Version/ZombiePanic/0.91d
< Version | ZombiePanic
Changelog
- SVAR "mp_startdelay" added (Default is "20"). This sets the number of seconds until the round starts once there is more than 1 person on the server. (This was already in last version, but we're documenting it in this one.)
- Crowbar damage upped to 35 from 10
- Shotgun damage lowered from 200 damage (10 per pellet with 20 pellets total) to 140 damage (7 per pellet with 20 pellets total)
- Fixed Satchel duplication bug.
- Fixed Weaponstay "feature".
- Fixed ammo selector text from "9mm" to ".45 cal"
- New versions of:
- zp_clubzombo
- zp_eastside
- zp_thelabs
- zp_town
- zp_paranoid
- New map: zp_rhs22 (Rhinehold Street 22 - Haunted House. Thanks Toni Hiltunen aka. tnoh!)
- Zombie model altered
- Survivor model gets his backpack (Thanks Clashen, even though it was a quick fix!)
- Survivor now drops the backpack instead of the HL weapon cannister
- The 100 round ammo box for the M-16 is no longer the backpack (This was a model mess up).
- Portions of Zyndrome's Pack-O-Rama(Thanks Zyndrome!):
- New HUD-font for numbers.
- New Crosshairs for Handgun, .357, Shotgun and Colt 556AR.
- New Voice Communications icon.
- Bullet-casing sounds (when they hit the ground).