Version/ZombiePanic/1.1
< Version | ZombiePanic
The entire source code from the ground up using "BugfixedHL" as a base, source code is available at GitHub.
Changelog
Pre-Release Candidate #11d:
- Fixed zombie health regen ignoring being hurt
- Fixed zombies being allergic to water, no more drowning
- Fixed zombies being damaged by poison
- Fixed zombies being able to reduce zombie lives themselves
- Infinite reload fix for shotgun if we reach 0 clip and 0 spare ammo
- Updated the mainmenu to be more WON like (by the_uaredead)
- Added a new zombie health regen code
- Updated the shotgun animation for primary fire
- Fixed fuse.wav not being precached for the TNT
- Fixed zombies not having 200hp
- Fixed players not glowing when playing as a zombie
- Fixed time running out causing all rounds to break
- Fixed bodies from previous round causing a crash
- Fixed where 0 lives remaining would insta end the round. Now it requires all zombie players to be dead
- Fixed a minor spectator bug, where it would draw the player model when it shouldn't on the next round
- Fixed where if there are no extra lives and the player died, it wouldn't create a corpse
- Fixed a rare melee crash bug
- Fixed pump action shotgun being automatic
- Fixed where you could skip the pump action
- Fixed grenade and satchel not allowing more than 1 to be picked up
- Fixed ammo counter on the HUD not going to red for certain weapons
- Fixed "drop unused ammo" having a weird vector
- Fixed infinite reloading bug
- Added fatigue, a simplified version from ZPS (replaces jump delay)
- Added static weapon spawn list, this will fix custom maps from having no weapons/items on the next round
- Updated default ammo given
- Updated beretta, crowbar and shotgun firerate (by Dapocaginous Cacomistle)
- Updated "show steamid" and "show netloss" as disabled by default
- Updated how the weapons read firerate & other information, should fix the weird firerate bug for clients
- Fixed beretta and 357 being automatic weapons
- Fixed shotgun's weird pump pitch
- Fixed zombies dropping backpacks when they shouldn't
- Fixed dead corpses not being removed on new round
- Fixed "spectate" command bug
- Removed temp zombie vision with a proper one made from scratch
- Updated ammo bank to have rounded corners
- Removed alt-fire from the beretta / glock and shotgun
- Fixed flashlight / zombovision using the wrong audio channel
- Fixed a vector crash if you switch sv_testmode from 1 to 0 if we have no survivors.
- Added cl_zpssound into Advanced Options, to toggle on/off the ZPS styled round start & win states
- Added missing "zombieclick" audio when choosing for zombie volunteer
- Added damage values for the zombie arms
- Updated slowed the fire rate for the zombie arms, but increased it's damage
- Updated weapon script parser
- Fixed being able to spam active ammo drop (causing ammo duplication)
- Fixed drop unused ammo ignoring pistol ammo
- Fixed a typo in the mapcycle file
- Fixed last player from respawning at the wrong time
- Fixed invisible zombie vision (still need to be tweaked so that the only the zombie themselves can see it)
- Fixed default name not being "Survivor"
- Added Linux client & Server binaries
- Fixed healthkits being removed incorrectly
- Fixed where it refused to change to a new map
- Fixed "Last Zombie Check" ignoring the time delay
- Fixed rounds not being properly shown for clients (unless they rejoined)
- Fixed ammo & items not being deleted on new round
- Fixed ammo being spawned within world on some maps with the random spawner
- Added audio & text for when survivors and/or zombies win (+ if it's a draw/stalemate)
- Added team filter for buttons
- Added team filters for game_text
- Fixed spawn location table
- Fixed players being able to pickup weapons they already own
- Updated ammo entities to only give required amount
- Added info_objective (& _set) entity for Objective Gamemode
- Added player suicide delay from v1.0
- Added proper round restart
- Fixed "StartDeathCam" not looking for "info_player_observer"
- Added mp_roundlimit, default is 5
- Added v1.01 unofficial patch for zps_ruins.bsp
- Added 3 new sv_testmode commands called "dev_spec", "dev_zombie" and "dev_human"
- Added 3 new entities called "info_random_item", "info_random_weapon" and "info_random_ammo"
- Updated all maps to use the new random spawners
- Removed mp_flashlight, as its now obsolete
- Fixed zombies not having zombo vision
- Added new sounds for flashlight & zombo vision (ported from ZPS)
- Fixed "zomambient11" not being precached
- Fixed objective mode ignoring "sv_testmode"
- Cleaned up listenserver.cfg
- Removed obsolete files from the zip file