Version/ZombiePanic/1.1

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The entire source code from the ground up using "BugfixedHL" as a base, source code is available at GitHub.

Changelog

Pre-Release Candidate #11d:

  • Fixed zombie health regen ignoring being hurt
  • Fixed zombies being allergic to water, no more drowning
  • Fixed zombies being damaged by poison
  • Fixed zombies being able to reduce zombie lives themselves
  • Infinite reload fix for shotgun if we reach 0 clip and 0 spare ammo
  • Updated the mainmenu to be more WON like (by the_uaredead)
  • Added a new zombie health regen code
  • Updated the shotgun animation for primary fire
  • Fixed fuse.wav not being precached for the TNT
  • Fixed zombies not having 200hp
  • Fixed players not glowing when playing as a zombie
  • Fixed time running out causing all rounds to break
  • Fixed bodies from previous round causing a crash
  • Fixed where 0 lives remaining would insta end the round. Now it requires all zombie players to be dead
  • Fixed a minor spectator bug, where it would draw the player model when it shouldn't on the next round
  • Fixed where if there are no extra lives and the player died, it wouldn't create a corpse
  • Fixed a rare melee crash bug
  • Fixed pump action shotgun being automatic
  • Fixed where you could skip the pump action
  • Fixed grenade and satchel not allowing more than 1 to be picked up
  • Fixed ammo counter on the HUD not going to red for certain weapons
  • Fixed "drop unused ammo" having a weird vector
  • Fixed infinite reloading bug
  • Added fatigue, a simplified version from ZPS (replaces jump delay)
  • Added static weapon spawn list, this will fix custom maps from having no weapons/items on the next round
  • Updated default ammo given
  • Updated beretta, crowbar and shotgun firerate (by Dapocaginous Cacomistle)
  • Updated "show steamid" and "show netloss" as disabled by default
  • Updated how the weapons read firerate & other information, should fix the weird firerate bug for clients
  • Fixed beretta and 357 being automatic weapons
  • Fixed shotgun's weird pump pitch
  • Fixed zombies dropping backpacks when they shouldn't
  • Fixed dead corpses not being removed on new round
  • Fixed "spectate" command bug
  • Removed temp zombie vision with a proper one made from scratch
  • Updated ammo bank to have rounded corners
  • Removed alt-fire from the beretta / glock and shotgun
  • Fixed flashlight / zombovision using the wrong audio channel
  • Fixed a vector crash if you switch sv_testmode from 1 to 0 if we have no survivors.
  • Added cl_zpssound into Advanced Options, to toggle on/off the ZPS styled round start & win states
  • Added missing "zombieclick" audio when choosing for zombie volunteer
  • Added damage values for the zombie arms
  • Updated slowed the fire rate for the zombie arms, but increased it's damage
  • Updated weapon script parser
  • Fixed being able to spam active ammo drop (causing ammo duplication)
  • Fixed drop unused ammo ignoring pistol ammo
  • Fixed a typo in the mapcycle file
  • Fixed last player from respawning at the wrong time
  • Fixed invisible zombie vision (still need to be tweaked so that the only the zombie themselves can see it)
  • Fixed default name not being "Survivor"
  • Added Linux client & Server binaries
  • Fixed healthkits being removed incorrectly
  • Fixed where it refused to change to a new map
  • Fixed "Last Zombie Check" ignoring the time delay
  • Fixed rounds not being properly shown for clients (unless they rejoined)
  • Fixed ammo & items not being deleted on new round
  • Fixed ammo being spawned within world on some maps with the random spawner
  • Added audio & text for when survivors and/or zombies win (+ if it's a draw/stalemate)
  • Added team filter for buttons
  • Added team filters for game_text
  • Fixed spawn location table
  • Fixed players being able to pickup weapons they already own
  • Updated ammo entities to only give required amount
  • Added info_objective (& _set) entity for Objective Gamemode
  • Added player suicide delay from v1.0
  • Added proper round restart
  • Fixed "StartDeathCam" not looking for "info_player_observer"
  • Added mp_roundlimit, default is 5
  • Added v1.01 unofficial patch for zps_ruins.bsp
  • Added 3 new sv_testmode commands called "dev_spec", "dev_zombie" and "dev_human"
  • Added 3 new entities called "info_random_item", "info_random_weapon" and "info_random_ammo"
  • Updated all maps to use the new random spawners
  • Removed mp_flashlight, as its now obsolete
  • Fixed zombies not having zombo vision
  • Added new sounds for flashlight & zombo vision (ported from ZPS)
  • Fixed "zomambient11" not being precached
  • Fixed objective mode ignoring "sv_testmode"
  • Cleaned up listenserver.cfg
  • Removed obsolete files from the zip file