGUI]]&#039;&#039;&#039; — Valve&#039;s custom GUI interface mimics OS windows but renders them using the &#039;&#039;&#039;Source&#039;&#039;&#039; engine for both in game and out of game uniform &#039;&#039;&#039;UI&#039;&#039;&#039; display.&lt;br /&gt;
** An updated version of VGUI called UI2 is now in use, which now supports 4K resolutions. {{contagion|since}}&lt;br /&gt;
** Dynamic in-game [[HUD Elements|HUD]] display&lt;br /&gt;
** Many [[wikipedia:Graphical widget|widgets]]/controls (e.g., buttons, treeview, html control…)&lt;br /&gt;
** Themes/custom visualization allowed&lt;br /&gt;
** Platform independent&lt;br /&gt;
** Localized text (Unicode compliant)&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Input ===&lt;br /&gt;
Source supports the following input and controller APIs:&lt;br /&gt;
* DirectInput - this method is supported in previous Source branches ({{src04}}, {{src06}}).&lt;br /&gt;
* XInput - Introduced with {{src07|4}}, this allows the game to be controlled using Xbox 360, Xbox One &amp;amp; Series X/S controllers. On some Source games this was superseded by the Steam Input API, but can be re-enabled by disabling the Steam Input API.&lt;br /&gt;
* Steam Input API - control the game using almost any controller (Xbox, PlayStation, Nintendo, and others).&lt;br /&gt;
* Controller APIv1 {{contagion|since}}&lt;br /&gt;
** Steam Deck controller support&lt;br /&gt;
** Supports Double Input for a single button (HOLD X/Tap X)&lt;br /&gt;
* Controller APIv2 - A brand new controller support API written to future proof any new controller {{flatline|since}}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Programming|Programming]] ===&lt;br /&gt;
* Source natively support various CPU architectures, such as x86 (PC and 8th, 9th-gen Consoles), ARM ({{Android|2}}, {{Switch|2}}), PowerPC ({{360|2}}, {{ps3|2}}), and more, with both 32 and [[wikipedia:64-bit|64-bit]].&lt;br /&gt;
** Support for [[wikipedia:64-bit|64-bit]] architecture will allow Source to handle more than 2-4GBs&amp;lt;!-- 32-bit exe without LAA will be limited to 2GB by default --&amp;gt; of RAM. {{flatline|since}}&lt;br /&gt;
* All code is written in C/C++ using [[Visual Studio]] .NET 2025 and later.&lt;br /&gt;
** Linux versions are compiled using Valve&#039;s [[Compiling_under_Linux|{{code|vcpm}} tool]] (only relevant for {{src07}}) and the [[Compiler_choices#GCC|GNU Compiler Collection]].&lt;br /&gt;
* You can easily and quickly derive new entities from existing base classes.&lt;br /&gt;
* There is a internal context sensitive performance monitoring system&lt;br /&gt;
* Graphics performance measurement tools are built into the engine&lt;br /&gt;
* Modular code design (via DLLs) allow swapping out of core components for easy upgrading or code replacement&lt;br /&gt;
* The [[VScript]] scripting system allows using external coding languages (such as {{Sq|4.1}} and {{angelscript|4.1}}) to be used in maps to create more complex systems {{l4d2|since}}&lt;br /&gt;
** {{Sq}} has been deprecated since 2022, and has been replaced entirely by {{angelscript}} {{flatline|since}}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Tools|Tools]] ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt; [[File:Hammer screen.jpg|thumb|340px|Screenshot of one of the Source SDK tools, {{hammer|3.1|nt=1}}, a WYSIWYG map editor.]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{hlfaceposer|2}}&lt;br /&gt;
** Facial expression tool used to craft speech and emotions&lt;br /&gt;
* {{hammer|2|nt=1}}&lt;br /&gt;
** WYSIWYG World editor&lt;br /&gt;
** Create [[Brush|world brushes]]&lt;br /&gt;
** [[Displacement|Terrain editor]]&lt;br /&gt;
** Place [[Prop|detailed world models]] and [[NPC|AI NPCs]]&lt;br /&gt;
** Set [[Navmesh|navigation points/paths]] for NPCs&lt;br /&gt;
** Place [[Tool textures (Source)|triggers, clip brushes]], logic, etc.&lt;br /&gt;
** Allows level designers to hook up I/O between entities to control AI within the game&lt;br /&gt;
* {{hlmv|2|nt=1}}&lt;br /&gt;
** Full [[model]] previewer&lt;br /&gt;
** Rotate models in any direction&lt;br /&gt;
** Able to setup hit boxes&lt;br /&gt;
** View physics hull&lt;br /&gt;
** View normals&lt;br /&gt;
** View the map in wireframe, shaded or textured view modes&lt;br /&gt;
* {{Studiomdl|2|nt=1}}&lt;br /&gt;
** Model compiler&lt;br /&gt;
* {{VBSP|2|nt=1}}, {{VRAD|2|nt=1}}, {{VVIS|2|nt=1}}, {{VMPI|2|nt=1}}&lt;br /&gt;
** Map compilation tools ([[BSP_(Source)|BSP]], lighting and visibility)&lt;br /&gt;
** {{VMPI|2}} - distributed compilation tool allowing level compiles to be spread across many PCs greatly reducing compile times&lt;br /&gt;
** {{VRAD|2}} has been deprecated since the new rendering system was introduced {{flatline|since}}&lt;br /&gt;
* Exporters&lt;br /&gt;
** [[:Category:XSI|XSI]], Max and Maya {{code|.smd}} exporters for exporting 3D models&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=MonoEngine&amp;diff=1224</id>
		<title>MonoEngine</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=MonoEngine&amp;diff=1224"/>
		<updated>2026-03-17T13:38:03Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hierarchy|monoengine}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox engine&lt;br /&gt;
| title		 = Monochrome Game Engine&lt;br /&gt;
| image		 = MonoEngineLogo.png&lt;br /&gt;
| imagewidth	 = 280px&lt;br /&gt;
| imagetooltip	 = Logo of the engine.&lt;br /&gt;
| image2	 = Screenshot-Contagion-BarloweUpdate.jpg&lt;br /&gt;
| imagetooltip2  = Screenshot in-game of {{contagion|1}}, using the MonoEngine, running on version &#039;&#039;&#039;0.1&#039;&#039;&#039;.&lt;br /&gt;
| developer	 = [[Monochrome Games]]&lt;br /&gt;
| releasedates	 = July 18, 2025 &amp;lt;abbr style=&amp;quot;color: #8bb9e0;&amp;quot; title=&amp;quot;Contagion Barlowe Update.&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Note&amp;lt;/sup&amp;gt;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| codelang	 = [[WP:C++|C++]], [[WP:C_(programming_language)|C]]&lt;br /&gt;
| sdk		 = [[SDK Docs|Source SDK Documentation]]&lt;br /&gt;
| engine     = Version 0.1 (Current Release)&lt;br /&gt;
Version 0.5 (In Development)&lt;br /&gt;
| platform	 = {{Win|1}}&lt;br /&gt;
| website	 = [https://contagion-game.com/ Official Website]&lt;br /&gt;
| license	 = [[WP:Proprietary software|Proprietary]]&lt;br /&gt;
| previousengine = {{source|2}}&lt;br /&gt;
| nextengine	 = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
List of {{monoengine|4.1}} engine features and capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Programming|Renderer]] ===&lt;br /&gt;
* Supports [[Shader]] Model Versions 3.0&lt;br /&gt;
* [[Anti-aliasing]] support (MSAA, FXAA, MLAA, TAA, etc.)&lt;br /&gt;
** See the [[Anti-aliasing]] page for more information, plus features &amp;amp; drawbacks with various anti-aliasing methods.&lt;br /&gt;
* More anisotropic and texture filtering options&lt;br /&gt;
** Anisotropic filtering allows textures on far distances to look sharper and less blurry.&lt;br /&gt;
** Compared to GoldSrc (prior to 2013) featuring only Bilinear or Trilinear texture filtering, {{src|name}} features more texture filtering options, ranging from Bilinear, Trilinear, Anisotropic 2x up to 16x.&lt;br /&gt;
* Support for both forward, [[deferred lighting|deferred]] and [[Clustered rendering|clustered]] rendering pipelines.&lt;br /&gt;
** MonoEngine uses the deferred renderer as of version &#039;&#039;&#039;0.2&#039;&#039;&#039;, while {{contagion|2}} uses uses forward renderer.&lt;br /&gt;
** Deferred rendering is a rendering technique that allows games to render many dynamic lights with little performance impact. Deferred rendering is commonly used in most modern titles.&lt;br /&gt;
* [[Wikipedia:Bump mapping|Bump mapping]] and [[w:Normal mapping|Normal mapping]] on models and the world&lt;br /&gt;
* Authoring of [[shader]]s with [[HLSL]]&lt;br /&gt;
* Cube and environment mapping&lt;br /&gt;
** Parallax cubemapping is also supported {{contagion|since}} &lt;br /&gt;
* [[$phong|Phong]] shading for models&lt;br /&gt;
** Phong is also supported on world brushes {{flatline|since}}&lt;br /&gt;
* Dynamic lights, vertex lighting and [[lightmap]]s, including many light types including flickering, pulsing etc.&lt;br /&gt;
* [[HDR]] {{since|{{dods}}}} and LDR (SDR) lighting&lt;br /&gt;
** HDR is introduced with the release of {{dods|4}} (and {{hl2lc}} a month later), running on updated version of {{src04|1}}. HDR rendering works by automatically adjust exposure and &amp;quot;blooming&amp;quot; colors above 100% brightness into neighboring areas, then collapsing the image into SDR color range, resulting an image appears to have higher color saturation and improved contrast, compared to SDR (LDR) rendering.&lt;br /&gt;
** LDR is deprecated since {{l4d2|2}}. This does not apply to some games such as the original release of {{dota2|1}}, for example.&lt;br /&gt;
** {{confusion|&#039;&#039;Not to be confused with &amp;quot;HDR display output&amp;quot;&#039;&#039;, which actually renders the image at higher brightness &amp;amp; better contrast than a SDR monitor is capable of. The Source engine, by default, does not support HDR display output, except in {{apex|2}} on consoles.}}&lt;br /&gt;
* Water with refraction, real-time world reflections and Fresnel effects&lt;br /&gt;
** Water also supports [[Water (shader)#Special behaviour|flow mapping]] {{l4d2|since}}&lt;br /&gt;
* [[:Category:Particle System|Advanced particle systems]] that can emit [[sprite]]s or [[model]]s&lt;br /&gt;
* [[Dynamic RTT shadow angles in Source 2007|Render-to-texture]] shadows allow for a large number of characters per scene {{l4d2|since}}&lt;br /&gt;
* [[Func occluder|Occluder entities]] for visibility blocking&lt;br /&gt;
* Indoor/Outdoor environments&lt;br /&gt;
** Deformable terrain&lt;br /&gt;
** [[3D Skybox|3D skyboxes]] can extend the horizon and add parallax on distant objects&lt;br /&gt;
** Dynamically rendered organics (grass, trees, etc.)&lt;br /&gt;
**[[$treeSway|Swaying trees]] {{l4d2|since}} {{also|{{tf2branch}}{{xe}}{{gmod}}{{mapbase}}}}&lt;br /&gt;
* Subdivision surfaces, diffuse &amp;amp; specular bump maps&lt;br /&gt;
* Real-time radiosity lighting&lt;br /&gt;
* Real-time [[CSM|Cascaded Shadow Mapping]] {{flatline|since}}&lt;br /&gt;
** In version &#039;&#039;&#039;0.2&#039;&#039;&#039;, The entire rendering pipeline for lighting has been fully replaced, which made {{VRAD|2}} fully obsolete.&lt;br /&gt;
* Effects that include but are not limited to: particles, beams, volumetric smoke, sparks, blood, and environmental effects like fog and rain&lt;br /&gt;
** [[Radial fog]], which prevents strengthen or weaken the fog effect when rotating the camera. Replaces planar-based fog. {{l4d2|since}} {{also|{{tf2branch}}, {{hl2}} 20th, {{mapbase}}}}&lt;br /&gt;
* Scalability&lt;br /&gt;
* [[Screen Space Ambient Occlusion (SSAO)|Screen Space Ambient Occlusion]] (SSAO) {{flatline|since}}&lt;br /&gt;
** A technique for efficiently approximating the ambient occlusion effect in real time.&lt;br /&gt;
* Widescreen display support&lt;br /&gt;
** {{Source|name}} is one of the earliest game engines to support Widescreen monitors natively (16:9 and 16:10 aspect ratio) without stretching the image, while most games from that era are usually designed for 4:3/5:4 displays only.&amp;lt;br&amp;gt; Games such as {{hl2|1}} supported widescreen displays at launch in 2004, with horizontal FOV (field of view), allow you to see more details.&lt;br /&gt;
* [[Physically Based Rendering|Physically Based Rendering]] {{flatline|since}}&lt;br /&gt;
* [[Parallax mapping|Parallax Occlusion Mapping]] {{flatline|since}}&lt;br /&gt;
* Support of various graphical backends (such as Direct3D, OpenGL)&lt;br /&gt;
* Direct3D versions&lt;br /&gt;
** [[DirectX Versions#DirectX_9|Direct3D 9]]&lt;br /&gt;
*** On earlier versions of Source ({{src04|1}} up to {{src13|1}}), it had a Hardware DirectX level system (similar to [[Wikipedia:Direct3D#Feature_levels|feature level system]] in Direct3D 10 and later) that allowed the game to render on older GPUs supporting only DirectX 8.0, 8.1 (Pixel Shader 1.x), by disabling DirectX 9-only graphical features not available on these older cards. Previous versions of Source ({{src04}} and {{src06}}), as well as Source 2013 RTX Remix games, also had support for DirectX 7.0 and 6.0 render paths. This can be changed using the {{code|[[mat_dxlevel]]}} console command, or by using the {{code|-dxlevel}} [[command line argument|launch option]].&lt;br /&gt;
*** {{Note|This DirectX level system was deprecated in {{l4d2|1}}.&amp;lt;br&amp;gt;Also, this DirectX level system doesn&#039;t actually affect or change Direct3D versions as Source games will always run on Direct3D 9.}}&lt;br /&gt;
*** {{Note|Directx 9.0c has been deprecated, replaced with DirectX 11 in Engine version 0.5 going forward.}}&lt;br /&gt;
* [[OpenGL]]{{src09|since|addtext= /{{srcmp}}}} which is another graphics API used in Source games on {{mac|1}} and {{Linux|1}}.&lt;br /&gt;
** Source Engine ships with ToGL to translate Direct3D (DirectX) calls to OpenGL, and uses {{code|dxlevel 92}}, which is the [[OpenGL]] equivalent to DirectX 9 Shader Model 3 (D3D9.0c).&lt;br /&gt;
{{note|Source allows up to 8 [[LOD Models]], although it does not have automatic [[w:Level of detail (computer graphics)|level of detail]] out of box. Manual LoD is supported, however.}}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Material System|Materials System]] ===&lt;br /&gt;
* Instead of traditional textures, &#039;&#039;&#039;Source&#039;&#039;&#039; defines sets of materials that specify what the object is made from and the texture used for that object. A material specifies how an object will fracture when broken, what it will sound like when broken/interacted with, and what that object&#039;s mass and buoyancy are. This system is much more flexible than older texture-only systems.&lt;br /&gt;
* Materials can interact with objects or [[NPC]]s, such as mud or ice for vehicles to slide/lose traction on.&lt;br /&gt;
&lt;br /&gt;
=== [[Source Multiplayer Networking|Multiplayer Network Code]] ===&lt;br /&gt;
* Time- and gamer-tested by millions of people around the world&lt;br /&gt;
* Support for both [[wikipedia:Local area network|LAN]]-based multiplayer and Internet-based multiplayer games&lt;br /&gt;
* Prediction analysis for interpolating collision/hit detection&lt;br /&gt;
* Optimizations for high-latency, high-packet-loss 56k connections&lt;br /&gt;
* [https://partner.steamgames.com/doc/features/multiplayer/networking Steam Networking] support {{since|{{contagion}}{{flatline}}{{zp2}}}}&lt;br /&gt;
** Allows self-hosting using [https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay Steam Datagram Relay], meaning users can easily create joinable servers without port forwarding.&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Modeling|Advanced Characters]] ===&lt;br /&gt;
* Detailed and believable characters&lt;br /&gt;
* Realistic [[Eyeball|eyes]]&lt;br /&gt;
** Focus on player/object, not simply parallel views&lt;br /&gt;
** Proper eye bulge for realistic eye reflections&lt;br /&gt;
* Simulated musculature provides outstanding emotions, speech, and body language&lt;br /&gt;
* [[:Category:Choreography|Language independent speech]], characters can speak naturally in many languages&lt;br /&gt;
* Skeletal/bone system for animation&lt;br /&gt;
* Layered animation system can synthesize complex animations out of several pieces&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Physics|Physics]]===&lt;br /&gt;
* MonoEngine uses a modified open source physics engine called [[Jolt]].&lt;br /&gt;
* A more responsive world with more realistic interactions&lt;br /&gt;
* AI characters can interact with physically simulated objects&lt;br /&gt;
* Includes support for ropes/cables, machines, constraint systems, and [[wikipedia:Ragdoll physics|ragdoll physics]]&lt;br /&gt;
* Can be controlled by level design&lt;br /&gt;
* Kinematic animated bone followers&lt;br /&gt;
* Custom procedural physics controllers&lt;br /&gt;
* Vehicles&lt;br /&gt;
** Wheels slip and skid&lt;br /&gt;
** Realistic suspensions with springs on each wheel&lt;br /&gt;
** Realistic leaning during acceleration/deceleration and turning&lt;br /&gt;
** Individually tunable parameters such as horsepower, gearing, max speed, shift speed, tire material, tire friction, spring tension/dampening, etc.&lt;br /&gt;
** Multiple players/NPCs in a vehicle&lt;br /&gt;
** Hovercraft support for cheaper simulation&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:AI|Advanced AI]] ===&lt;br /&gt;
* [[Inputs and Outputs|I/O system]] allows level designers to control AI&lt;br /&gt;
* Sophisticated navigation: characters that run, fly, jump, crouch, climb stairs and ladders, and burrow underground&lt;br /&gt;
* AI that senses things using sight, sound, and smell&lt;br /&gt;
* [[ai_relationship|AI relationships]] determine friend/foe status of other entities&lt;br /&gt;
* Battle AI allows squads of AI characters to operate together, knowing when to advance, retreat, lay cover, fire, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Sound System|Sound System]] ===&lt;br /&gt;
* Uses the [[wikipedia:Audiokinetic_Wwise|Audiokinetic Wwise]] as middleware {{contagion|only}}&lt;br /&gt;
** In Monoengine 0.5 and onward, Audiokinetic Wwise has been replaced with the open source solution {{github|ValveSoftware/steam-audio Steam Audio}} {{contagion|since}} (64-bit)&lt;br /&gt;
* Support 7.1, 5.1 surround sound, 4 speaker surround&lt;br /&gt;
* High-quality 3D spatialization&lt;br /&gt;
* Custom software [[DSP]]&lt;br /&gt;
* Automatic DSP based on environmental geometry&lt;br /&gt;
* Microsoft ADPCM-compressed [[WAV]] files&lt;br /&gt;
* 16-bit 44.1 KHz (CD Quality), stereo wave data with all features&lt;br /&gt;
: {{Note|Source does &#039;&#039;not&#039;&#039; support 48 KHz audio (DVD Quality) by default.}}&lt;br /&gt;
* [[MP3]] decompression&lt;br /&gt;
** MP3 decompression has been replaced with {{github|misyltoad/VAudio-MiniMP3 MiniMP3}} {{flatline|since}}&lt;br /&gt;
* Support for audio streaming on any wave {{clarify}}&lt;br /&gt;
* Real-time wave file stitching {{clarify}}&lt;br /&gt;
* Pre-authored Doppler effect encoded waves&lt;br /&gt;
* Pre-authored distance variant encoded waves&lt;br /&gt;
* [[Commentary System|Commentary system]]&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:VGUI|UI]] ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
[[File:contagion_menu.jpg|340px|thumb|Screenshot of {{contagion|1}} main menu, which is rendered using UI2.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Server browser&#039;&#039;&#039; — Displays all active game servers and allows a player to choose which one to participate in. Players can filter and sort server lists to speed up the display and selection of a server.&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:VGUI|VGUI]]&#039;&#039;&#039; — Valve&#039;s custom GUI interface mimics OS windows but renders them using the &#039;&#039;&#039;Source&#039;&#039;&#039; engine for both in game and out of game uniform &#039;&#039;&#039;UI&#039;&#039;&#039; display.&lt;br /&gt;
** An updated version of VGUI called UI2 is now in use, which now supports 4K resolutions. {{contagion|since}}&lt;br /&gt;
** Dynamic in-game [[HUD Elements|HUD]] display&lt;br /&gt;
** Many [[wikipedia:Graphical widget|widgets]]/controls (e.g., buttons, treeview, html control…)&lt;br /&gt;
** Themes/custom visualization allowed&lt;br /&gt;
** Platform independent&lt;br /&gt;
** Localized text (Unicode compliant)&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Input ===&lt;br /&gt;
Source supports the following input and controller APIs:&lt;br /&gt;
* DirectInput - this method is supported in previous Source branches ({{src04}}, {{src06}}).&lt;br /&gt;
* XInput - Introduced with {{src07|4}}, this allows the game to be controlled using Xbox 360, Xbox One &amp;amp; Series X/S controllers. On some Source games this was superseded by the Steam Input API, but can be re-enabled by disabling the Steam Input API.&lt;br /&gt;
* Steam Input API - control the game using almost any controller (Xbox, PlayStation, Nintendo, and others).&lt;br /&gt;
* Controller APIv1 {{contagion|since}}&lt;br /&gt;
** Steam Deck controller support&lt;br /&gt;
** Supports Double Input for a single button (HOLD X/Tap X)&lt;br /&gt;
* Controller APIv2 - A brand new controller support API written to future proof any new controller {{flatline|since}}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Programming|Programming]] ===&lt;br /&gt;
* Source natively support various CPU architectures, such as x86 (PC and 8th, 9th-gen Consoles), ARM ({{Android|2}}, {{Switch|2}}), PowerPC ({{360|2}}, {{ps3|2}}), and more, with both 32 and [[wikipedia:64-bit|64-bit]].&lt;br /&gt;
** Support for [[wikipedia:64-bit|64-bit]] architecture will allow Source to handle more than 2-4GBs&amp;lt;!-- 32-bit exe without LAA will be limited to 2GB by default --&amp;gt; of RAM. {{flatline|since}}&lt;br /&gt;
* All code is written in C/C++ using [[Visual Studio]] .NET 2025 and later.&lt;br /&gt;
** Linux versions are compiled using Valve&#039;s [[Compiling_under_Linux|{{code|vcpm}} tool]] (only relevant for {{src07}}) and the [[Compiler_choices#GCC|GNU Compiler Collection]].&lt;br /&gt;
* You can easily and quickly derive new entities from existing base classes.&lt;br /&gt;
* There is a internal context sensitive performance monitoring system&lt;br /&gt;
* Graphics performance measurement tools are built into the engine&lt;br /&gt;
* Modular code design (via DLLs) allow swapping out of core components for easy upgrading or code replacement&lt;br /&gt;
* The [[VScript]] scripting system allows using external coding languages (such as {{Sq|4.1}} and {{angelscript|4.1}}) to be used in maps to create more complex systems {{l4d2|since}}&lt;br /&gt;
** {{Sq}} has been deprecated since 2022, and has been replaced entirely by {{angelscript}} {{flatline|since}}&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Tools|Tools]] ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt; [[File:Hammer screen.jpg|thumb|340px|Screenshot of one of the Source SDK tools, {{hammer|3.1|nt=1}}, a WYSIWYG map editor.]] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{hlfaceposer|2}}&lt;br /&gt;
** Facial expression tool used to craft speech and emotions&lt;br /&gt;
* {{hammer|2|nt=1}}&lt;br /&gt;
** WYSIWYG World editor&lt;br /&gt;
** Create [[Brush|world brushes]]&lt;br /&gt;
** [[Displacement|Terrain editor]]&lt;br /&gt;
** Place [[Prop|detailed world models]] and [[NPC|AI NPCs]]&lt;br /&gt;
** Set [[Navmesh|navigation points/paths]] for NPCs&lt;br /&gt;
** Place [[Tool textures (Source)|triggers, clip brushes]], logic, etc.&lt;br /&gt;
** Allows level designers to hook up I/O between entities to control AI within the game&lt;br /&gt;
* {{hlmv|2|nt=1}}&lt;br /&gt;
** Full [[model]] previewer&lt;br /&gt;
** Rotate models in any direction&lt;br /&gt;
** Able to setup hit boxes&lt;br /&gt;
** View physics hull&lt;br /&gt;
** View normals&lt;br /&gt;
** View the map in wireframe, shaded or textured view modes&lt;br /&gt;
* {{Studiomdl|2|nt=1}}&lt;br /&gt;
** Model compiler&lt;br /&gt;
* {{VBSP|2|nt=1}}, {{VRAD|2|nt=1}}, {{VVIS|2|nt=1}}, {{VMPI|2|nt=1}}&lt;br /&gt;
** Map compilation tools ([[BSP_(Source)|BSP]], lighting and visibility)&lt;br /&gt;
** {{VMPI|2}} - distributed compilation tool allowing level compiles to be spread across many PCs greatly reducing compile times&lt;br /&gt;
** {{VRAD|2}} has been deprecated since the new rendering system was introduced {{flatline|since}}&lt;br /&gt;
* Exporters&lt;br /&gt;
** [[:Category:XSI|XSI]], Max and Maya {{code|.smd}} exporters for exporting 3D models&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=File:Weapon_Melee_Fireaxe_Icon.png&amp;diff=1223</id>
		<title>File:Weapon Melee Fireaxe Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=File:Weapon_Melee_Fireaxe_Icon.png&amp;diff=1223"/>
		<updated>2026-03-17T13:27:58Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Weapon&amp;diff=1222</id>
		<title>Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Weapon&amp;diff=1222"/>
		<updated>2026-03-17T13:22:39Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: /* Types of Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039; and &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; are the basic weapons used to slay the undead in {{zps|2}} and {{zp1|2}}. Every survivor starts with a random pistol and a melee weapon. Survivors who joined the round after the round has begun, which are known as [[GameMode#Joined Round Late|Late joiners]], are only given weapons with terrible stats with no extra ammunition.&lt;br /&gt;
&lt;br /&gt;
==Types of Guns==&lt;br /&gt;
Several types of guns exist in the game, each having its own fire rate, capacity, ammunition type, damage, weight, and inventory size.&lt;br /&gt;
&lt;br /&gt;
====Pistols====&lt;br /&gt;
{{Hatnote|Pistols use {{Ammo|9mm|text=Pistol Ammo}}, which comes in a red box with 15 rounds.}}&lt;br /&gt;
Pistols are often used as secondary weapons, but they can be used effectively as primary weapons in a pinch. They take up one slot of inventory space, use semi-automatic actions, have medium capacity, and inflict relatively low damage.&lt;br /&gt;
&lt;br /&gt;
Experienced players may carry more than one pistol to avoid reloading at the wrong moment, as changing weapons takes less time than reloading. Pistols may be useful in maps that prominently feature water, as they are the only guns that can be fired underwater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magnum===&lt;br /&gt;
{{Hatnote|The Revolver uses {{Ammo|357|text=Magnum Ammo}}, which comes in a white box with 6 rounds.}}&lt;br /&gt;
Only one weapon exists in this category, but in the right hands it is the most powerful gun in the game. The Revolver takes up two slots of inventory space, has low capacity, and inflicts high damage. A headshot with the Revolver is a one-hit kill, even against the Carrier.&lt;br /&gt;
&lt;br /&gt;
===Submachine Guns===&lt;br /&gt;
{{Hatnote|SMGs also use {{Ammo|9mm|text=Pistol Ammo}}, which can be useful as it is often the most abundant type of ammunition.}}&lt;br /&gt;
SMGs can be used as primary weapons, although a survivor caught alone with an SMG may be overpowered. Both weapons use automatic actions and inflict relatively low damage, but the Glock 18c behaves like a pistol in other regards and the MP5 behaves like a rifle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
{{Hatnote|Rifles use {{Ammo|rifle|text=Rifle Ammo}}, which comes in a yellow box with 30 rounds.}}&lt;br /&gt;
Rifles are the most versatile weapon type. They take up two inventory slots, and have high capacity, automatic actions, and deal moderate damage. which makes them viable weapons for almost all defensive and offensive situations.&lt;br /&gt;
&lt;br /&gt;
One skilled survivor with a rifle can easily kill several zombies with only one magazine, but a survivor with poor aim can waste several boxes of ammo in a few short moments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{{Hatnote|Shotguns use {{Ammo|buckshot|text=Shotgun Shells}}, which appear in packs of 8. Each shell contains 8 pellets, which will be fired in a &amp;quot;spray&amp;quot; pattern that becomes less accurate over longer ranges.}}&lt;br /&gt;
Shotguns are effective primary weapons due to their high damage at short range, but they have a slow rate of fire, low capacity, and lower damage at long range compared to other guns. Shotgun ammo is heavy and will slow you down, so you may find yourself running low often when using a shotgun.&lt;br /&gt;
&lt;br /&gt;
A headshot at close range can often be a one-hit kill with a shotgun. The Winchester and Remington take up two slots of inventory space, while the Super Shorty takes one slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Types of Melee Weapons==&lt;br /&gt;
Three different types of melee weapons exist in the game.&lt;br /&gt;
&lt;br /&gt;
===One-Handed Melee Weapons {{zp1|since}}===&lt;br /&gt;
One-handed weapons are given to the player at spawn, and are best used as last-resort secondary weapons. They have low range, low damage, fast swing speed, and take up one slot of inventory space.&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Melee Weapons {{zp1|since}}===&lt;br /&gt;
Two-handed melee weapons are only available by finding them in the world. They tend to be preferable to one-handed weapons, since they have a few advantages and no serious disadvantages, but they are still best used as secondary weapons. They have moderate to high range, moderate damage, moderate swing speed, and take up one (baseball bat) or two (broom, golf club) slots of inventory space.&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Heavy Melee Weapons {{only|{{zps}}{{zp2}}}}===&lt;br /&gt;
Two-handed heavy melee weapons are relatively rare, and only available by finding them in the world. They are often used as primary weapons by skilled players, and a headshot from the sledgehammer is a one-hit kill. They have long range, high damage, slow swing speed, and take up two slots of inventory space.&lt;br /&gt;
&lt;br /&gt;
===Fists {{only|{{zps}}{{zp2}}}}===&lt;br /&gt;
If you holster your weapon, or have no weapons at all, your player character can still use their fists to attack zombies. Except in rare circumstances, this is a bad idea - fists have high swing speed, but very low range and damage. Some players may choose to use fists effectively as an alternate means to destroy breakable items like crates and windows, leaving one additional slot of inventory space open for another weapon.&lt;br /&gt;
&lt;br /&gt;
==Weapon List==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;center&amp;gt;Weapon&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Given On Spawn&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Late Join Only&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Event Only&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Only Available In&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Firearms&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|AK47|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|MP5|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|M4|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Ruger AR-556|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Winchester|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Coach Gun|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Super Shorty|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Remington|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Sidearms&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Revolver|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Glock17|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Glock18c|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|USP|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|P226|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|PPK|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}} {{only|{{zps}}{{zp2}}}}&amp;lt;br&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Explosives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Satchel|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Frag|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|TNT|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Molotov|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Melee Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Aluminum Bat|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Wooden Bat|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Broom|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Golf Club|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Chair|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Sledgehammer|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Shovel|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Axe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Baguette|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}} (April 1st)&amp;lt;br&amp;gt;{{Color|red|No}} (Default)&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Crowbar|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Frying Pan|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Fireaxe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Hammer|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Tire Iron|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Pot|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Machete|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Meat Cleaver|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Spanner|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Tennis Racket|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Lead Pipe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Pipe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Pipe Wrench|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Wrench|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Keyboard|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Plank|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wiki Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Weapon&amp;diff=1221</id>
		<title>Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Weapon&amp;diff=1221"/>
		<updated>2026-03-17T13:21:53Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039; and &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; are the basic weapons used to slay the undead in {{zps|2}} and {{zp1|2}}. Every survivor starts with a random pistol and a melee weapon. Survivors who joined the round after the round has begun, which are known as [[GameMode#Joined Round Late|Late joiners]], are only given weapons with terrible stats with no extra ammunition.&lt;br /&gt;
&lt;br /&gt;
==Types of Guns==&lt;br /&gt;
Several types of guns exist in the game, each having its own fire rate, capacity, ammunition type, damage, weight, and inventory size.&lt;br /&gt;
&lt;br /&gt;
====Pistols====&lt;br /&gt;
{{Hatnote|Pistols use {{Ammo|9mm|text=Pistol Ammo}}, which comes in a red box with 15 rounds.}}&lt;br /&gt;
Pistols are often used as secondary weapons, but they can be used effectively as primary weapons in a pinch. They take up one slot of inventory space, use semi-automatic actions, have medium capacity, and inflict relatively low damage.&lt;br /&gt;
&lt;br /&gt;
Experienced players may carry more than one pistol to avoid reloading at the wrong moment, as changing weapons takes less time than reloading. Pistols may be useful in maps that prominently feature water, as they are the only guns that can be fired underwater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magnum===&lt;br /&gt;
{{Hatnote|The Revolver uses {{Ammo|357|text=Magnum Ammo}}, which comes in a white box with 6 rounds.}}&lt;br /&gt;
Only one weapon exists in this category, but in the right hands it is the most powerful gun in the game. The Revolver takes up two slots of inventory space, has low capacity, and inflicts high damage. A headshot with the Revolver is a one-hit kill, even against the Carrier.&lt;br /&gt;
&lt;br /&gt;
===Submachine Guns===&lt;br /&gt;
{{Hatnote|SMGs also use {{Ammo|9mm|text=Pistol Ammo}}, which can be useful as it is often the most abundant type of ammunition.}}&lt;br /&gt;
SMGs can be used as primary weapons, although a survivor caught alone with an SMG may be overpowered. Both weapons use automatic actions and inflict relatively low damage, but the Glock 18c behaves like a pistol in other regards and the MP5 behaves like a rifle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
{{Hatnote|Rifles use {{Ammo|rifle|text=Rifle Ammo}}, which comes in a yellow box with 30 rounds.}}&lt;br /&gt;
Rifles are the most versatile weapon type. They take up two inventory slots, and have high capacity, automatic actions, and deal moderate damage. which makes them viable weapons for almost all defensive and offensive situations.&lt;br /&gt;
&lt;br /&gt;
One skilled survivor with a rifle can easily kill several zombies with only one magazine, but a survivor with poor aim can waste several boxes of ammo in a few short moments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{{Hatnote|Shotguns use {{Ammo|buckshot|text=Shotgun Shells}}, which appear in packs of 8. Each shell contains 8 pellets, which will be fired in a &amp;quot;spray&amp;quot; pattern that becomes less accurate over longer ranges.}}&lt;br /&gt;
Shotguns are effective primary weapons due to their high damage at short range, but they have a slow rate of fire, low capacity, and lower damage at long range compared to other guns. Shotgun ammo is heavy and will slow you down, so you may find yourself running low often when using a shotgun.&lt;br /&gt;
&lt;br /&gt;
A headshot at close range can often be a one-hit kill with a shotgun. The Winchester and Remington take up two slots of inventory space, while the Super Shorty takes one slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Types of Melee Weapons==&lt;br /&gt;
Three different types of melee weapons exist in the game.&lt;br /&gt;
&lt;br /&gt;
===One-Handed Melee Weapons {{zp1|since}}===&lt;br /&gt;
One-handed weapons are given to the player at spawn, and are best used as last-resort secondary weapons. They have low range, low damage, fast swing speed, and take up one slot of inventory space.&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Melee Weapons{{only|{{zps}}{{zp2}}}}===&lt;br /&gt;
Two-handed melee weapons are only available by finding them in the world. They tend to be preferable to one-handed weapons, since they have a few advantages and no serious disadvantages, but they are still best used as secondary weapons. They have moderate to high range, moderate damage, moderate swing speed, and take up one (baseball bat) or two (broom, golf club) slots of inventory space.&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Heavy Melee Weapons {{only|{{zps}}{{zp2}}}}===&lt;br /&gt;
Two-handed heavy melee weapons are relatively rare, and only available by finding them in the world. They are often used as primary weapons by skilled players, and a headshot from the sledgehammer is a one-hit kill. They have long range, high damage, slow swing speed, and take up two slots of inventory space.&lt;br /&gt;
&lt;br /&gt;
===Fists {{only|{{zps}}{{zp2}}}}===&lt;br /&gt;
If you holster your weapon, or have no weapons at all, your player character can still use their fists to attack zombies. Except in rare circumstances, this is a bad idea - fists have high swing speed, but very low range and damage. Some players may choose to use fists effectively as an alternate means to destroy breakable items like crates and windows, leaving one additional slot of inventory space open for another weapon.&lt;br /&gt;
&lt;br /&gt;
==Weapon List==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;center&amp;gt;Weapon&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Given On Spawn&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Late Join Only&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Event Only&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Only Available In&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Firearms&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|AK47|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|MP5|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|M4|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Ruger AR-556|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Winchester|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Coach Gun|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Super Shorty|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Remington|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Sidearms&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Revolver|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Glock17|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Glock18c|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|USP|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|P226|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|PPK|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}} {{only|{{zps}}{{zp2}}}}&amp;lt;br&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Explosives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Satchel|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Frag|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|TNT|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Molotov|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Melee Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Aluminum Bat|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Wooden Bat|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Broom|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Golf Club|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Chair|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Sledgehammer|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Shovel|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Axe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Baguette|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}} (April 1st)&amp;lt;br&amp;gt;{{Color|red|No}} (Default)&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Crowbar|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Frying Pan|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Fireaxe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Hammer|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Tire Iron|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Pot|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Machete|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Meat Cleaver|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Spanner|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Tennis Racket|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Lead Pipe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Pipe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Pipe Wrench|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Wrench|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Keyboard|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Plank|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wiki Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Weapon&amp;diff=1220</id>
		<title>Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Weapon&amp;diff=1220"/>
		<updated>2026-03-17T13:19:52Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: /* Weapon List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039; and &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; are the basic weapons used to slay the undead in Zombie Panic! Source. Every survivor starts with a random pistol and a melee weapon. Survivors who joined the round after the round has begun, which are known as [[GameMode#Joined Round Late|Late joiners]], are only given weapons with terrible stats with no extra ammunition.&lt;br /&gt;
&lt;br /&gt;
==Types of Guns==&lt;br /&gt;
Several types of guns exist in the game, each having its own fire rate, capacity, ammunition type, damage, weight, and inventory size.&lt;br /&gt;
&lt;br /&gt;
====Pistols====&lt;br /&gt;
{{Hatnote|Pistols use {{Ammo|9mm|text=Pistol Ammo}}, which comes in a red box with 15 rounds.}}&lt;br /&gt;
Pistols are often used as secondary weapons, but they can be used effectively as primary weapons in a pinch. They take up one slot of inventory space, use semi-automatic actions, have medium capacity, and inflict relatively low damage.&lt;br /&gt;
&lt;br /&gt;
Experienced players may carry more than one pistol to avoid reloading at the wrong moment, as changing weapons takes less time than reloading. Pistols may be useful in maps that prominently feature water, as they are the only guns that can be fired underwater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magnum===&lt;br /&gt;
{{Hatnote|The Revolver uses {{Ammo|357|text=Magnum Ammo}}, which comes in a white box with 6 rounds.}}&lt;br /&gt;
Only one weapon exists in this category, but in the right hands it is the most powerful gun in the game. The Revolver takes up two slots of inventory space, has low capacity, and inflicts high damage. A headshot with the Revolver is a one-hit kill, even against the Carrier.&lt;br /&gt;
&lt;br /&gt;
===Submachine Guns===&lt;br /&gt;
{{Hatnote|SMGs also use {{Ammo|9mm|text=Pistol Ammo}}, which can be useful as it is often the most abundant type of ammunition.}}&lt;br /&gt;
SMGs can be used as primary weapons, although a survivor caught alone with an SMG may be overpowered. Both weapons use automatic actions and inflict relatively low damage, but the Glock 18c behaves like a pistol in other regards and the MP5 behaves like a rifle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
{{Hatnote|Rifles use {{Ammo|rifle|text=Rifle Ammo}}, which comes in a yellow box with 30 rounds.}}&lt;br /&gt;
Rifles are the most versatile weapon type. They take up two inventory slots, and have high capacity, automatic actions, and deal moderate damage. which makes them viable weapons for almost all defensive and offensive situations.&lt;br /&gt;
&lt;br /&gt;
One skilled survivor with a rifle can easily kill several zombies with only one magazine, but a survivor with poor aim can waste several boxes of ammo in a few short moments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{{Hatnote|Shotguns use {{Ammo|buckshot|text=Shotgun Shells}}, which appear in packs of 8. Each shell contains 8 pellets, which will be fired in a &amp;quot;spray&amp;quot; pattern that becomes less accurate over longer ranges.}}&lt;br /&gt;
Shotguns are effective primary weapons due to their high damage at short range, but they have a slow rate of fire, low capacity, and lower damage at long range compared to other guns. Shotgun ammo is heavy and will slow you down, so you may find yourself running low often when using a shotgun.&lt;br /&gt;
&lt;br /&gt;
A headshot at close range can often be a one-hit kill with a shotgun. The Winchester and Remington take up two slots of inventory space, while the Super Shorty takes one slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Types of Melee Weapons==&lt;br /&gt;
Three different types of melee weapons exist in the game.&lt;br /&gt;
&lt;br /&gt;
===One-Handed Melee Weapons {{zp1|since}}===&lt;br /&gt;
One-handed weapons are given to the player at spawn, and are best used as last-resort secondary weapons. They have low range, low damage, fast swing speed, and take up one slot of inventory space.&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Melee Weapons{{only|{{zps}}{{zp2}}}}===&lt;br /&gt;
Two-handed melee weapons are only available by finding them in the world. They tend to be preferable to one-handed weapons, since they have a few advantages and no serious disadvantages, but they are still best used as secondary weapons. They have moderate to high range, moderate damage, moderate swing speed, and take up one (baseball bat) or two (broom, golf club) slots of inventory space.&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Heavy Melee Weapons {{only|{{zps}}{{zp2}}}}===&lt;br /&gt;
Two-handed heavy melee weapons are relatively rare, and only available by finding them in the world. They are often used as primary weapons by skilled players, and a headshot from the sledgehammer is a one-hit kill. They have long range, high damage, slow swing speed, and take up two slots of inventory space.&lt;br /&gt;
&lt;br /&gt;
===Fists {{only|{{zps}}{{zp2}}}}===&lt;br /&gt;
If you holster your weapon, or have no weapons at all, your player character can still use their fists to attack zombies. Except in rare circumstances, this is a bad idea - fists have high swing speed, but very low range and damage. Some players may choose to use fists effectively as an alternate means to destroy breakable items like crates and windows, leaving one additional slot of inventory space open for another weapon.&lt;br /&gt;
&lt;br /&gt;
==Weapon List==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;center&amp;gt;Weapon&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Given On Spawn&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Late Join Only&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Event Only&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Only Available In&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Firearms&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|AK47|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|MP5|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|M4|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Ruger AR-556|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Winchester|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Coach Gun|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Super Shorty|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Remington|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Sidearms&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Revolver|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Glock17|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Glock18c|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|USP|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|P226|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|PPK|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}} {{only|{{zps}}{{zp2}}}}&amp;lt;br&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Explosives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Satchel|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Frag|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|TNT|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Molotov|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Melee Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Aluminum Bat|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Wooden Bat|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Broom|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Golf Club|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Chair|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Sledgehammer|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Shovel|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Axe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Baguette|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}} (April 1st)&amp;lt;br&amp;gt;{{Color|red|No}} (Default)&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Crowbar|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Frying Pan|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Fireaxe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Hammer|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Tire Iron|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Pot|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Machete|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Meat Cleaver|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Spanner|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Tennis Racket|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Lead Pipe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Pipe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Pipe Wrench|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Wrench|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Keyboard|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Plank|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wiki Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Weapon&amp;diff=1219</id>
		<title>Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Weapon&amp;diff=1219"/>
		<updated>2026-03-17T13:19:04Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: /* Weapon List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Firearms&#039;&#039;&#039; and &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; are the basic weapons used to slay the undead in Zombie Panic! Source. Every survivor starts with a random pistol and a melee weapon. Survivors who joined the round after the round has begun, which are known as [[GameMode#Joined Round Late|Late joiners]], are only given weapons with terrible stats with no extra ammunition.&lt;br /&gt;
&lt;br /&gt;
==Types of Guns==&lt;br /&gt;
Several types of guns exist in the game, each having its own fire rate, capacity, ammunition type, damage, weight, and inventory size.&lt;br /&gt;
&lt;br /&gt;
====Pistols====&lt;br /&gt;
{{Hatnote|Pistols use {{Ammo|9mm|text=Pistol Ammo}}, which comes in a red box with 15 rounds.}}&lt;br /&gt;
Pistols are often used as secondary weapons, but they can be used effectively as primary weapons in a pinch. They take up one slot of inventory space, use semi-automatic actions, have medium capacity, and inflict relatively low damage.&lt;br /&gt;
&lt;br /&gt;
Experienced players may carry more than one pistol to avoid reloading at the wrong moment, as changing weapons takes less time than reloading. Pistols may be useful in maps that prominently feature water, as they are the only guns that can be fired underwater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magnum===&lt;br /&gt;
{{Hatnote|The Revolver uses {{Ammo|357|text=Magnum Ammo}}, which comes in a white box with 6 rounds.}}&lt;br /&gt;
Only one weapon exists in this category, but in the right hands it is the most powerful gun in the game. The Revolver takes up two slots of inventory space, has low capacity, and inflicts high damage. A headshot with the Revolver is a one-hit kill, even against the Carrier.&lt;br /&gt;
&lt;br /&gt;
===Submachine Guns===&lt;br /&gt;
{{Hatnote|SMGs also use {{Ammo|9mm|text=Pistol Ammo}}, which can be useful as it is often the most abundant type of ammunition.}}&lt;br /&gt;
SMGs can be used as primary weapons, although a survivor caught alone with an SMG may be overpowered. Both weapons use automatic actions and inflict relatively low damage, but the Glock 18c behaves like a pistol in other regards and the MP5 behaves like a rifle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
{{Hatnote|Rifles use {{Ammo|rifle|text=Rifle Ammo}}, which comes in a yellow box with 30 rounds.}}&lt;br /&gt;
Rifles are the most versatile weapon type. They take up two inventory slots, and have high capacity, automatic actions, and deal moderate damage. which makes them viable weapons for almost all defensive and offensive situations.&lt;br /&gt;
&lt;br /&gt;
One skilled survivor with a rifle can easily kill several zombies with only one magazine, but a survivor with poor aim can waste several boxes of ammo in a few short moments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{{Hatnote|Shotguns use {{Ammo|buckshot|text=Shotgun Shells}}, which appear in packs of 8. Each shell contains 8 pellets, which will be fired in a &amp;quot;spray&amp;quot; pattern that becomes less accurate over longer ranges.}}&lt;br /&gt;
Shotguns are effective primary weapons due to their high damage at short range, but they have a slow rate of fire, low capacity, and lower damage at long range compared to other guns. Shotgun ammo is heavy and will slow you down, so you may find yourself running low often when using a shotgun.&lt;br /&gt;
&lt;br /&gt;
A headshot at close range can often be a one-hit kill with a shotgun. The Winchester and Remington take up two slots of inventory space, while the Super Shorty takes one slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Types of Melee Weapons==&lt;br /&gt;
Three different types of melee weapons exist in the game.&lt;br /&gt;
&lt;br /&gt;
===One-Handed Melee Weapons {{zp1|since}}===&lt;br /&gt;
One-handed weapons are given to the player at spawn, and are best used as last-resort secondary weapons. They have low range, low damage, fast swing speed, and take up one slot of inventory space.&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Melee Weapons{{only|{{zps}}{{zp2}}}}===&lt;br /&gt;
Two-handed melee weapons are only available by finding them in the world. They tend to be preferable to one-handed weapons, since they have a few advantages and no serious disadvantages, but they are still best used as secondary weapons. They have moderate to high range, moderate damage, moderate swing speed, and take up one (baseball bat) or two (broom, golf club) slots of inventory space.&lt;br /&gt;
&lt;br /&gt;
===Two-Handed Heavy Melee Weapons {{only|{{zps}}{{zp2}}}}===&lt;br /&gt;
Two-handed heavy melee weapons are relatively rare, and only available by finding them in the world. They are often used as primary weapons by skilled players, and a headshot from the sledgehammer is a one-hit kill. They have long range, high damage, slow swing speed, and take up two slots of inventory space.&lt;br /&gt;
&lt;br /&gt;
===Fists {{only|{{zps}}{{zp2}}}}===&lt;br /&gt;
If you holster your weapon, or have no weapons at all, your player character can still use their fists to attack zombies. Except in rare circumstances, this is a bad idea - fists have high swing speed, but very low range and damage. Some players may choose to use fists effectively as an alternate means to destroy breakable items like crates and windows, leaving one additional slot of inventory space open for another weapon.&lt;br /&gt;
&lt;br /&gt;
==Weapon List==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;center&amp;gt;Weapon&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Given On Spawn&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Late Join Only&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Event Only&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Only Available In&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Firearms&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|AK47|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|MP5|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|M4|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Ruger AR-556|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Winchester|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Coach Gun|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Super Shorty|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Remington|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Sidearms&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Revolver|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Glock17|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Glock18c|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|USP|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|P226|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|PPK|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}} {{only|{{zps}}{{zp2}}}}&amp;lt;br&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Explosives&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Satchel|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Frag|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|TNT|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Molotov|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | &amp;lt;center&amp;gt;Melee Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Aluminum Bat|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Wooden Bat|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Broom|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Golf Club|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Chair|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Sledgehammer|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Shovel|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Axe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Baguette|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}} (April 1st)&amp;lt;br&amp;gt;{{Color|red|No}} (Default)&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Crowbar|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}} {{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Frying Pan|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Fireaxe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Hammer|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Tire Iron|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Pot|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Machete|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Meat Cleaver|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Spanner|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Tennis Racket|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Lead Pipe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic!|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Pipe|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Pipe Wrench|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Wrench|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Keyboard|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Weapon|Melee/Plank|80|wide=500|notext=1}} || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|green|Yes}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Color|red|No}}&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;{{Game|Zombie Panic! Source|30|notext=1}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wiki Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Zombie_Panic!&amp;diff=1218</id>
		<title>Zombie Panic!</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Zombie_Panic!&amp;diff=1218"/>
		<updated>2026-01-15T23:10:50Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
Zp1_boxart.jpg|Box Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = Zombie Panic!&lt;br /&gt;
|developer        = Zombie Panic! Team, [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows, Linux&lt;br /&gt;
|releaseDate      = 2005-10-30&lt;br /&gt;
|engine           = {{gldsrc|4}}&lt;br /&gt;
|nextgame         = {{zps|4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Panic!&#039;&#039;&#039; is a {{hl|4.1}} [[modification]], and the predecessor to {{zps|4.1}}.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Zombie Panic! is a multiplayer Half-Life modification, developed by the Zombie Panic! Team. Zombie Panic! (Half-Life Modification) is the prototype that eventually became {{zps|4}} in 2007.&lt;br /&gt;
&lt;br /&gt;
After roughtly 22 years later after v1.0 release, in 2025, Zombie Panic! got updated to Half-Life 25th Anniversary update using a brand new code base, since the original source code was lost. The source code is also available on {{Github}} which you can {{Github|Monochrome-Inc/ZombiePanic-HL|grab here}}.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===[[Gamemode/Survival|Survival]]===&lt;br /&gt;
The key of the gamemode is to survive (provided the player is on the [[Survivors|Survivor Team]]). Staying with ones&#039; teammates and sharing equipment such as weapons and ammo is essential to the game. The round starts with all the survivors placed near each other in one general areas (with the exception of some maps). Some players will be selected to play as [[zombies]] and may spawn not too far from the survivors.&lt;br /&gt;
&lt;br /&gt;
To win the game as a survivor, you can either survive until the timer runs out (if the server have timelimit active) or kill zombies until their lives run out. For the zombie team, their goal is to simply make sure all survivors are killed.&lt;br /&gt;
&lt;br /&gt;
===[[GameMode/Objective|Objective]]===&lt;br /&gt;
&#039;&#039;Objective gamemode was available in v1.0, but was left unfinished. On v1.1, this mode is finally properly working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This gamemode has similar rules to Survival, except the survivors can&#039;t win by waiting for the round timer to run out, nor kill all zombies to win. They are required to reach the end to win.&lt;br /&gt;
&lt;br /&gt;
===[[GameMode/Hardcore|Hardcore]]===&lt;br /&gt;
&#039;&#039;Hardcore gamemode was introduced in v1.1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardcore is based on the Survival gamemode, which means all previous game rules apply while it changes a few things around. One big change is that zombies can now instant headshot players and being tougher, while survivors deal more damage when they shoot the head while having 3 available slots instead of 5.&lt;br /&gt;
&lt;br /&gt;
The survivors can however find backpacks to expand their inventory slots back to 5 slots instead of the default 3, but the amount of backpacks are always limited for each official map.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{SurvivorTable|Zombie Panic!}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.zombiepanicsource.com/zp1 &#039;&#039;Zombie Panic!&#039;&#039; website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Contagion_VR:_Outbreak&amp;diff=1217</id>
		<title>Contagion VR: Outbreak</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Contagion_VR:_Outbreak&amp;diff=1217"/>
		<updated>2026-01-08T04:08:11Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
contagion_outbreakvr_boxart.jpg|Box Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = Contagion VR: Outbreak&lt;br /&gt;
|developer        = [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows, PSVR, Oculus, HTC Vive&lt;br /&gt;
|releaseDate      = 2018-06-29&lt;br /&gt;
|engine           = {{unreal|4}}&lt;br /&gt;
|previousgame     = {{contagion|4}}&lt;br /&gt;
|nextgame         = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{outbreakvr|4}} is a singleplayer zombie game developed by Monochrome Inc. (&#039;&#039;Formerly Monochrome LLC&#039;&#039;) created using {{unreal|4}}.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Contagion VR: Outbreak is fast paced, visceral first-person shooter built from the ground up exclusively for VR. Prepare to be fully immersed into a familiar world and experience first hand as the zombie outbreak tears that world down around you.&lt;br /&gt;
&lt;br /&gt;
Each mission has you assuming the role of a different character, where you will experience their story through your own eyes as you try to save yourself and your loved ones from the ravaging hordes. It’s the end of the world as we know it, and you’ve got several front row seats. Contagion VR: Outbreak will thrust you into this new world filled with unfathomable horrors… But in all the darkness lies beacons of light. Tales of heroism and sacrifices made so others could carry on. Through skill, sheer force of will, luck, and a hell of a lot of bullets, you might just survive long enough to tell your tale.&lt;br /&gt;
&lt;br /&gt;
Painstakingly developed from the ground up for HTC Vive, Valve Index, Oculus, and Windows MR. Contagion VR: Outbreak was crafted exclusively to provide a Virtual Reality experience like never before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://www.monochrome-games.com/ website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=HeadCount&amp;diff=1216</id>
		<title>HeadCount</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=HeadCount&amp;diff=1216"/>
		<updated>2026-01-08T04:07:58Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
outbreak_boxart.jpg|Box Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = HeadCount&lt;br /&gt;
|developer        = [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows, PSVR, Meta Quest&lt;br /&gt;
|releaseDate      = 2022-04-19&lt;br /&gt;
|engine           = {{unreal|4}}&lt;br /&gt;
|previousgame     = N/A&lt;br /&gt;
|nextgame         = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{headcount|4}} is a singleplayer bullet-hell VR shooter game developed by Monochrome Inc. (&#039;&#039;Formerly Monochrome LLC&#039;&#039;) created using {{unreal|4}}.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
HeadCount is an action-packed arcade style bullet-hell VR shooter. Bringing the perfect combination of old-school arcade shooter action and approachable gameplay, anyone can jump in and hit the gun-fu groove. With a wide (and growing!) arsenal of weapons, over-the-top abilities and powerups, you will overcome overwhelming odds to save the day in a number of vibrant, stylized battlefields. Chain combos together to power up special moves, earn money by completing levels, and buy new and cooler weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://www.monochrome-games.com/ website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Template:ValveDevWiki&amp;diff=1215</id>
		<title>Template:ValveDevWiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Template:ValveDevWiki&amp;diff=1215"/>
		<updated>2026-01-08T04:05:19Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Software&lt;br /&gt;
| 1 = {{{1|}}}&lt;br /&gt;
| ico = Source_icon_64x64.png&lt;br /&gt;
| ico size = 16px&lt;br /&gt;
| extlink = https://developer.valvesoftware.com/wiki/{{{url|}}}&lt;br /&gt;
| name = {{{name|}}}&lt;br /&gt;
| col = #FF9A00&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Modding&amp;diff=1214</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Modding&amp;diff=1214"/>
		<updated>2026-01-08T04:03:55Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;modification&#039;&#039;&#039;, often abbreviated to &#039;&#039;&#039;mod&#039;&#039;&#039;, is an alteration or creation of files for a game engine, which allow it to modify the gameplay style, graphics, environments, models, etc.&lt;br /&gt;
&lt;br /&gt;
{{Note|text={{outbreakvr|4}} and {{headcount|4}} are the only Monochrome game titles that does not have any native mod support.}}&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-left-section-container&amp;quot;&amp;gt;{{Stub}}&lt;br /&gt;
{{Card List|Objective Mode*Objective Mode;IO System*IO System;Steam Workshop*Steam Workshop}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{ValveDevWiki|url=Half-Life_SDK|name=Half-Life SDK|4}}&lt;br /&gt;
&lt;br /&gt;
{{ValveDevWiki|url=SDK_Docs|name=Source SDK Documentation|4}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Template:ValveDevWiki&amp;diff=1213</id>
		<title>Template:ValveDevWiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Template:ValveDevWiki&amp;diff=1213"/>
		<updated>2026-01-08T04:02:44Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Software&lt;br /&gt;
| 1 = {{{1|}}}&lt;br /&gt;
| ico = ValveDevWiki Icon.jpg&lt;br /&gt;
| ico size = 16px&lt;br /&gt;
| extlink = https://developer.valvesoftware.com/wiki/{{{url|}}}&lt;br /&gt;
| name = {{{name|}}}&lt;br /&gt;
| col = #FF9A00&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Template:ValveDevWiki&amp;diff=1212</id>
		<title>Template:ValveDevWiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Template:ValveDevWiki&amp;diff=1212"/>
		<updated>2026-01-08T04:00:54Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Software&lt;br /&gt;
| ico = ValveDevWiki Icon.jpg&lt;br /&gt;
| ico size = 16px&lt;br /&gt;
| extlink = https://developer.valvesoftware.com/wiki/{{{url|}}}&lt;br /&gt;
| name = {{{1|}}}&lt;br /&gt;
| col = #FF9A00&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Template:ValveDevWiki&amp;diff=1211</id>
		<title>Template:ValveDevWiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Template:ValveDevWiki&amp;diff=1211"/>
		<updated>2026-01-08T03:59:10Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Software&lt;br /&gt;
| ico = ValveDevWiki Icon.jpg&lt;br /&gt;
| ico size = 16px&lt;br /&gt;
| extlink = https://developer.valvesoftware.com/wiki/{{1|}}}&lt;br /&gt;
| name = {{{1|}}}&lt;br /&gt;
| col = #FF9A00&lt;br /&gt;
| addtext = {{{addtext|}}}&lt;br /&gt;
| addtext-front = {{{addtext-front|}}}&lt;br /&gt;
| nt = {{{nt|}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Template:ValveDevWiki&amp;diff=1210</id>
		<title>Template:ValveDevWiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Template:ValveDevWiki&amp;diff=1210"/>
		<updated>2026-01-08T03:58:22Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Software&lt;br /&gt;
| ico = ValveDevWiki Icon.jpg&lt;br /&gt;
| ico size = 16px&lt;br /&gt;
| extlink = https://developer.valvesoftware.com/wiki/{{url|}}}&lt;br /&gt;
| name = {{{1|}}}&lt;br /&gt;
| col = #FF9A00&lt;br /&gt;
| addtext = {{{addtext|}}}&lt;br /&gt;
| addtext-front = {{{addtext-front|}}}&lt;br /&gt;
| nt = {{{nt|}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Template:ValveDevWiki&amp;diff=1209</id>
		<title>Template:ValveDevWiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Template:ValveDevWiki&amp;diff=1209"/>
		<updated>2026-01-08T03:57:50Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;  &amp;lt;onlyinclude&amp;gt;{{Software | ico = ValveDevWiki Icon.jpg | ico size = 16px | extlink = {{url|}}} | name = {{{1|}}} | col = #FF9A00 | addtext = {{{addtext|}}} | addtext-front = {{{addtext-front|}}} | nt = {{{nt|}}} }}&amp;lt;/onlyinclude&amp;gt;  &amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Software&lt;br /&gt;
| ico = ValveDevWiki Icon.jpg&lt;br /&gt;
| ico size = 16px&lt;br /&gt;
| extlink = {{url|}}}&lt;br /&gt;
| name = {{{1|}}}&lt;br /&gt;
| col = #FF9A00&lt;br /&gt;
| addtext = {{{addtext|}}}&lt;br /&gt;
| addtext-front = {{{addtext-front|}}}&lt;br /&gt;
| nt = {{{nt|}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=IO_System&amp;diff=1208</id>
		<title>IO System</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=IO_System&amp;diff=1208"/>
		<updated>2026-01-08T03:49:25Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IO System was introduced in {{zp1|4}} to simplify some unnecessary entities for Objective maps. IO System also supports some minor scripting, but not much as it was never designed with that in mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Functions &amp;amp; Commands ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Global Functions&lt;br /&gt;
|-&lt;br /&gt;
! Function !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Function OnMapStart() || Called when the map has just been loaded&lt;br /&gt;
|-&lt;br /&gt;
| Function OnRoundStart() || Called when the round starts&lt;br /&gt;
|-&lt;br /&gt;
| Function OnMapEnd() || Called when the map ends.&lt;br /&gt;
|-&lt;br /&gt;
| Function OnPlayerSpawned(Player) || The player who just spawned {{Note|Unsed?}}&lt;br /&gt;
|-&lt;br /&gt;
| Function OnInputReceived(EntityID, Action, Value) || When an input was recived&lt;br /&gt;
|-&lt;br /&gt;
| Function OnOutputSent(EntityID, EntityName, OutputName, OutputValue, OutputDelay) || When an entity fires an outout&lt;br /&gt;
|-&lt;br /&gt;
| Function CalculatePlayerAmount(Players) || Called on round start, useful for populating AddToSpawnList&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Commands&lt;br /&gt;
|-&lt;br /&gt;
! Example !! Description !! Arguments&lt;br /&gt;
|-&lt;br /&gt;
| FireOutput &amp;quot;my_target&amp;quot; &amp;quot;MyInput&amp;quot; &amp;quot;MyValue&amp;quot; 5.0 || Fires an output from the target entity || FireOutput &amp;lt;target&amp;gt; &amp;lt;input&amp;gt; &amp;lt;value&amp;gt; &amp;lt;float&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ASCall &amp;quot;MyFunction()&amp;quot; || Fires an AngelScript function {{Note|AngelScript is not supported in current version, so this is unsupported.}} || ASCall &amp;lt;string&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Wait 2.5 || Waits until next line gets fired. || Wait &amp;lt;float&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Break {param} if &amp;quot;MyValue&amp;quot; || Stops the function. The lines after the break will be ignored. || Break &amp;lt;value&amp;gt; if &amp;lt;value&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| if EntityName == &amp;quot;apple&amp;quot; || An if statement block || if &amp;lt;value&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| elseif EntityName is &amp;quot;orange&amp;quot; || Ditto, same as if, but for elseif || elseif &amp;lt;value&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| else || Ditto. || else&lt;br /&gt;
|-&lt;br /&gt;
| end || Ends the if/else/elseif statement blocks || end&lt;br /&gt;
|-&lt;br /&gt;
| PrintToConsole &amp;quot;Message here&amp;quot;  || Prints a message to the host console || PrintToConsole &amp;lt;string&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PrintToChat &amp;quot;Message here&amp;quot; || Prints a message to everybody&#039;s chat || PrintToChat &amp;lt;string&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GiveItem 0 &amp;quot;item_name&amp;quot; || Gives a specific item to the player. || GiveItem &amp;lt;int&amp;gt; &amp;lt;string&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Participated 0 &amp;quot;ID_Name&amp;quot; || Tells which player participated a certain event. || Participated &amp;lt;int&amp;gt; &amp;lt;string&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AddToSpawnList Ammo &amp;quot;item_name&amp;quot; 5 || Adds an item to the spawn list. || AddToSpawnList &amp;lt;Ammo/Items/Weapons&amp;gt; &amp;lt;string&amp;gt; &amp;lt;int&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SpawnItems || Spawns the items from the AddToSpawnList (and purges the list after) || SpawnItems&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&#039;&#039;This example is directly from &#039;&#039;&#039;zp_haunted.io&#039;&#039;&#039; file&#039;&#039;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
Function OnRoundStart()&lt;br /&gt;
{&lt;br /&gt;
	FireOutput &amp;quot;bookbtn0&amp;quot; &amp;quot;DeActivate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
	FireOutput &amp;quot;bookbtn1&amp;quot; &amp;quot;DeActivate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Function OnOutputSent( EntityID, EntityName, OutputName, OutputValue, OutputDelay )&lt;br /&gt;
{&lt;br /&gt;
	if EntityName is &amp;quot;wpn_give&amp;quot;&lt;br /&gt;
		// Give the player the shotgun&lt;br /&gt;
		GiveItem {OutputValue} &amp;quot;weapon_dbarrel&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if EntityName is &amp;quot;me_book&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;bookbtn1&amp;quot; &amp;quot;Activate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if EntityName is &amp;quot;book_place1&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;bookbtn0&amp;quot; &amp;quot;Activate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	// The player participated in finding the anomalies&lt;br /&gt;
	if EntityName is &amp;quot;anomaly0&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly1&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly2&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly3&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly4&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly5&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	// Our book was set, and we found all anomalies!&lt;br /&gt;
	if EntityName is &amp;quot;book_set_snd&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;world_ending&amp;quot; &amp;quot;StartShake&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
		FireOutput &amp;quot;end_fog&amp;quot; &amp;quot;StartFog&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
		FireOutput &amp;quot;anomaly_ach&amp;quot; &amp;quot;GiveAchievement&amp;quot; &amp;quot;&amp;quot; 3.0&lt;br /&gt;
	end&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=IO_System&amp;diff=1207</id>
		<title>IO System</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=IO_System&amp;diff=1207"/>
		<updated>2026-01-08T03:44:19Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IO System was introduced in {{zp1|4}} to simplify some unnecessary entities for Objective maps. IO System also supports some minor scripting, but not much as it was never designed with that in mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Functions &amp;amp; Commands ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Global Functions&lt;br /&gt;
|-&lt;br /&gt;
! Function !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Function OnMapStart() || Called when the map has just been loaded&lt;br /&gt;
|-&lt;br /&gt;
| Function OnRoundStart() || Called when the round starts&lt;br /&gt;
|-&lt;br /&gt;
| Function OnMapEnd() || Called when the map ends.&lt;br /&gt;
|-&lt;br /&gt;
| Function OnPlayerSpawned(Player) || The player who just spawned {{Note|Unsed?}}&lt;br /&gt;
|-&lt;br /&gt;
| Function OnInputReceived(EntityID, Action, Value) || When an input was recived&lt;br /&gt;
|-&lt;br /&gt;
| Function OnOutputSent(EntityID, EntityName, OutputName, OutputValue, OutputDelay) || When an entity fires an outout&lt;br /&gt;
|-&lt;br /&gt;
| Function CalculatePlayerAmount(Players) || Called on round start, useful for populating AddToSpawnList&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Commands&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| FireOutput &amp;quot;my_target&amp;quot; &amp;quot;MyInput&amp;quot; &amp;quot;MyValue&amp;quot; 5.0 || Fires an output from the target entity&lt;br /&gt;
|-&lt;br /&gt;
| ASCall &amp;quot;MyFunction()&amp;quot; || Fires an AngelScript function {{Note|AngelScript is not supported in current version, so this is unsupported.}}&lt;br /&gt;
|-&lt;br /&gt;
| Wait 2.5 || Waits until next line gets fired.&lt;br /&gt;
|-&lt;br /&gt;
| Break {param} if &amp;quot;MyValue&amp;quot; || Stops the function. The lines after the break will be ignored.&lt;br /&gt;
|-&lt;br /&gt;
| if EntityName == &amp;quot;apple&amp;quot; || An if statement block&lt;br /&gt;
|-&lt;br /&gt;
| elseif EntityName is &amp;quot;orange&amp;quot; || Ditto, same as if, but for elseif&lt;br /&gt;
|-&lt;br /&gt;
| else || Ditto.&lt;br /&gt;
|-&lt;br /&gt;
| end || Ends the if/else/elseif statement blocks&lt;br /&gt;
|-&lt;br /&gt;
| PrintToConsole &amp;quot;Message here&amp;quot;  || Prints a message to the host console&lt;br /&gt;
|-&lt;br /&gt;
| PrintToChat &amp;quot;Message here&amp;quot; || Prints a message to everybody&#039;s chat&lt;br /&gt;
|-&lt;br /&gt;
| GiveItem 0 &amp;quot;item_name&amp;quot; || Gives a specific item to the player.&lt;br /&gt;
|-&lt;br /&gt;
| Participated 0 &amp;quot;ID_Name&amp;quot; || Tells which player participated a certain event.&lt;br /&gt;
|-&lt;br /&gt;
| AddToSpawnList Ammo &amp;quot;item_name&amp;quot; 5 || Adds an item to the spawn list.&lt;br /&gt;
|-&lt;br /&gt;
| SpawnItems || Spawns the items from the AddToSpawnList (and purges the list after)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&#039;&#039;This example is directly from &#039;&#039;&#039;zp_haunted.io&#039;&#039;&#039; file&#039;&#039;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
Function OnRoundStart()&lt;br /&gt;
{&lt;br /&gt;
	FireOutput &amp;quot;bookbtn0&amp;quot; &amp;quot;DeActivate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
	FireOutput &amp;quot;bookbtn1&amp;quot; &amp;quot;DeActivate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Function OnOutputSent( EntityID, EntityName, OutputName, OutputValue, OutputDelay )&lt;br /&gt;
{&lt;br /&gt;
	if EntityName is &amp;quot;wpn_give&amp;quot;&lt;br /&gt;
		// Give the player the shotgun&lt;br /&gt;
		GiveItem {OutputValue} &amp;quot;weapon_dbarrel&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if EntityName is &amp;quot;me_book&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;bookbtn1&amp;quot; &amp;quot;Activate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if EntityName is &amp;quot;book_place1&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;bookbtn0&amp;quot; &amp;quot;Activate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	// The player participated in finding the anomalies&lt;br /&gt;
	if EntityName is &amp;quot;anomaly0&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly1&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly2&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly3&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly4&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly5&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	// Our book was set, and we found all anomalies!&lt;br /&gt;
	if EntityName is &amp;quot;book_set_snd&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;world_ending&amp;quot; &amp;quot;StartShake&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
		FireOutput &amp;quot;end_fog&amp;quot; &amp;quot;StartFog&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
		FireOutput &amp;quot;anomaly_ach&amp;quot; &amp;quot;GiveAchievement&amp;quot; &amp;quot;&amp;quot; 3.0&lt;br /&gt;
	end&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=HeadCount&amp;diff=1206</id>
		<title>HeadCount</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=HeadCount&amp;diff=1206"/>
		<updated>2026-01-07T14:54:52Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
outbreak_boxart.jpg|Box Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = HeadCount&lt;br /&gt;
|developer        = [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows, PSVR, Meta Quest&lt;br /&gt;
|releaseDate      = 2022-04-19&lt;br /&gt;
|engine           = {{unreal|4}}&lt;br /&gt;
|previousgame     = N/A&lt;br /&gt;
|nextgame         = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{headcount|4}} is a singleplayer bullet-hell VR shooter game developed by Monochrome Inc. (&#039;&#039;Formerly Monochrome LLC&#039;&#039;) created using {{unreal|4}}.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
{{stub}}&lt;br /&gt;
HeadCount is an action-packed arcade style bullet-hell VR shooter. Bringing the perfect combination of old-school arcade shooter action and approachable gameplay, anyone can jump in and hit the gun-fu groove. With a wide (and growing!) arsenal of weapons, over-the-top abilities and powerups, you will overcome overwhelming odds to save the day in a number of vibrant, stylized battlefields. Chain combos together to power up special moves, earn money by completing levels, and buy new and cooler weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://www.monochrome-games.com/ website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Contagion_VR:_Outbreak&amp;diff=1205</id>
		<title>Contagion VR: Outbreak</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Contagion_VR:_Outbreak&amp;diff=1205"/>
		<updated>2026-01-07T14:53:18Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
contagion_outbreakvr_boxart.jpg|Box Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = Contagion VR: Outbreak&lt;br /&gt;
|developer        = [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows, PSVR, Oculus, HTC Vive&lt;br /&gt;
|releaseDate      = 2018-06-29&lt;br /&gt;
|engine           = {{unreal|4}}&lt;br /&gt;
|previousgame     = {{contagion|4}}&lt;br /&gt;
|nextgame         = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{outbreakvr|4}} is a singleplayer zombie game developed by Monochrome Inc. (&#039;&#039;Formerly Monochrome LLC&#039;&#039;) created using {{unreal|4}}.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Contagion VR: Outbreak is fast paced, visceral first-person shooter built from the ground up exclusively for VR. Prepare to be fully immersed into a familiar world and experience first hand as the zombie outbreak tears that world down around you.&lt;br /&gt;
&lt;br /&gt;
Each mission has you assuming the role of a different character, where you will experience their story through your own eyes as you try to save yourself and your loved ones from the ravaging hordes. It’s the end of the world as we know it, and you’ve got several front row seats. Contagion VR: Outbreak will thrust you into this new world filled with unfathomable horrors… But in all the darkness lies beacons of light. Tales of heroism and sacrifices made so others could carry on. Through skill, sheer force of will, luck, and a hell of a lot of bullets, you might just survive long enough to tell your tale.&lt;br /&gt;
&lt;br /&gt;
Painstakingly developed from the ground up for HTC Vive, Valve Index, Oculus, and Windows MR. Contagion VR: Outbreak was crafted exclusively to provide a Virtual Reality experience like never before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://www.monochrome-games.com/ website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=HeadCount&amp;diff=1204</id>
		<title>HeadCount</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=HeadCount&amp;diff=1204"/>
		<updated>2026-01-07T14:52:36Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
outbreak_boxart.jpg|Box Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = HeadCount&lt;br /&gt;
|developer        = [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows, PSVR, Oculus, HTC Vive&lt;br /&gt;
|releaseDate      = 2022-04-19&lt;br /&gt;
|engine           = {{unreal|4}}&lt;br /&gt;
|previousgame     = N/A&lt;br /&gt;
|nextgame         = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{headcount|4}} is a singleplayer bullet-hell VR shooter game developed by Monochrome Inc. (&#039;&#039;Formerly Monochrome LLC&#039;&#039;) created using {{unreal|4}}.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
{{stub}}&lt;br /&gt;
HeadCount is an action-packed arcade style bullet-hell VR shooter. Bringing the perfect combination of old-school arcade shooter action and approachable gameplay, anyone can jump in and hit the gun-fu groove. With a wide (and growing!) arsenal of weapons, over-the-top abilities and powerups, you will overcome overwhelming odds to save the day in a number of vibrant, stylized battlefields. Chain combos together to power up special moves, earn money by completing levels, and buy new and cooler weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://www.monochrome-games.com/ website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=File:Contagion_outbreakvr_boxart.jpg&amp;diff=1203</id>
		<title>File:Contagion outbreakvr boxart.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=File:Contagion_outbreakvr_boxart.jpg&amp;diff=1203"/>
		<updated>2026-01-07T14:49:19Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=File:Outbreak_boxart.jpg&amp;diff=1202</id>
		<title>File:Outbreak boxart.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=File:Outbreak_boxart.jpg&amp;diff=1202"/>
		<updated>2026-01-07T14:48:21Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=HeadCount&amp;diff=1201</id>
		<title>HeadCount</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=HeadCount&amp;diff=1201"/>
		<updated>2026-01-07T14:46:56Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
outbreak_boxart.jpg|Box Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = HeadCount&lt;br /&gt;
|developer        = [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows&lt;br /&gt;
|releaseDate      = 2018-06-29&lt;br /&gt;
|engine           = {{unreal|4}}&lt;br /&gt;
|previousgame     = N/A&lt;br /&gt;
|nextgame         = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{headcount|4}} is a singleplayer bullet-hell VR shooter game developed by Monochrome Inc. (&#039;&#039;Formerly Monochrome LLC&#039;&#039;) created using {{unreal|4}}.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
{{stub}}&lt;br /&gt;
HeadCount is an action-packed arcade style bullet-hell VR shooter. Bringing the perfect combination of old-school arcade shooter action and approachable gameplay, anyone can jump in and hit the gun-fu groove. With a wide (and growing!) arsenal of weapons, over-the-top abilities and powerups, you will overcome overwhelming odds to save the day in a number of vibrant, stylized battlefields. Chain combos together to power up special moves, earn money by completing levels, and buy new and cooler weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://www.monochrome-games.com/ website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Template:Game_Navbox&amp;diff=1200</id>
		<title>Template:Game Navbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Template:Game_Navbox&amp;diff=1200"/>
		<updated>2026-01-07T14:46:21Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Navbox&lt;br /&gt;
| style = width:100%&lt;br /&gt;
| name  = SDKTools&lt;br /&gt;
| title = Games&lt;br /&gt;
| navbar = off&lt;br /&gt;
&lt;br /&gt;
| titlestyle = font-size: 100%; background-color: {{hl|col}}5a; padding: 2px; color: #fff;&lt;br /&gt;
| bodystyle  = background-color: #202020; clear: both; border: 2px solid #525252; border-radius: 4px; margin: 1em auto 0em;&lt;br /&gt;
| groupstyle = background-color: #3A3A3A; padding: 2px 10px; width: 1%; white-space: nowrap; font-weight: bold; text-align: right;&lt;br /&gt;
| liststyle  = border-left: none;&lt;br /&gt;
&lt;br /&gt;
| group1= {{gldsrc|4}}&lt;br /&gt;
| group1style= background-color: {{gldsrc|col}}2a;&lt;br /&gt;
| list1= {{zp1|2}}&lt;br /&gt;
| list1style= background-color: #252525;&lt;br /&gt;
&lt;br /&gt;
| group2= {{source|4}}&lt;br /&gt;
| group2style= background-color: {{source|col}}2a;&lt;br /&gt;
| list2= {{zps|2}}&lt;br /&gt;
&lt;br /&gt;
| group3= {{monoengine|4}}&lt;br /&gt;
| group3style= background-color: {{monoengine|col}}2a;&lt;br /&gt;
| list3= {{contagion|2}} {{#switch:{{{hideupcoming}}}|#default|false|no|0=&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;{{Seriesbox strings/strings|Upcoming}}&#039;&#039;&#039;&#039;&#039; {{cardgame|2|nt=3}} {{•}} {{zp2|2|nt=3}} {{•}}&lt;br /&gt;
{{flatline|2}} }}&lt;br /&gt;
&lt;br /&gt;
| group4= {{unreal|4}}&lt;br /&gt;
| group4style= background-color: {{unreal|col}}2a;&lt;br /&gt;
| list4= {{outbreakvr|2}} {{•}} {{headcount|2}}&amp;lt;!--- {{#switch:{{{hidecancelled}}}|#default|false|no|0=&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;{{Seriesbox strings/strings|Cancelled}}&#039;&#039;&#039;&#039;&#039; {{zpu|2|nt=3}} }}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
| list4style= background-color: #252525;&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation|type=Navbox}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=HeadCount&amp;diff=1199</id>
		<title>HeadCount</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=HeadCount&amp;diff=1199"/>
		<updated>2026-01-07T14:45:31Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: Created page with &amp;quot;{{GameTabs}} {{stub}} {{Game Infobox |image            = &amp;lt;gallery&amp;gt; contagion_outbreakvr_boxart.jpg|Box Art &amp;lt;/gallery&amp;gt; |type             = Released |game             = HeadCount |developer        = Monochrome Games |publisher        = Monochrome Games |platform         = Microsoft Windows |releaseDate      = 2018-06-29 |engine           = {{unreal|4}} |previousgame     = N/A |nextgame         = N/A }} {{headcount|4}} is a singleplayer bullet-hell VR shooter game d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
contagion_outbreakvr_boxart.jpg|Box Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = HeadCount&lt;br /&gt;
|developer        = [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows&lt;br /&gt;
|releaseDate      = 2018-06-29&lt;br /&gt;
|engine           = {{unreal|4}}&lt;br /&gt;
|previousgame     = N/A&lt;br /&gt;
|nextgame         = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{headcount|4}} is a singleplayer bullet-hell VR shooter game developed by Monochrome Inc. (&#039;&#039;Formerly Monochrome LLC&#039;&#039;) created using {{unreal|4}}.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
{{stub}}&lt;br /&gt;
HeadCount is an action-packed arcade style bullet-hell VR shooter. Bringing the perfect combination of old-school arcade shooter action and approachable gameplay, anyone can jump in and hit the gun-fu groove. With a wide (and growing!) arsenal of weapons, over-the-top abilities and powerups, you will overcome overwhelming odds to save the day in a number of vibrant, stylized battlefields. Chain combos together to power up special moves, earn money by completing levels, and buy new and cooler weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://www.monochrome-games.com/ website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=File:Game_HeadCount_Icon.jpg&amp;diff=1198</id>
		<title>File:Game HeadCount Icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=File:Game_HeadCount_Icon.jpg&amp;diff=1198"/>
		<updated>2026-01-07T14:43:38Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Template:Headcount&amp;diff=1197</id>
		<title>Template:Headcount</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Template:Headcount&amp;diff=1197"/>
		<updated>2026-01-07T14:42:57Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;  &amp;lt;onlyinclude&amp;gt;{{Software | 1 = {{{1|}}} | ico = Game HeadCount Icon.jpg | ico size = 16px | link = HeadCount | name = HeadCount | col = #76FF4B | addtext = {{{addtext|}}} | addtext-front = {{{addtext-front|}}} | nt = {{{nt|}}} }}&amp;lt;/onlyinclude&amp;gt;  &amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Software&lt;br /&gt;
| 1 = {{{1|}}}&lt;br /&gt;
| ico = Game HeadCount Icon.jpg&lt;br /&gt;
| ico size = 16px&lt;br /&gt;
| link = HeadCount&lt;br /&gt;
| name = HeadCount&lt;br /&gt;
| col = #76FF4B&lt;br /&gt;
| addtext = {{{addtext|}}}&lt;br /&gt;
| addtext-front = {{{addtext-front|}}}&lt;br /&gt;
| nt = {{{nt|}}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=IO_System&amp;diff=1196</id>
		<title>IO System</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=IO_System&amp;diff=1196"/>
		<updated>2026-01-07T14:38:06Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IO System was introduced in {{zp1|4}} to simplify some unnecessary entities for Objective maps. IO System also supports some minor scripting, but not much as it was never designed with that in mind.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&#039;&#039;This example is directly from &#039;&#039;&#039;zp_haunted.io&#039;&#039;&#039; file&#039;&#039;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
Function OnRoundStart()&lt;br /&gt;
{&lt;br /&gt;
	FireOutput &amp;quot;bookbtn0&amp;quot; &amp;quot;DeActivate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
	FireOutput &amp;quot;bookbtn1&amp;quot; &amp;quot;DeActivate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Function OnOutputSent( EntityID, EntityName, OutputName, OutputValue, OutputDelay )&lt;br /&gt;
{&lt;br /&gt;
	if EntityName is &amp;quot;wpn_give&amp;quot;&lt;br /&gt;
		// Give the player the shotgun&lt;br /&gt;
		GiveItem {OutputValue} &amp;quot;weapon_dbarrel&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if EntityName is &amp;quot;me_book&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;bookbtn1&amp;quot; &amp;quot;Activate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if EntityName is &amp;quot;book_place1&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;bookbtn0&amp;quot; &amp;quot;Activate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	// The player participated in finding the anomalies&lt;br /&gt;
	if EntityName is &amp;quot;anomaly0&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly1&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly2&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly3&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly4&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly5&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	// Our book was set, and we found all anomalies!&lt;br /&gt;
	if EntityName is &amp;quot;book_set_snd&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;world_ending&amp;quot; &amp;quot;StartShake&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
		FireOutput &amp;quot;end_fog&amp;quot; &amp;quot;StartFog&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
		FireOutput &amp;quot;anomaly_ach&amp;quot; &amp;quot;GiveAchievement&amp;quot; &amp;quot;&amp;quot; 3.0&lt;br /&gt;
	end&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Functions &amp;amp; Commands ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Global Functions&lt;br /&gt;
|-&lt;br /&gt;
! Function !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Function OnMapStart() || Called when the map has just been loaded&lt;br /&gt;
|-&lt;br /&gt;
| Function OnRoundStart() || Called when the round starts&lt;br /&gt;
|-&lt;br /&gt;
| Function OnMapEnd() || Called when the map ends.&lt;br /&gt;
|-&lt;br /&gt;
| Function OnPlayerSpawned(Player) || The player who just spawned {{Note|Unsed?}}&lt;br /&gt;
|-&lt;br /&gt;
| Function OnInputReceived(EntityID, Action, Value) || Example&lt;br /&gt;
|-&lt;br /&gt;
| Function OnOutputSent(EntityID, EntityName, OutputName, OutputValue, OutputDelay) || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Commands&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| FireOutput &amp;quot;my_target&amp;quot; &amp;quot;MyInput&amp;quot; &amp;quot;MyValue&amp;quot; 5.0 || Fires an output from the target entity&lt;br /&gt;
|-&lt;br /&gt;
| ASCall &amp;quot;MyFunction()&amp;quot; || Fires an AngelScript function {{Note|AngelScript is not supported in current version, so this is unsupported.}}&lt;br /&gt;
|-&lt;br /&gt;
| Wait 2.5 || Waits until next line gets fired.&lt;br /&gt;
|-&lt;br /&gt;
| Break {param} if &amp;quot;MyValue&amp;quot; || Stops the function. The lines after the break will be ignored.&lt;br /&gt;
|-&lt;br /&gt;
| if EntityName == &amp;quot;apple&amp;quot; || An if statement block&lt;br /&gt;
|-&lt;br /&gt;
| elseif EntityName is &amp;quot;orange&amp;quot; || Ditto, same as if, but for elseif&lt;br /&gt;
|-&lt;br /&gt;
| else || Ditto.&lt;br /&gt;
|-&lt;br /&gt;
| end || Ends the if/else/elseif statement blocks&lt;br /&gt;
|-&lt;br /&gt;
| PrintToConsole &amp;quot;Message here&amp;quot;  || Prints a message to the host console&lt;br /&gt;
|-&lt;br /&gt;
| PrintToChat &amp;quot;Message here&amp;quot; || Prints a message to everybody&#039;s chat&lt;br /&gt;
|-&lt;br /&gt;
| GiveItem 0 &amp;quot;item_name&amp;quot; || Gives a specific item to the player.&lt;br /&gt;
|-&lt;br /&gt;
| Participated 0 &amp;quot;ID_Name&amp;quot; || Tells which player participated a certain event.&lt;br /&gt;
|-&lt;br /&gt;
| AddToSpawnList Ammo &amp;quot;item_name&amp;quot; 5 || Adds an item to the spawn list.&lt;br /&gt;
|-&lt;br /&gt;
| SpawnItems || Spawns the items from the AddToSpawnList (and purges the list after)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=IO_System&amp;diff=1195</id>
		<title>IO System</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=IO_System&amp;diff=1195"/>
		<updated>2026-01-07T14:36:45Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: Created page with &amp;quot;IO System was introduced in {{zp1|4}} to simplify some unnecessary entities for Objective maps. IO System also supports some minor scripting, but not much as it was never designed with that in mind.  === Usage === {{stub}}   === Example === &amp;#039;&amp;#039;This example is directly from &amp;#039;&amp;#039;&amp;#039;zp_haunted.io&amp;#039;&amp;#039;&amp;#039; file&amp;#039;&amp;#039; &amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt; Function OnRoundStart() { 	FireOutput &amp;quot;bookbtn0&amp;quot; &amp;quot;DeActivate&amp;quot; &amp;quot;&amp;quot; 1.0 	FireOutput &amp;quot;bookbtn1&amp;quot; &amp;quot;DeActivate&amp;quot; &amp;quot;&amp;quot; 1.0 }  Function OnOutputSent( E...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IO System was introduced in {{zp1|4}} to simplify some unnecessary entities for Objective maps. IO System also supports some minor scripting, but not much as it was never designed with that in mind.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&#039;&#039;This example is directly from &#039;&#039;&#039;zp_haunted.io&#039;&#039;&#039; file&#039;&#039;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
Function OnRoundStart()&lt;br /&gt;
{&lt;br /&gt;
	FireOutput &amp;quot;bookbtn0&amp;quot; &amp;quot;DeActivate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
	FireOutput &amp;quot;bookbtn1&amp;quot; &amp;quot;DeActivate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Function OnOutputSent( EntityID, EntityName, OutputName, OutputValue, OutputDelay )&lt;br /&gt;
{&lt;br /&gt;
	if EntityName is &amp;quot;wpn_give&amp;quot;&lt;br /&gt;
		// Give the player the shotgun&lt;br /&gt;
		GiveItem {OutputValue} &amp;quot;weapon_dbarrel&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if EntityName is &amp;quot;me_book&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;bookbtn1&amp;quot; &amp;quot;Activate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if EntityName is &amp;quot;book_place1&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;bookbtn0&amp;quot; &amp;quot;Activate&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	// The player participated in finding the anomalies&lt;br /&gt;
	if EntityName is &amp;quot;anomaly0&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly1&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly2&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly3&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly4&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	elseif EntityName is &amp;quot;anomaly5&amp;quot;&lt;br /&gt;
		Participated {OutputValue} &amp;quot;HOUSEOFHORRORS&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;book_check&amp;quot; &amp;quot;IncreaseValue&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	// Our book was set, and we found all anomalies!&lt;br /&gt;
	if EntityName is &amp;quot;book_set_snd&amp;quot;&lt;br /&gt;
		FireOutput &amp;quot;world_ending&amp;quot; &amp;quot;StartShake&amp;quot; &amp;quot;&amp;quot; 0.0&lt;br /&gt;
		FireOutput &amp;quot;end_fog&amp;quot; &amp;quot;StartFog&amp;quot; &amp;quot;&amp;quot; 1.0&lt;br /&gt;
		FireOutput &amp;quot;anomaly_ach&amp;quot; &amp;quot;GiveAchievement&amp;quot; &amp;quot;&amp;quot; 3.0&lt;br /&gt;
	end&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Functions &amp;amp; Commands ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Global Functions&lt;br /&gt;
|-&lt;br /&gt;
! Function !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Function OnMapStart() || Called when the map has just been loaded&lt;br /&gt;
|-&lt;br /&gt;
| Function OnRoundStart() || Called when the round starts&lt;br /&gt;
|-&lt;br /&gt;
| Function OnMapEnd() || Called when the map ends.&lt;br /&gt;
|-&lt;br /&gt;
| Function OnPlayerSpawned(Player) || The player who just spawned {{Note|Unsed?}}&lt;br /&gt;
|-&lt;br /&gt;
| Function OnInputReceived(EntityID, Action, Value) || Example&lt;br /&gt;
|-&lt;br /&gt;
| Function OnOutputSent(EntityID, EntityName, OutputName, OutputValue, OutputDelay) || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Commands&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| FireOutput &amp;quot;my_target&amp;quot; &amp;quot;MyInput&amp;quot; &amp;quot;MyValue&amp;quot; 5.0 || Fires an output from the target entity&lt;br /&gt;
|-&lt;br /&gt;
| ASCall &amp;quot;MyFunction()&amp;quot; || Fires an AngelScript function {{Note|AngelScript is not supported in current version, so this is unsupported.}}&lt;br /&gt;
|-&lt;br /&gt;
| Wait 2.5 || Waits until next line gets fired.&lt;br /&gt;
|-&lt;br /&gt;
| Break {param} if &amp;quot;MyValue&amp;quot; || Stops the function. The lines after the break will be ignored.&lt;br /&gt;
|-&lt;br /&gt;
| if EntityName == &amp;quot;apple&amp;quot; || An if statement block&lt;br /&gt;
|-&lt;br /&gt;
| elseif EntityName is &amp;quot;orange&amp;quot; || Ditto, same as if, but for elseif&lt;br /&gt;
|-&lt;br /&gt;
| else || Ditto.&lt;br /&gt;
|-&lt;br /&gt;
| end || Ends the if/else/elseif statement blocks&lt;br /&gt;
|-&lt;br /&gt;
| PrintToConsole &amp;quot;Message here&amp;quot;  || Prints a message to the host console&lt;br /&gt;
|-&lt;br /&gt;
| PrintToChat &amp;quot;Message here&amp;quot; || Prints a message to everybody&#039;s chat&lt;br /&gt;
|-&lt;br /&gt;
| GiveItem 0 &amp;quot;item_name&amp;quot; || Gives a specific item to the player.&lt;br /&gt;
|-&lt;br /&gt;
| Participated 0 &amp;quot;ID_Name&amp;quot; || Tells which player participated a certain event.&lt;br /&gt;
|-&lt;br /&gt;
| AddToSpawnList Ammo &amp;quot;item_name&amp;quot; 5 || Adds an item to the spawn list.&lt;br /&gt;
|-&lt;br /&gt;
| SpawnItems || Spawns the items from the AddToSpawnList (and purges the list after)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Steam_Workshop&amp;diff=1194</id>
		<title>Steam Workshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Steam_Workshop&amp;diff=1194"/>
		<updated>2026-01-07T14:08:05Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Steam Workshop&#039;&#039;&#039; is a page located in the Steam&#039;s &amp;quot;Community&amp;quot; section. It is used to share user-created game content. The first Monochrome title to support {{Steamicon|addtext=Workshop}} was {{Contagion|4}}, later expanded to other titles such as {{Zps|4}} and {{Zp1|4}}.&lt;br /&gt;
&lt;br /&gt;
== Uploading UGC content to Workshop {{Only|zp1}} ==&lt;br /&gt;
{{Note|text=Maybe move this to it&#039;s own page? We also need to create quick guides for Zombie Panic! Source and Contagion. The Terms of Service notice portion should be probably saved on this page, however.}}&lt;br /&gt;
Before getting started with creating Workshop add-ons, you should know the fundamentals of Half-Life 1 modding concepts - how they work and how directories are set up.&lt;br /&gt;
&lt;br /&gt;
==== Thumbnail Image ====&lt;br /&gt;
For your addon to be accepted, a thumbnail is required. This is used on Steam and in-game. Within the &#039;&#039;&#039;zp_workshop&#039;&#039;&#039; is a template thumbnail with the required dimensions where are &#039;&#039;&#039;&#039;&#039;640 X 360&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To create your thumbnail you can use any graphic design software you want that can export in PNG format.&lt;br /&gt;
&lt;br /&gt;
==== Terms Of Service ====&lt;br /&gt;
&#039;&#039;&#039;Violating these will get your submission marked as incompatible or banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This also applies to &amp;quot;friends-only&amp;quot; and &amp;quot;private&amp;quot; items and collections.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By using the Steam Workshop, you acknowledge that you have read and agreed to the following terms:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Your submission&#039;&#039;&#039; must not violate the Steam Subscriber Agreement. By extension, it must not violate the Steam Online Conduct as well.&lt;br /&gt;
* &#039;&#039;&#039;Your submission&#039;&#039;&#039; must be related to Zombie Panic!. The Workshop is not a place to upload non-Zombie Panic! related files.&lt;br /&gt;
* &#039;&#039;&#039;Your submission&#039;&#039;&#039; must contain a single map if the item is a map. If you want to make a map pack, please make a collection instead.&lt;br /&gt;
* &#039;&#039;&#039;Your submission&#039;&#039;&#039; must not be a reupload of an existing addon. Example: Upload zp_alpine when zp_alpine already exists on the Workshop.&lt;br /&gt;
* &#039;&#039;&#039;Your submission&#039;&#039;&#039; must not abuse the tags. Mistagged addons will be taken down.&lt;br /&gt;
* &#039;&#039;&#039;Your submission&#039;&#039;&#039; must fall under fair use. Out right stolen content, or uploaded without original author&#039;s permission will be taken down. Example: downloaded a X map and uploaded it on Workshop and claim it as your own.&lt;br /&gt;
&lt;br /&gt;
=== Making your addoninfo.txt ===&lt;br /&gt;
An addoninfo.txt file is required for ZP1 to detect your addon properly, it must be placed at the root of your addon&#039;s folder (in this example, it would be: &#039;&#039;&#039;zp_workshop/my_awesome_map/addoninfo.txt&#039;&#039;&#039;). Here&#039;s how the file would look for that map:&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;AddonInfo&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;Title&amp;quot;		&amp;quot;My first addon.&amp;quot;&lt;br /&gt;
	&amp;quot;Author&amp;quot;	&amp;quot;My Name goes here.&amp;quot;&lt;br /&gt;
	&amp;quot;Description&amp;quot;	&amp;quot;A nice and short message for the addon list.&amp;quot;&lt;br /&gt;
	&amp;quot;Tags&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Map&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;All tags use a simple Boolean value, 1 stands for true while 0 means false. This should make things easier to enable certain tags that will be shown on the Addon Manager In-Game. It does not apply the tags when uploading, and is only meant for easy filtering the addons through the manager.&lt;br /&gt;
&lt;br /&gt;
PS: In case you are &#039;&#039;&#039;NOT&#039;&#039;&#039; adding a map (but rather changing a model and/or sound of your game), you do &#039;&#039;&#039;NOT&#039;&#039;&#039; need to include the &amp;quot;map&amp;quot; tag, you can safely remove it.&lt;br /&gt;
&lt;br /&gt;
==== Available Tags ====&lt;br /&gt;
&lt;br /&gt;
* Map&lt;br /&gt;
* Weapons&lt;br /&gt;
* Sounds&lt;br /&gt;
* Survivor&lt;br /&gt;
* Zombie&lt;br /&gt;
* Background&lt;br /&gt;
* Sprays&lt;br /&gt;
* Music&lt;br /&gt;
&lt;br /&gt;
=== Verify if your addon is working! ===&lt;br /&gt;
To check if your addon (map or custom content) was set up correctly or not, launch (or restart) your game, wait for the game to mount any addons and workshop items you are subscribed, search for it in &amp;quot;Extras &amp;gt; Workshop&amp;quot;. If you found it, congratz! You&#039;ve done it all right! If not, you probably did something wrong when setting up the folder and/or the &amp;quot;addoninfo.txt&amp;quot; file.&lt;br /&gt;
[[File:Zp1 workshop img01.png|thumb|900x900px|Zombie Panic! Workshop Manager]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Uploading your addon to Workshop ===&lt;br /&gt;
You can upload workshop content via &#039;&#039;&#039;Extras &amp;gt; Workshop&#039;&#039;&#039;, and then switching to the tab named &#039;&#039;&#039;Upload New Addon&#039;&#039;&#039;. On this new tab, you will be able to upload your content directly to Workshop.&lt;br /&gt;
[[File:Zp1 workshop img02.png|thumb|800x800px|&#039;&#039;An empty upload page.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==== Requirements (Uploading) ====&lt;br /&gt;
These are the requirements for uploading an addon:&lt;br /&gt;
&lt;br /&gt;
* Title&lt;br /&gt;
* Description&lt;br /&gt;
* Tag&lt;br /&gt;
* Preview Image&lt;br /&gt;
* Content Folder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Updating an addon ===&lt;br /&gt;
Updating an addon is fairly easy, simply switch to &#039;&#039;&#039;Your Uploaded Addons&#039;&#039;&#039; tab, and click on &#039;&#039;&#039;Modify Addon&#039;&#039;&#039;.&lt;br /&gt;
[[File:Zp1 workshop img03.png|thumb|800x800px|&#039;&#039;A list of uploaded addons to the workshop.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clicked on the &#039;&#039;&#039;Modify Addon&#039;&#039;&#039; button, you will be moved back to &#039;&#039;&#039;Upload New Addon&#039;&#039;&#039;, except this time it has auto filled some information, such as the tags, title, description and image. The upload button has now also been changed to say &#039;&#039;&#039;Update Your Addon&#039;&#039;&#039; instead of &#039;&#039;&#039;Upload Your Addon&#039;&#039;&#039;.&lt;br /&gt;
[[File:Zp1 workshop img04.png|thumb|800x800px|&#039;&#039;Auto filled information for updating an addon.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==== Requirements (Updating) ====&lt;br /&gt;
These are the requirements for updating an addon:&lt;br /&gt;
&lt;br /&gt;
* Content Folder&lt;br /&gt;
* Changelog&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Steam_Workshop&amp;diff=1193</id>
		<title>Steam Workshop</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Steam_Workshop&amp;diff=1193"/>
		<updated>2026-01-07T14:04:13Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Steam Workshop&amp;#039;&amp;#039;&amp;#039; is a page located in the Steam&amp;#039;s &amp;quot;Community&amp;quot; section. It is used to share user-created game content. The first Monochrome title to support {{Steamicon|addtext=Workshop}} was {{Contagion|4}}, later expanded to other titles such as {{Zps|4}} and {{Zp1|4}}.  == Uploading UGC content to Workshop {{Only|zp1}} == {{Note|text=Maybe move this to it&amp;#039;s own page? We also need to create quick guides for Zombie Panic! Source and Contagion. The Terms of Servic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Steam Workshop&#039;&#039;&#039; is a page located in the Steam&#039;s &amp;quot;Community&amp;quot; section. It is used to share user-created game content. The first Monochrome title to support {{Steamicon|addtext=Workshop}} was {{Contagion|4}}, later expanded to other titles such as {{Zps|4}} and {{Zp1|4}}.&lt;br /&gt;
&lt;br /&gt;
== Uploading UGC content to Workshop {{Only|zp1}} ==&lt;br /&gt;
{{Note|text=Maybe move this to it&#039;s own page? We also need to create quick guides for Zombie Panic! Source and Contagion. The Terms of Service notice portion should be probably saved on this page, however.}}&lt;br /&gt;
Before getting started with creating Workshop add-ons, you should know the fundamentals of Half-Life 1 modding concepts - how they work and how directories are set up.&lt;br /&gt;
&lt;br /&gt;
==== Thumbnail Image ====&lt;br /&gt;
For your addon to be accepted, a thumbnail is required. This is used on Steam and in-game. Within the &#039;&#039;&#039;zp_workshop&#039;&#039;&#039; is a template thumbnail with the required dimensions where are &#039;&#039;&#039;&#039;&#039;640 X 360&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To create your thumbnail you can use any graphic design software you want that can export in PNG format.&lt;br /&gt;
&lt;br /&gt;
==== Terms Of Service ====&lt;br /&gt;
&#039;&#039;&#039;Violating these will get your submission marked as incompatible or banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This also applies to &amp;quot;friends-only&amp;quot; and &amp;quot;private&amp;quot; items and collections.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By using the Steam Workshop, you acknowledge that you have read and agreed to the following terms:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Your submission&#039;&#039;&#039; must not violate the Steam Subscriber Agreement. By extension, it must not violate the Steam Online Conduct as well.&lt;br /&gt;
* &#039;&#039;&#039;Your submission&#039;&#039;&#039; must be related to Zombie Panic!. The Workshop is not a place to upload non-Zombie Panic! related files.&lt;br /&gt;
* &#039;&#039;&#039;Your submission&#039;&#039;&#039; must contain a single map if the item is a map. If you want to make a map pack, please make a collection instead.&lt;br /&gt;
* &#039;&#039;&#039;Your submission&#039;&#039;&#039; must not be a reupload of an existing addon. Example: Upload zp_alpine when zp_alpine already exists on the Workshop.&lt;br /&gt;
* &#039;&#039;&#039;Your submission&#039;&#039;&#039; must not abuse the tags. Mistagged addons will be taken down.&lt;br /&gt;
* &#039;&#039;&#039;Your submission&#039;&#039;&#039; must fall under fair use. Out right stolen content, or uploaded without original author&#039;s permission will be taken down. Example: downloaded a X map and uploaded it on Workshop and claim it as your own.&lt;br /&gt;
&lt;br /&gt;
=== Making your addoninfo.txt ===&lt;br /&gt;
An addoninfo.txt file is required for ZP1 to detect your addon properly, it must be placed at the root of your addon&#039;s folder (in this example, it would be: &#039;&#039;&#039;zp_workshop/my_awesome_map/addoninfo.txt&#039;&#039;&#039;). Here&#039;s how the file would look for that map:&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;AddonInfo&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;Title&amp;quot;		&amp;quot;My first addon.&amp;quot;&lt;br /&gt;
	&amp;quot;Author&amp;quot;	&amp;quot;My Name goes here.&amp;quot;&lt;br /&gt;
	&amp;quot;Description&amp;quot;	&amp;quot;A nice and short message for the addon list.&amp;quot;&lt;br /&gt;
	&amp;quot;Tags&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Map&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;All tags use a simple Boolean value, 1 stands for true while 0 means false. This should make things easier to enable certain tags that will be shown on the Addon Manager In-Game. It does not apply the tags when uploading, and is only meant for easy filtering the addons through the manager.&lt;br /&gt;
&lt;br /&gt;
PS: In case you are &#039;&#039;&#039;NOT&#039;&#039;&#039; adding a map (but rather changing a model and/or sound of your game), you do &#039;&#039;&#039;NOT&#039;&#039;&#039; need to include the &amp;quot;map&amp;quot; tag, you can safely remove it.&lt;br /&gt;
&lt;br /&gt;
==== Available Tags ====&lt;br /&gt;
&lt;br /&gt;
* Map&lt;br /&gt;
* Weapons&lt;br /&gt;
* Sounds&lt;br /&gt;
* Survivor&lt;br /&gt;
* Zombie&lt;br /&gt;
* Background&lt;br /&gt;
* Sprays&lt;br /&gt;
* Music&lt;br /&gt;
&lt;br /&gt;
=== Verify if your addon is working! ===&lt;br /&gt;
To check if your addon (map or custom content) was set up correctly or not, launch (or restart) your game, wait for the game to mount any addons and workshop items you are subscribed, search for it in &amp;quot;Extras &amp;gt; Workshop&amp;quot;. If you found it, congratz! You&#039;ve done it all right! If not, you probably did something wrong when setting up the folder and/or the &amp;quot;addoninfo.txt&amp;quot; file.&lt;br /&gt;
[[File:Zp1 workshop img01.png|left|thumb|900x900px|Zombie Panic! Workshop Manager]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Uploading your addon to Workshop ===&lt;br /&gt;
You can upload workshop content via &#039;&#039;&#039;Extras &amp;gt; Workshop&#039;&#039;&#039;, and then switching to the tab named &#039;&#039;&#039;Upload New Addon&#039;&#039;&#039;. On this new tab, you will be able to upload your content directly to Workshop.&lt;br /&gt;
[[File:Zp1 workshop img02.png|left|thumb|800x800px|&#039;&#039;An empty upload page.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==== Requirements (Uploading) ====&lt;br /&gt;
These are the requirements for uploading an addon:&lt;br /&gt;
&lt;br /&gt;
* Title&lt;br /&gt;
* Description&lt;br /&gt;
* Tag&lt;br /&gt;
* Preview Image&lt;br /&gt;
* Content Folder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Updating an addon ===&lt;br /&gt;
Updating an addon is fairly easy, simply switch to &#039;&#039;&#039;Your Uploaded Addons&#039;&#039;&#039; tab, and click on &#039;&#039;&#039;Modify Addon&#039;&#039;&#039;.&lt;br /&gt;
[[File:Zp1 workshop img03.png|left|thumb|800x800px|&#039;&#039;A list of uploaded addons to the workshop.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clicked on the &#039;&#039;&#039;Modify Addon&#039;&#039;&#039; button, you will be moved back to &#039;&#039;&#039;Upload New Addon&#039;&#039;&#039;, except this time it has auto filled some information, such as the tags, title, description and image. The upload button has now also been changed to say &#039;&#039;&#039;Update Your Addon&#039;&#039;&#039; instead of &#039;&#039;&#039;Upload Your Addon&#039;&#039;&#039;.&lt;br /&gt;
[[File:Zp1 workshop img04.png|left|thumb|800x800px|&#039;&#039;Auto filled information for updating an addon.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==== Requirements (Updating) ====&lt;br /&gt;
These are the requirements for updating an addon:&lt;br /&gt;
&lt;br /&gt;
* Content Folder&lt;br /&gt;
* Changelog&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=File:Zp1_workshop_img04.png&amp;diff=1192</id>
		<title>File:Zp1 workshop img04.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=File:Zp1_workshop_img04.png&amp;diff=1192"/>
		<updated>2026-01-07T14:00:49Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto filled information for updating an addon.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=File:Zp1_workshop_img03.png&amp;diff=1191</id>
		<title>File:Zp1 workshop img03.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=File:Zp1_workshop_img03.png&amp;diff=1191"/>
		<updated>2026-01-07T14:00:12Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of uploaded addons to the workshop.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=File:Zp1_workshop_img02.png&amp;diff=1190</id>
		<title>File:Zp1 workshop img02.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=File:Zp1_workshop_img02.png&amp;diff=1190"/>
		<updated>2026-01-07T13:58:40Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An empty upload page.&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=File:Zp1_workshop_img01.png&amp;diff=1189</id>
		<title>File:Zp1 workshop img01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=File:Zp1_workshop_img01.png&amp;diff=1189"/>
		<updated>2026-01-07T13:56:05Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zombie Panic! Workshop Manager&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Modding&amp;diff=1188</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Modding&amp;diff=1188"/>
		<updated>2026-01-07T13:42:11Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: Modding page, very basic at the very moment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;modification&#039;&#039;&#039;, often abbreviated to &#039;&#039;&#039;mod&#039;&#039;&#039;, is an alteration or creation of files for a game engine, which allow it to modify the gameplay style, graphics, environments, models, etc.&lt;br /&gt;
&lt;br /&gt;
{{Note|text={{outbreakvr|4}} and {{headcount|4}} are the only Monochrome game titles that does not have any native mod support.}}&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-left-section-container&amp;quot;&amp;gt;{{Stub}}&lt;br /&gt;
{{Card List|Objective Mode*Objective Mode;IO System*IO System;Steam Workshop*Steam Workshop}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/Half-Life_SDK Half-Life SDK]&lt;br /&gt;
&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/SDK_Docs Source SDK Documentation]&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=GameMode/Deathmatch&amp;diff=1187</id>
		<title>GameMode/Deathmatch</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=GameMode/Deathmatch&amp;diff=1187"/>
		<updated>2026-01-05T10:48:54Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: /* Prefixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Removed}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
Deatmatch Mode was a [[GameMode]] in {{zps|2}} that was planned for 2.5, but never released.&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| {{zps|4}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;amp;nbsp;&amp;lt;/small&amp;gt; &#039;&#039;&#039;zpd_&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
ZPD mode, or deathmatch, places three teams against each other, such as the [[survivors]], cops and [[Zombies|zombies]] against each other to compete for the most kills for each team.&lt;br /&gt;
&lt;br /&gt;
There isn&#039;t much information about this mode other than that it was cut early on during it&#039;s prototype phase.&lt;br /&gt;
&lt;br /&gt;
{{GameModeList}}&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=GameMode/Arena&amp;diff=1186</id>
		<title>GameMode/Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=GameMode/Arena&amp;diff=1186"/>
		<updated>2026-01-05T10:48:47Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: /* Prefixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Removed}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
Arena Mode was a [[GameMode]] in {{zps|2}} that was later cut in 3.0.&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| {{zps|4}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;amp;nbsp;&amp;lt;/small&amp;gt; &#039;&#039;&#039;zpa_&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
ZPA mode places two even teams of [[survivors]] and [[Zombies|zombies]] against each other to compete for control of areas and objectives. These objectives vary from map to map, as they may be goals such as the survivors defending a location, or the zombies preventing the humans from achieving something, similar to [[GameMode/Objective|Objective Mode]].&lt;br /&gt;
&lt;br /&gt;
What makes this game mode unique is how there is no [[Infection|infecting]] (the percent chance for infecting a survivor has been replaced with a percent chance to bleed the player to death), zombification, or life count. This means the humans who are killed will still respawn as humans, and zombies who are killed will still respawn as zombies without any consequences.&lt;br /&gt;
&lt;br /&gt;
The round is won if one team successfully thwarts the other teams&#039; goal (for example, on {{code|zpa_town}} the human can win by capturing a point before the zombies do).&lt;br /&gt;
&lt;br /&gt;
There were only two official maps for the ZPA gamemode, {{code|zpa_town}} and {{code|zpa_badbayou}}.&lt;br /&gt;
&lt;br /&gt;
So far, nobody seems to know what the A in ZPA stands for. The community has jokingly suggested that it is an acronym for Zebra Panda Alliance, but it may be more likely that it stands for Arena.&lt;br /&gt;
&lt;br /&gt;
==Available Maps==&lt;br /&gt;
{{Maps&lt;br /&gt;
|mode=Arena&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GameModeList}}&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=GameMode/Hardcore&amp;diff=1185</id>
		<title>GameMode/Hardcore</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=GameMode/Hardcore&amp;diff=1185"/>
		<updated>2026-01-05T10:47:29Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
Hardcore Mode is a [[GameMode]] in {{zps|4}} that was introduced in Version 1.6. This mode was also later introduced in {{zp1|4}} for the Steam release.&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| {{zp1}} &amp;amp; {{zps}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;amp;nbsp;&amp;lt;/small&amp;gt; &#039;&#039;&#039;zph_&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hardcore mode can be played on any and all maps by entering into the console the command {{code|sv_hardcore_alwayson}} or {{code|sv_hardcore}} {{zps|only}}. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
*The [[Survivors|survivors]] goal is to stay alive for 5 minutes.&lt;br /&gt;
*Increased infection: the [[Carrier]] [[Zombie]]&#039;s infection chance has been increased from 10% to 35%, resulting in a much greater likelihood of being infected as a human, even from just one scratch. {{zps|only}}&lt;br /&gt;
**Regular zombies now have a chance to infect the survivors as well. {{zps|only}}&lt;br /&gt;
*The number of starting zombies has been increased significantly.&lt;br /&gt;
*Survivors who succumb to infection become Carriers themselves. {{zps|only}}&lt;br /&gt;
*Zombies health regenerates faster.&lt;br /&gt;
*Zombies take half the normal damage from firearms.&lt;br /&gt;
*Zombies and humans alike die from a single headshot. {{zp1|only}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Interestingly enough, damage taken from melee weapons as a zombie is still the same as non-hardcore game modes. {{zps|only}}&lt;br /&gt;
* Survivors can spawn with powerful firearms, but the chance is pretty low and limited. {{zp1|only}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameModeList}}&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=GameMode/Hardcore&amp;diff=1184</id>
		<title>GameMode/Hardcore</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=GameMode/Hardcore&amp;diff=1184"/>
		<updated>2026-01-05T10:47:08Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
Hardcore Mode is a [[GameMode]] in {{zps|2}} that was introduced in Version 1.6. This mode was also later introduced in {{zp1|4}} for the Steam release.&lt;br /&gt;
&lt;br /&gt;
===Prefixes===&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| {{zp1}} &amp;amp; {{zps}}&lt;br /&gt;
| &amp;lt;small&amp;gt;&amp;amp;nbsp;&amp;lt;/small&amp;gt; &#039;&#039;&#039;zph_&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hardcore mode can be played on any and all maps by entering into the console the command {{code|sv_hardcore_alwayson}} or {{code|sv_hardcore}} {{zps|only}}. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
*The [[Survivors|survivors]] goal is to stay alive for 5 minutes.&lt;br /&gt;
*Increased infection: the [[Carrier]] [[Zombie]]&#039;s infection chance has been increased from 10% to 35%, resulting in a much greater likelihood of being infected as a human, even from just one scratch. {{zps|only}}&lt;br /&gt;
**Regular zombies now have a chance to infect the survivors as well. {{zps|only}}&lt;br /&gt;
*The number of starting zombies has been increased significantly.&lt;br /&gt;
*Survivors who succumb to infection become Carriers themselves. {{zps|only}}&lt;br /&gt;
*Zombies health regenerates faster.&lt;br /&gt;
*Zombies take half the normal damage from firearms.&lt;br /&gt;
*Zombies and humans alike die from a single headshot. {{zp1|only}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Interestingly enough, damage taken from melee weapons as a zombie is still the same as non-hardcore game modes. {{zps|only}}&lt;br /&gt;
* Survivors can spawn with powerful firearms, but the chance is pretty low and limited. {{zp1|only}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameModeList}}&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.zombiepanicsource.com/index.php?title=Zombie_Panic!&amp;diff=1183</id>
		<title>Zombie Panic!</title>
		<link rel="alternate" type="text/html" href="https://wiki.zombiepanicsource.com/index.php?title=Zombie_Panic!&amp;diff=1183"/>
		<updated>2026-01-05T10:45:03Z</updated>

		<summary type="html">&lt;p&gt;Wuffesan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameTabs}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|image            = &amp;lt;gallery&amp;gt;&lt;br /&gt;
Zp1_boxart.jpg|Box Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|type             = Released&lt;br /&gt;
|game             = Zombie Panic!&lt;br /&gt;
|developer        = Zombie Panic! Team, [[Monochrome Games]]&lt;br /&gt;
|publisher        = [[Monochrome Games]]&lt;br /&gt;
|platform         = Microsoft Windows, Linux&lt;br /&gt;
|releaseDate      = 2005-10-30&lt;br /&gt;
|engine           = {{gldsrc|4}}&lt;br /&gt;
|nextgame         = {{zps|4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Panic!&#039;&#039;&#039; is a {{hl|4.1}} [[modification]], and the predecessor to {{zps|4.1}}.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Zombie Panic! is a multiplayer Half-Life modification, developed by the Zombie Panic! Team. Zombie Panic! (Half-Life Modification) is the prototype that eventually became {{zps|4}} in 2007.&lt;br /&gt;
&lt;br /&gt;
After roughtly 22 years later after v1.0 release, in 2025, Zombie Panic! got updated to Half-Life 25th Anniversary update using a brand new code base, since the original source code was lost. The source code is also available on {{Github}} which you can {{Github|Monochrome-Inc/ZombiePanic-HL|grab here}}.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===[[Gamemode/Survival|Survival]]===&lt;br /&gt;
The key of the gamemode is to survive (provided the player is on the [[Survivors|Survivor Team]]). Staying with ones&#039; teammates and sharing equipment such as weapons and ammo is essential to the game. The round starts with all the survivors placed near each other in one general areas (with the exception of some maps). Some players will be selected to play as [[zombies]] and may spawn not too far from the survivors.&lt;br /&gt;
&lt;br /&gt;
To win the game as a survivor, you can either survive until the timer runs out (if the server have timelimit active) or kill zombies until their lives run out. For the zombie team, their goal is to simply make sure all survivors are killed.&lt;br /&gt;
&lt;br /&gt;
===[[GameMode/Objective|Objective]]===&lt;br /&gt;
&#039;&#039;Objective gamemode was available in v1.0, but was left unfinished. On v1.1, this mode is finally properly working.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This gamemode has similar rules to Survival, except the survivors can&#039;t win by waiting for the round timer to run out, nor kill all zombies to win. They are required to reach the end to win.&lt;br /&gt;
&lt;br /&gt;
===[[GameMode/Hardcore|Hardcore]]===&lt;br /&gt;
&#039;&#039;Hardcore gamemode was introduced in v1.1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hardcore is based on the Survival gamemode, which means all previous game rules apply while it changes a few things around. One big change is that zombies can now instant headshot players and being tougher, while survivors deal more damage when they shoot the head while having 3 available slots instead of 5.&lt;br /&gt;
&lt;br /&gt;
The survivors can however find backpacks to expand their inventory slots back to 5 slots instead of the default 3, but the amount of backpacks are always limited for each official map.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{SurvivorTable|Zombie Panic!}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.zombiepanicsource.com &#039;&#039;Zombie Panic!&#039;&#039; website]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
&lt;br /&gt;
{{Game Navbox}}&lt;/div&gt;</summary>
		<author><name>Wuffesan</name></author>
	</entry>
</feed>