Version/ZombiePanic/0.91a

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Changelog

  • Various new models and animations for the shotgun, .357, etc. Thanks Daza400, wnn, and everyone else who helped (You know who you are).
  • Zombies' HP up from 125 to 200
  • Zombie Regen up from 2 HP/sec to 5 HP/sec
  • Zombie team lives down from 30 to 20
  • Zombies now gain 1 team life for each survivor death
  • 125% increase in weight for the .45
  • 100% increase in weight for the .357, Dynamite Satchel, and Dynamite Stick
  • 75% increase in weight for the shotgun and M16
  • Set up to use the new model names.
  • .357 upped to 70 damage
  • Satchels will do random damage between 300-400
  • Grenades will do random damage between 175-225
  • .45 accuracy went from a 5 degree cone to a 7 degree cone
  • Shotgun damage was upped to 10 per pellet (20 pellets total)
  • M-16 stayed at 21 damage
  • M-16 .556 ammo now selectable and droppable in the ammo drop menu
  • Light entities now reset every round just like func_breakables do (zp_quad17's breakable lights should work right now)
  • Zombies should go into spectator mode when they run out of zombie lives and try to respawn
  • Fixed crash that occurred when using the panic button while waiting for the round to start
  • SVAR "mp_zombolives" added (Default is "20"). This sets the starting number of lives the zombies will have for their team each round. This needs to be set before the round begins, and should be put in the server .cfg file.
  • SVAR "sv_testmode" added (Default is "0"). This can only be set to 1 when there is only 1 person on the server. This disables the waiting for people to join phase of the game and allows you to walk around the map. This is primarily designed for mappers' to use when testing their own maps.
  • SVAR "mp_headshot" added (Default is "3"). This sets the damage multiplier for headshots against zombies. "3" is triple damage, "2" is double damage, and "1" is normal damage (The same as a hit anywhere else on the zombie's body).