Version/ZombiePanic/0.91d

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Changelog

  • SVAR "mp_startdelay" added (Default is "20"). This sets the number of seconds until the round starts once there is more than 1 person on the server. (This was already in last version, but we're documenting it in this one.)
  • Crowbar damage upped to 35 from 10
  • Shotgun damage lowered from 200 damage (10 per pellet with 20 pellets total) to 140 damage (7 per pellet with 20 pellets total)
  • Fixed Satchel duplication bug.
  • Fixed Weaponstay "feature".
  • Fixed ammo selector text from "9mm" to ".45 cal"
  • New versions of:
    • zp_clubzombo
    • zp_eastside
    • zp_thelabs
    • zp_town
    • zp_paranoid
  • New map: zp_rhs22 (Rhinehold Street 22 - Haunted House. Thanks Toni Hiltunen aka. tnoh!)
  • Zombie model altered
  • Survivor model gets his backpack (Thanks Clashen, even though it was a quick fix!)
  • Survivor now drops the backpack instead of the HL weapon cannister
  • The 100 round ammo box for the M-16 is no longer the backpack (This was a model mess up).
  • Portions of Zyndrome's Pack-O-Rama(Thanks Zyndrome!):
  • New HUD-font for numbers.
  • New Crosshairs for Handgun, .357, Shotgun and Colt 556AR.
  • New Voice Communications icon.
  • Bullet-casing sounds (when they hit the ground).